<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8770957830170518752</id><updated>2012-02-11T11:36:04.383-05:00</updated><category term='Azkaban'/><category term='J Church'/><category term='Winsconsin'/><category term='Punkin House Digest'/><category term='Applebee&apos;s'/><category term='Yankees'/><category term='SUBOR'/><category term='Arlen Specter'/><category term='Pirates'/><category term='Rat Race'/><category term='Bo Jackson'/><category term='Pirate Game'/><category term='cartoons'/><category term='Castlevania'/><category term='Comedy'/><category term='David Stern'/><category term='Grape Ape'/><category term='Ninja Gaiden'/><category term='Ikari Warriors'/><category term='Fred Rose'/><category term='Lady Gaga'/><category term='Eli Roth'/><category term='action'/><category term='mystery'/><category term='Kenny Loggins'/><category term='Disco Stu'/><category term='Alpha Pig'/><category term='Little Bee'/><category term='Leonardo'/><category term='break dancing'/><category term='saddam hussein'/><category term='gritty band'/><category term='Kinky'/><category term='Clem'/><category term='Spin Doctors'/><category term='Christmas'/><category term='Juggernaut'/><category term='I Do I Do'/><category term='Green Bay Packers'/><category term='NES Master'/><category term='Butter Face'/><category term='black sabbath'/><category term='Vampire Weekend'/><category term='Screeching Weasel'/><category term='Office Space'/><category term='adventure'/><category term='Cherche  la Femme'/><category term='keithisgood'/><category term='Shredding'/><category term='Looney Tunes'/><category term='Civil War'/><category term='Boston Red Sox'/><category term='space'/><category term='Cincinnati'/><category term='Reel to Reel'/><category term='funny vid'/><category term='ohio state'/><category term='Cold Cold Heart'/><category term='Hank Williams'/><category term='Harry Potter'/><category term='Absolute Hell'/><category term='gendankenexperiment'/><category term='Colts'/><category term='James K. Polk'/><category term='Jump'/><category term='super why'/><category term='Whip It'/><category term='Rap'/><category term='Rock Lobster'/><category term='McDonald&apos;s'/><category term='animation'/><category term='Truman Capote'/><category term='stereogram'/><category term='Obama'/><category term='Keith is Good Radio'/><category term='Tecmo Bowl'/><category term='Billy Jennings'/><category term='Jay-Z'/><category term='Dr. Phil'/><category term='Monk'/><category term='Hardest NES Games'/><category term='system of a down'/><category term='Author Photo'/><category term='Slytherin'/><category term='Nude Women'/><category term='shot'/><category term='shuriken'/><category term='no joke'/><category term='cubs'/><category term='Elastigirl'/><category term='Aldo Raine'/><category term='Top Gun'/><category term='Trainspotting'/><category term='music'/><category term='8-Bit'/><category term='Captain Morgan'/><category term='cankle'/><category term='Satire'/><category term='p&apos;wnage'/><category term='Danielle Steel'/><category term='1993'/><category term='Cross Dressing'/><category term='Classic Gaming'/><category term='FFVII'/><category term='Moustache'/><category term='Craig T. 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Water'/><category term='X-Men'/><category term='Bear Jew'/><category term='Maverick'/><category term='Living Colour'/><category term='Jay Pritchett'/><category term='Rick Roll'/><category term='James Patterson'/><category term='Kick'/><category term='original song'/><category term='cult of personality'/><category term='infomercial'/><category term='Donner Party'/><category term='Library'/><category term='Radio'/><category term='videos'/><category term='Democrat'/><category term='Strippers'/><category term='Inigo Montoya'/><category term='hellions'/><category term='Lampo'/><category term='bacon'/><category term='spoof'/><category term='Texas'/><category term='Rock Paper Scissors'/><category term='singer-songwriter'/><category term='Karate Kid'/><category term='Brad Pitt'/><category term='Que Milagro'/><category term='Last Try (Reprise)'/><category term='Conan O&apos;Brien'/><category term='Ravenclaw'/><category term='Curious George Learns About Animal Leash Laws'/><category 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Robot'/><category term='Color Copier'/><category term='Green Day'/><category term='Republican'/><category term='Starbucks'/><category term='Admiral Ackbar'/><category term='Bret Hart'/><category term='Marley and Me'/><category term='shitty band'/><category term='Enteractive'/><category term='Donatello'/><category term='Mr. Miyagi'/><category term='Digable Planets'/><category term='99 Yule Problems'/><category term='Ten Hardest NES Games of All Time'/><category term='N*Sync'/><category term='Basketball'/><category term='fabulous reality'/><category term='Tim Tebow'/><category term='Kids Shows in Real Life'/><category term='Richard Marcinko'/><category term='microtoon'/><category term='booger'/><category term='Ghostbusters 2'/><category term='brett favre'/><category term='MAME'/><category term='Sexual Harassment'/><category term='Inglourious Basterds'/><category term='Inevitability'/><category term='Centerfold'/><category term='Patrick Swayze'/><category term='the brief immortals'/><category term='Pride and Prejudice'/><category term='George Clinton'/><category term='Thanksgiving'/><category term='Rush'/><category term='Cave Johnson'/><category term='Melanoma'/><category term='Hardcore Wrapper'/><category term='Zach Braff'/><category term='NaNoWriMo'/><category term='punctuation'/><category term='Chicago'/><category term='Mega Man'/><category term='Mummar Gaddafi'/><category term='Nintendo'/><category term='Bayou Billy'/><category term='slightly offensive'/><category term='The Adventures of Bayou Billy'/><category term='OTB'/><category term='Waterboarding'/><category term='folk'/><category term='Emily Elizabeth'/><category term='Dumb Dicks'/><category term='PBS Kids'/><category term='Heavy Metal'/><category term='Trudy'/><category term='The Incredibles'/><category term='Arnold Schwarzenegger'/><category term='Nap Time'/><category term='awesome'/><category term='Fishbottom Antique and Pawn'/><category term='L.T.'/><category term='Slowpoke Rodriguez'/><category term='indie'/><category term='Eight O&apos;Clock Coffee'/><category term='Poo'/><category term='Quidditch'/><category term='Final Fantasy 7'/><category term='Colin Mochrie'/><category term='public library'/><category term='Wesley Willis'/><category term='The Stand'/><category term='Most Ultimate Potentate of NES'/><category term='Spread Offense'/><category term='Meme'/><category term='Liberal Arts'/><category term='Tebowing'/><category term='Nintendo Monster'/><category term='Technodrome'/><category term='Clulex'/><category term='Tea Party'/><category term='Chili&apos;s'/><category term='12'/><category term='In The Know'/><category term='Lyrics'/><category term='Sports'/><category term='Football'/><category term='Fake News'/><category term='The Sun'/><category term='pixel art'/><category term='3d'/><category term='Nintendo Hard'/><category term='ABBA'/><category term='iron man'/><category term='Yo La Tengo'/><category term='Tebow'/><category term='Dirty Dancing'/><category term='Second Amendment'/><category term='Parody'/><category term='Afghanistan'/><category term='Al Green'/><category term='Comic'/><category term='Harry Potter and the Goblet of Fire'/><category term='fan fiction'/><category term='TMNT'/><category term='decapitation'/><category term='Bon Jovi'/><category term='Groin'/><category term='Wonder Red'/><category term='Cleveland Indians'/><category term='NES'/><category term='Princess Pea'/><category term='e-mail'/><category term='Teenage Mutant Ninja Turtles'/><category term='Coach'/><category term='Michael Vick'/><category term='funny pics'/><category term='History'/><category term='pic'/><category term='Sugar'/><category term='99 Problems'/><category term='Sunny Day Real Estate'/><category term='MLB'/><category term='Funny'/><category term='laptop'/><category term='humor'/><category term='TV'/><category term='ESPN'/><category term='University of Maryland'/><category term='Philadelphia'/><category term='rock'/><category term='Tecmo'/><category term='ceasar'/><category term='30 Posters 30 Days'/><category term='Leviathan'/><category term='The Man with the Yellow Hat'/><category term='Raw Data'/><category term='Watchmen'/><category term='Lil&apos; K'/><category term='Guitarists'/><category term='Bleakman'/><category term='robots'/><category term='Marisha Pessl'/><category term='Lillywhite Peppercorn'/><category term='Nirvana'/><category term='Baseball'/><category term='Speedy Gonzalez'/><category term='short story'/><category term='Don the Rappin Bum'/><category term='Toaster'/><category term='Retro Gaming'/><category term='Engrish'/><category term='NFL'/><category term='Michelangelo'/><category term='lol pics'/><category term='Temporary Thing'/><category term='Satan'/><category term='Final Fantasy'/><category term='Ghosts&apos;n Goblins'/><category term='Wal-Mart'/><category term='Demo'/><category term='Yule'/><category term='Keith is Good'/><category term='Ogle'/><category term='Angry Birds'/><category term='Thank You Craig T. Nelson'/><category term='Cartoon'/><category term='Herpes'/><category term='Book Club'/><category term='weezer'/><category term='Sci-Fi'/><category term='humor music'/><category term='AV Club'/><category term='Rita Skeeter'/><category term='Raphael'/><category term='Christmas Songs'/><category term='8-Bit Encyclopaedia'/><category term='toons'/><category term='Yngwie Malmsteen'/><category term='Tales of Hope and Despair from a Public Library'/><category term='Diddle All the Day'/><category term='Hufflepuff'/><category term='Curious George'/><category term='Hilarous'/><category term='hilarious vid'/><category term='minnesota'/><category term='Gryffindor'/><category term='Internship'/><category term='Chesty LaRue'/><category term='Debbie Goes to College'/><category term='Bud Selig'/><category term='War and Peace'/><category term='poker face'/><category term='NES Hard'/><category term='American Vampire'/><category term='Dr. Wily'/><category term='Tablature'/><category term='Contra'/><category term='Keith is Good Video'/><category term='Science'/><category term='Point Break'/><category term='Guitar'/><category term='Clifford the Big Red Dog'/><category term='spacehog'/><category term='Health Care'/><category term='Sun'/><category term='Cats'/><category term='Christmas Music'/><category term='Red Sox'/><category term='Bill Simmons'/><category term='Silver Surfer'/><category term='Balls'/><category term='snow'/><category term='fiction'/><category term='Cleveland'/><title type='text'>Keith is Good!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default?start-index=101&amp;max-results=100'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>138</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1702686081752531141</id><published>2012-02-11T11:36:00.000-05:00</published><updated>2012-02-11T11:36:04.444-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Brad Pitt'/><category scheme='http://www.blogger.com/atom/ns#' term='Aldo Raine'/><category scheme='http://www.blogger.com/atom/ns#' term='Eli Roth'/><category scheme='http://www.blogger.com/atom/ns#' term='Bear Jew'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Inglourious Basterds'/><category scheme='http://www.blogger.com/atom/ns#' term='8-Bit'/><category scheme='http://www.blogger.com/atom/ns#' term='pixel art'/><title type='text'>Inglourious Basterds for NES</title><content type='html'>&lt;img alt="Aldo Raine" src="https://sites.google.com/site/keithisgoodfiles/aldoraine.png?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;img alt="Bear Jew" src="https://sites.google.com/site/keithisgoodfiles/BearJew.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;...son, business is boomin'!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1702686081752531141?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1702686081752531141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2012/02/inglourious-basterds-for-nes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1702686081752531141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1702686081752531141'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2012/02/inglourious-basterds-for-nes.html' title='Inglourious Basterds for NES'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7627698538250671465</id><published>2012-02-01T15:44:00.000-05:00</published><updated>2012-02-06T21:45:37.319-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pirate Game'/><category scheme='http://www.blogger.com/atom/ns#' term='8-Bit Encyclopaedia'/><category scheme='http://www.blogger.com/atom/ns#' term='SUBOR'/><category scheme='http://www.blogger.com/atom/ns#' term='FFVII'/><category scheme='http://www.blogger.com/atom/ns#' term='Famicom'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy 7'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'></title><content type='html'>&lt;img alt="FFVII" src="https://sites.google.com/site/keithisgoodfiles/8-bitHipsterFFVII.png?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/RAWestwoodSpriteTalks.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="8_bit Hipster" border="0" src="https://sites.google.com/site/keithisgoodfiles/RAWestwoodSpriteTalks.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&amp;nbsp;&lt;br /&gt;Hello. My name is Reggie... You can call me R.A. I play NES games you've probably never heard of.&lt;br /&gt;&lt;br /&gt;And yes, you've read the above correctly: Final Fantasy VII for the Nintendo Entertainment System. Well, to split hairs, it's Final Fantasy VII for the SUBOR Entertainment System. The game is a Chinese pirate of the 1997 PS1 version; probably cobbled together from Final Fantasys 1, 2 and 3 for the NES and released sometime in 2005.&lt;br /&gt;&lt;br /&gt;Since fluency in Mandarin isn't among my many skills, my review is based on an English translation/face-lift hack (still in progress) coded by a brilliant group of hackers at &lt;a href="http://www.romhacking.net/forum/index.php/topic,12466.405.html"&gt;romhacking.net&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/FinalFantasyVIITitleScreen.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Title Screen" border="0" src="https://sites.google.com/site/keithisgoodfiles/FinalFantasyVIITitleScreen.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;And right from the start, this game makes clear it isn't effing around. Though most all the the graphics and music are unique to the English translation, the Chinese story and game mechanics follow as close to the PlayStation version as 8-Bits will allow. The game is inevitably shorter; with sidequests and flashbacks either truncated or cut entirely. This means no Yuffie (yay!) and no Vincent (boo!). Most of the game's final act gets the axe as well, with the final battle coming directly after the meteor is first summoned.&lt;br /&gt;&lt;br /&gt;What's left though, is undeniably FFVII:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/FinalFantasyVIIMontage.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="TEXT" border="0" src="https://sites.google.com/site/keithisgoodfiles/FinalFantasyVIIMontage.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I won't go through the game point-by-point--like I've said, it follows&amp;nbsp;the PS1 version. What I will say is that the NES version of FFVII is an amazing accomplishment. Both from the original Chinese Game Pirates ("編曲!" [translation: "Arr!"]), and even moreso from the Hackers who've overhauled the graphics and translated the game to English--to bring a PS1 gaming experience to NES technology is a hurculean&amp;nbsp;achievement.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/FinalFantasyVII-BossBattle.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="One-Winged Angel" border="0" src="https://sites.google.com/site/keithisgoodfiles/FinalFantasyVII-BossBattle.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/RAHead.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="RA Head" border="0" src="https://sites.google.com/site/keithisgoodfiles/RAHead.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;The above screen serves as perfect example. The final boss fight is at once both instantly recognizable from the PS1 version and undeniably in the mold of the NES Final Fantasy games. Even if divorced completely from it's prototype, Final Fantasy VII for the NES provides a full, satisfying gaming experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-7627698538250671465?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/7627698538250671465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2012/02/hello.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7627698538250671465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7627698538250671465'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2012/02/hello.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7061556295270817354</id><published>2012-01-24T09:57:00.001-05:00</published><updated>2012-01-24T09:57:50.803-05:00</updated><title type='text'>Crawl Through the Sh*t – 11 Lessons from “The Shawshank Redemption”</title><content type='html'>&lt;br /&gt;&lt;div style="text-align: center;"&gt;RED&amp;nbsp;&lt;/div&gt;&lt;blockquote class="tr_bq"&gt;Not long after the warden deprived us of his company, I got a postcard in the mail. It was blank, but the postmark said Fort Hancock, Texas. Fort Hancock... right on the border. That's where Andy crossed. When I picture him heading south in his own car with the top down, it always makes me laugh. Andy Dufresne... who crawled through a river of shit and came out clean on the other side. Andy Dufresne... headed for the Pacific &lt;/blockquote&gt;&lt;br /&gt; &lt;div class="MsoNormal"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;"&gt;On its surface, Frank Darabont’s 1994 masterpiece, &lt;i&gt;The Shawshank Redemption&lt;/i&gt;, is aHollywood-standard prison flick. The film’s true beauty, though, comes inviewing Shawshank Prison as a metaphor that which restrains our everyday lives.Seen as such, &lt;i&gt;The Shawshank Redemption&lt;/i&gt;is a modern-day fable of universal truths.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;"&gt;1.Leave the Gun&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;"&gt;: The film opens with Andy Dufresne accusedof his wife’s murder. Although innocent, Andy is damned to Shawshank by hisfingerprints on the bullets near his wife’s home. Drunk and confused, Andydropped them as he left. Don’t give in to anger; had Andy simply left his gunand ammunition at home, he would have walked a free man.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 12.0pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: 'Times New Roman', serif; line-height: 115%;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;a href="http://theblogformen.com/crawl-through-the-sht-11-lessons-from-the-shawshank-redemption/"&gt;...read the rest at The Blog For Men&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-7061556295270817354?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/7061556295270817354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2012/01/crawl-through-sht-11-lessons-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7061556295270817354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7061556295270817354'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2012/01/crawl-through-sht-11-lessons-from.html' title='Crawl Through the Sh*t – 11 Lessons from “The Shawshank Redemption”'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1771486569191744667</id><published>2012-01-16T05:00:00.000-05:00</published><updated>2012-01-16T05:00:03.452-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Kid: Fortress of Peril'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Battle Kid: Mountain of Torment'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Battle Kid'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: BATTLETOADS!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER13BATTLEKID.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/div&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;i&gt;Battle Kid: Fortress of Peril&lt;/i&gt; is, simply put, the most difficult game ever produced for the Nintendo Entertainment System. For those unfamiliar with &lt;i&gt;Battle Kid&lt;/i&gt;, let me cast some light by showing it's title screen:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattleKidTitleScreenAnimated.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Battle Kid Title Screen" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/BattleKidTitleScreenAnimated.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Still unsure what sets &lt;i&gt;Battle Kid&lt;/i&gt; apart from every other NES title? Let me channel my inner CSI: "Zoom and Enhance!"&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattleKidCopyrightInfo.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Battle Kid Copyright" border="0" height="62" src="https://sites.google.com/site/keithisgoodfiles/BattleKidCopyrightInfo.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border: 5px ridge #F60835;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/c/c6/Battle_Kid_Cover_Art.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Battle Kid Box Art" border="0" height="150" src="http://upload.wikimedia.org/wikipedia/en/c/c6/Battle_Kid_Cover_Art.png" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="112" /&gt;&lt;/a&gt;&lt;a href="http://www.retrousb.com/product_info.php?cPath=30&amp;amp;products_id=86"&gt;That's right, Sivak Games developed&amp;nbsp;&lt;i&gt;Battle Kid&lt;/i&gt;&amp;nbsp;and released it for the Nintendo&amp;nbsp;Entertainment&amp;nbsp;System in 2010, a full 15 years after the previous NES release&lt;/a&gt;. &amp;nbsp;The plot is intentionally thin to the point of non-existence: our protagonist (Timmy) must venture into the Fortress of Peril to disengage a 'supermech' machine and stop a group of shadowy ne'er-do-wells.&lt;br /&gt;&lt;br /&gt;When &lt;i&gt;Battle Kid&lt;/i&gt; declares itself a &lt;i&gt;Fortress of Peril&lt;/i&gt;,&amp;nbsp;the game&amp;nbsp;isn't effing around. Modeled after the PC Freeware Game &lt;i&gt;I Wanna Be the Guy&lt;/i&gt;, &lt;i&gt;Battle Kid&lt;/i&gt; is an S&amp;amp;M Fetish of a &amp;nbsp;game: designed to be intentionally painful and difficult. Gameplay most closely&amp;nbsp;resembles&amp;nbsp;Metroid--with a large open world to explore and very little prompting--except Timmy's suit of armor--as opposed to Samus'--is quite porous. Spikes kill Timmy. Aliens kill Timmy. Blobs kill Timmy. Plants kill Timmy. Fish kill Timmy. Even limes and lemons kill Timmy (yes, lemons). It's 1-hit death from start to finish. Here's a small taste of &lt;i&gt;Battle Kid&lt;/i&gt;'s Horror:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/battlekiddeathmontage.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Death Montage" border="0" height="375" src="https://sites.google.com/site/keithisgoodfiles/battlekiddeathmontage.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;The game offers varying modes of difficulty: Easy Mode allows infinite lives, provides passwords and starts Timmy with a gun power-up (and pink armor). Unfair Mode, on the other hand, pits Timmy against the Fortress of Peril with only his wits: no continues, no saves, one hit and its over. Make no mistake, though, even on Easy Mode, &lt;i&gt;Battle Kid&lt;/i&gt; is grueling. Continue points pepper the fortress, but they're spaced like oases in the Sahara; only the lucky can navigate from one to the next.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.retrousb.com/images/BKgame1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="FoP Spikes" border="0" src="http://www.retrousb.com/images/BKgame1.png" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;A point-by-point review of &lt;i&gt;Battle Kid: Fortress of Peril&lt;/i&gt; would make for comparative &lt;i&gt;War and Peace&lt;/i&gt;&amp;nbsp;blog post, so let me summarize: Timmy kills things (and gets killed), picks up keys and various powerups as he wends through the hair-pulling, teeth-gnashing perils of the eponymous fortress. All bosses bested, Timmy comes to a massive--and mostly impossible--warmech robot (shown above). It's defeat provides one of two rather unsatisfying endings, neither of which I'll spoil.&lt;br /&gt;&lt;br /&gt;None of that really matters, because &lt;i&gt;Battle Kid&lt;/i&gt; is fun as hell. It's a giant wooden&amp;nbsp;roller-coaster&amp;nbsp;and you're in the back car being whipped around like a rag doll. The moment you get off, head aching and neck stiff, it's a race to get back in line to ride again. Not many make 'em like this anymore, and certainly none can even hope to match the difficulty of &lt;i&gt;Battle Kid: Fortress of Peril&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;That is, until the release of it's sequel, &lt;i&gt;&lt;a href="http://sivak.nintendoage.com/BK2.html"&gt;Battle Kid 2: Mountain of Torment.&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1771486569191744667?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1771486569191744667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2012/01/battle-kid-fortress-of-peril-is-simply.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1771486569191744667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1771486569191744667'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2012/01/battle-kid-fortress-of-peril-is-simply.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7310328566012875279</id><published>2012-01-13T11:54:00.000-05:00</published><updated>2012-01-13T11:58:28.034-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Onion'/><category scheme='http://www.blogger.com/atom/ns#' term='Liberal Arts'/><category scheme='http://www.blogger.com/atom/ns#' term='Starbucks'/><category scheme='http://www.blogger.com/atom/ns#' term='Strippers'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Internship'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Chili&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='Applebee&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='7-11'/><title type='text'>Arts College Pioneers Internship Program</title><content type='html'>13 Dec 2012&lt;br /&gt;Evansville, IN&lt;br /&gt;&lt;a href="https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcTxTpXSRcMLtZwng7ga4K3G2V_K6g9XtEoDbNPrNZc__xdabu-8vQ" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcTxTpXSRcMLtZwng7ga4K3G2V_K6g9XtEoDbNPrNZc__xdabu-8vQ" /&gt;&lt;/a&gt;&lt;br /&gt;In an attempt to aid new graduates in an increasingly difficult job market, the Liberal Arts College of Southern Indiana (LACSI) instituted a college-wide internship program. Mandatory internship as part of core curriculum has long been in place at Business and Professional schools, providing tangible work experience in the students' area of expertise.&lt;br /&gt;&lt;br /&gt;"We want our artists, poets and&amp;nbsp;interpretative&amp;nbsp;dancers to be prepared for their inevitable roles in the greater workforce," said Mary Kenning, Dean of Students at LACSI.&lt;br /&gt;&lt;br /&gt;Erin McCord, a senior studying Polynesian Art History, is excited about her new internship. "You list your choices," she says, putting on her new green smock, "and the Internship Director matches you to an appropriate company. I got my first choice--Starbucks!"&lt;br /&gt;&lt;br /&gt;Companies preparing LACSI students for their&amp;nbsp;employment&amp;nbsp;futures include Starbucks,&amp;nbsp;Chili's, Applebee's, 7-11, Jiffy Lube, and local gentlemen's club "Foxx Tailz" (for LACSI dance students).&lt;br /&gt;&lt;br /&gt;Her half-caf&amp;nbsp;caramel&amp;nbsp;macchido served to a hurried businessman, McCord gives a toothy grin and a shrug. "I'm just glad to know what work is available once I graduate with a Degree in Liberal Arts."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-7310328566012875279?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/7310328566012875279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2012/01/arts-college-pioneers-internship.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7310328566012875279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7310328566012875279'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2012/01/arts-college-pioneers-internship.html' title='Arts College Pioneers Internship Program'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7563271533323850057</id><published>2012-01-09T05:00:00.000-05:00</published><updated>2012-01-09T16:47:37.014-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Busty St. Croix'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Chesty LaRue'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Battletoads'/><category scheme='http://www.blogger.com/atom/ns#' term='Rat Race'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Hooty McBoob'/><category scheme='http://www.blogger.com/atom/ns#' term='Clulex'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Ride the Snake'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: BATTLETOADS!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER12BATTLETOADS.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/div&gt;Before&amp;nbsp;cataloging&amp;nbsp;the myriad testicle-shrinking terrors that is the Battletoads, let's set the mood with a little music:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;object height="81" width="100%"&gt; &lt;param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32884168&amp;amp;show_comments=true&amp;amp;auto_play=false&amp;amp;color=519b29"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32884168&amp;amp;show_comments=true&amp;amp;auto_play=false&amp;amp;color=519b29" type="application/x-shockwave-flash" width="100%"&gt;&lt;/embed&gt; &lt;/object&gt;   &lt;a href="http://soundcloud.com/keithgood/battletoads-dubstep"&gt;Battletoads Dubstep&lt;/a&gt; by &lt;a href="http://soundcloud.com/keithgood"&gt;keith_is_good&lt;/a&gt;&lt;br /&gt;The above music, played&amp;nbsp;every time&amp;nbsp;Battletoads is paused, beyond being my favorite part of the game (literally) becomes quite important as the game advances.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/e/e8/Battletoads_Coverart.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Battletoads" border="0" src="http://upload.wikimedia.org/wikipedia/en/e/e8/Battletoads_Coverart.png" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="100" /&gt;&lt;/a&gt;Developed by Rare and released in 1991, Battletoads is the&amp;nbsp;consensus&amp;nbsp;#1 hardest game for the Nintendo Entertainment System. And for good reason; much like Bayou Billy or TMNT, Battletoads is a hybrid beat 'em up/action/racing game, the difference being that each segment of the game is both well designed and incredibly difficult.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/HootieMcBoob.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Hootie McBoob" border="0" src="https://sites.google.com/site/keithisgoodfiles/HootieMcBoob.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;uh, maybe we should...&lt;br /&gt;hehe...let her win...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;To say the plot is 'run-of-the-mill' would be&amp;nbsp;derogatory&amp;nbsp;to mill products like particleboard and plywood--evil Hootie McBoob kidnaps someone (I'm not sure who, I pressed start) and its up to the &lt;strike&gt;Teenage Mutant Ninja Turtles&lt;/strike&gt; Battletoads to defeat her. Aiding the the Toads are in this quest is&amp;nbsp;&lt;strike&gt;Splinter&amp;nbsp;&lt;/strike&gt;Professor&amp;nbsp;T. Bird. The game is an &amp;nbsp;unabashed Mad-Lib of the Teenage Mutant Ninja Turtles, swapping 'toad' for 'turtle' on the line 'Semi-Aquatic Animal.'&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 1&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Scissor Birds" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is one bird you DON'T want to&lt;br /&gt;play scissors with.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;You punch things and they die. Not much challenge. For that matter, NONE of the beat 'em up sections of the game are particularly difficult. Chesty LaRue's minions, it would seem, trained under Glass Joe. Flying enemies here score 1-hit deaths and there are a few chasms to jump, but nothing--including the rather cool 3-D boss--is difficult.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 2&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Here the Toads repel down a long chasm. Again, the challenge is lacking. Beware, however, the scissor-beaked birds. If not killed immediately, they sever the 'Toad's rappel line, scoring 1-hit kills. It's also worth nothing that repeatedly punching dead birds will&amp;nbsp;yield&amp;nbsp;1-ups if timed correctly--a skill worth having.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Bikes o' horror" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I'll just avoid this pink wa--d'oh!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 3&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This level is analogous to the damn dam level in TMNT, except in the Mad-Lib of NES games, Rare has chosen 'speeder bikes' instead of 'poison algae.' Punch some kangaroos&amp;nbsp;(really? kangaroos?) to death,&amp;nbsp;destroy the life-stealing Space Invaders and then its onto the aforementioned bikes o' horror.&lt;br /&gt;The challenge of this and all subsequent 'race' sections is that the screen scrolls at the limits of your reaction time. After burning a few continues here, I discovered the glory of the pause button. Jamming on start creates a sort of slo-mo effect, making wall avoidance easier. Therefore:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;IN EVERY SPEED LEVEL, PAUSE OFTEN TO IMPROVE REACTION TIME.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;By pausing as the walls appear, I was able to move by degrees and avoid them. It also enabled me to see the glimmering warp point near the end of the level. Hitting a warp&amp;nbsp;skips&amp;nbsp;2 stages forward, so onto...&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel5.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="surf's up!" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel5.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Game Executive: Well, do they surf?&lt;br /&gt;Rare Developer: Uh...sure. They do now.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 5&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Another racing level?! Sonofabitch! Stage 5 swaps surfboards for speeder bikes, and thankfully, dials down the difficulty. The &lt;a href="http://www.youtube.com/watch?v=hP0kWqJJZa4"&gt;logs&lt;/a&gt; only injure (not kill) and the action never moves as fast.&lt;br /&gt;There's a battle with a giant rat halfway through, but again, its a Glass Joe kind of fight. The rat literally lets you punch it in the back of the head. I recommend doing so.&lt;br /&gt;After the rat, level 5 finishes with a slightly more difficult surfing segment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel6.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="TEXT" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel6.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Is that a snake in your cavern, or are you&lt;br /&gt;just happy to see me?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;LEVEL 6&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;This is the first level where it behooves one to have an extra few remotes lying about. In an accident of which the details are still hazy, all mine were destroyed. Level 6 is basically a series of puzzle screens where your Toad must &lt;a href="http://www.youtube.com/watch?v=DQYVRr0EYBA#t=1m20s"&gt;Ride the Snake&lt;/a&gt;&amp;nbsp;from one point to another, avoiding all manner of spikes along the way. Unfortunately, there's no real way to tell at which point the snake is going to shunt you into a spike until the snake shunts you into a spike. Hope you collected an ass-load of dead-bird lives on Level 2, because this level is all trial-and-error.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 7&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;A rehash of Level 3, swapping pillars of fire for pink walls. Just as annoying; jam on start.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel8.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Level 8" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel8.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 8&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Level 8 is a basic climbing level, offering a nice respite before shit gets real. In a thoughtful move, Busty St. Croix left a weapon at the start of the stage, making the baddies&amp;nbsp;laughable. The only real warning here is the gas jets which begin to appear at the halfway point score (again) 1-hit deaths.&lt;br /&gt;After a rather boring climb, the boss fight is with a bull of some sort. Jump over him and punch him in the back of the head. Annoying but easier than the&amp;nbsp;preceding&amp;nbsp;level.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel9.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="TEXT" border="0" height="168" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel9.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Weee! Helicopter rides!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 9&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;It seems when Rare swapped out Mutant Turtles for Toads, they forgot to also remove the obligatory sewer level. No joke, though, Level 9 begins the grueling gauntlet to the end of Battletoads. Most of the enemies here score 1 (or 2) hit deaths, there's spikes abound, and a large portion of the level consists of running from giant gears which squish you flat. Again, I can only give the anachronistic advice that you get a shit-ton of 1-ups in Level 2.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel10.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Rat Race" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel10.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Can't we just punch him instead?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Level 10&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This is the granddaddy of them all, the hard of the hard--Rat Race. Level 10 has you racing a rat to the bottom of a tower in order to diffuse a bomb before it explodes. Rat Race is so difficult, it makes watching &lt;a href="http://www.imdb.com/title/tt0250687/"&gt;Rat Race&lt;/a&gt; seem like a good idea. Luckily, there's a glitch here: after the first race, if you can punch the Rat out of the air AFTER it's head bonks the steel girder, it will fly off screen and you'll advance to Level 11 without having your soul crushed by two more races. Unfortunately for me, I was unaware of said glitch. Many hours. Many hours.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel11.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Clinger-Winger" border="0" src="https://sites.google.com/site/keithisgoodfiles/BattletoadsLevel11.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 11&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;After the grueling difficulty of Rat Race, Level 11 offers the only-slightly-less-soul-crushing Clinger-Winger level. Here your Toad must outrace a whirling vortex of doom on an anti-gravity unicycle. As dumb as that sounds, Level 11 is even dumber to play. Holding in on the D-pad makes your Toad go, and turning corners with even the slightest hitch will spell certain doom. This is another level where constant pausing is a must. After the race, however, you do get the joy of beating the shit of the Vortex, so it's not ALL bad.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;LEVEL 12&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Although certainly not the hardest, this final stage is without doubt the most annoying. It's another beat 'em up/climbing level, except instead of a stationary chute, your Toad must climb a spinning tower of doom. There are disappearing platforms, platforms which drop and monsters which delight in creating gusts of wind which push you to oblivion. Once you learn the timing of each specific platform (i.e. die a couple hundred times) the level becomes manageable.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.tigmo55.com/btoads12.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="TEXT" border="0" src="http://www.tigmo55.com/btoads12.png" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;He's got horns and she's a dominatrix...There's &lt;br /&gt;something awfully Shakespearian going on here.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Atop the tower is ol' Hootie McBoob herself. This is the most difficult Boss Battle in the game, which is to say it's kin to KO'ing Piston Honda after a couple thousand bouts with Glass Joe. Busty St. Croix attacks by kicking and turning into a yellow tornado, attacks avoided with a simple jump. However, due to the timing of her kicks, any hit usually results in Toad death. Slow and steady wins the race here: wait for her to stand still, jump behind her, punch and repeat. In this way the battle took me around five minutes, but I managed it on only a handful of lives.&lt;br /&gt;&lt;br /&gt;After 12 ball-busing levels, after the Jet Bikes and the Rat Race and the Clinger Winger and death after death after death, your reward is to watch the escape of Chesty LaRue. That's right, after defeating the game's final boss, she flies away free, with the following text as consollation:&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img alt="Fuck you, Battletoads" height="248" src="http://lh3.ggpht.com/_tVoRFIX1cso/StrzRZrPg0I/AAAAAAAAAE8/YXi9ZCJRJ1E/BattleToads-EndFU.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Fuck you, Battletoads!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;CONCLUSION&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Battletoads is&amp;nbsp;unequivocally&amp;nbsp;the most difficult of the&lt;b&gt; TEN HARDEST NES GAMES OF ALL TIME&lt;/b&gt;. Although some levels tend to mirror the action of earlier levels, there are no simple pallete-swaps, meaning each stage has its own learning curve, and each curve grows steeper as the game progresses. Three lives and three continues will get a Battletoads novice to Level 3 if they're lucky. Getting through all 12 levels requires practice and brute force of will. Battletoads easily earns:&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall5.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="TEXT" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall5.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Five Controllers of Impossibility! I'd award it more, but all my remaining&amp;nbsp;remotes&amp;nbsp;are mysteriously broken.&lt;br /&gt;&lt;br /&gt;And finally, 12 games fought and bested, I claim myself&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM!™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;I fully expect my new found title to get me into the VIP at local clubs, act as a half-off&amp;nbsp;coupon&amp;nbsp;at all participating Chipotle restaurants and earn me the right to shout "I am the Potentate!" at whomever I damn well please.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;There is, however, the nagging feeling that my title is only partial. I know FOR A FACT of a NES game much, much, MUCH harder than any of THE TOP TEN HARDEST NES GAMES OF ALL TIME. This legendary beast of a game is worse than the combined nightmares of Battletoads and Ikari Warriors, a game to make the weak run and the strong cry out in anguish. It is the Clulex to my gaming Smithy, a boss beyond all bosses. And the name of that game&lt;br /&gt;&lt;br /&gt;...will be revealed next week.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-7563271533323850057?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/7563271533323850057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2012/01/before-myriad-testicle-shrinking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7563271533323850057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7563271533323850057'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2012/01/before-myriad-testicle-shrinking.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_tVoRFIX1cso/StrzRZrPg0I/AAAAAAAAAE8/YXi9ZCJRJ1E/s72-c/BattleToads-EndFU.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-108697262544577707</id><published>2011-12-21T05:00:00.000-05:00</published><updated>2011-12-21T05:00:01.870-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Acoustic'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas Music'/><category scheme='http://www.blogger.com/atom/ns#' term='99 Yule Problems'/><category scheme='http://www.blogger.com/atom/ns#' term='Rap'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Parody'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Jay-Z'/><category scheme='http://www.blogger.com/atom/ns#' term='99 Problems'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas Songs'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>99 (Yule) Problems</title><content type='html'>&lt;object height="81" width="100%"&gt; &lt;param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31171024&amp;amp;show_comments=true&amp;amp;auto_play=false&amp;amp;color=33ab07"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31171024&amp;amp;show_comments=true&amp;amp;auto_play=false&amp;amp;color=33ab07" type="application/x-shockwave-flash" width="100%"&gt;&lt;/embed&gt; &lt;/object&gt;   &lt;a href="http://soundcloud.com/keithgood/99-yule-problems"&gt;99 yule problems&lt;/a&gt; by &lt;a href="http://soundcloud.com/keithgood"&gt;keith_is_good&lt;/a&gt;&lt;br /&gt;(With apologies to Jay-Z)&lt;br /&gt;&lt;br /&gt;If you're havin yule problems I feel bad for you son,&lt;br /&gt;I got 99 Problems but your gift ain't one.&lt;br /&gt;&lt;br /&gt;I'm on gift wrap patrol, festive bags and rolls&lt;br /&gt;Folks wanna make sure these packs is closed&lt;br /&gt;Wife's chirpin' "there's too much tape on Joe's"&lt;br /&gt;I got it done hun, so what kind of facts are those?&lt;br /&gt;If you be tying bows til the Rapture goes&lt;br /&gt;You'd be medicating with some marshmallows&lt;br /&gt;I'm like, look honey, lets go find some misletoe&lt;br /&gt;Suggle on the sofa with some hot cocoas.&lt;br /&gt;Turn on the radio or some chrismas shows&lt;br /&gt;Mall shopping trip? We ain't doin it! It's all--&lt;br /&gt;Brat packs buttering up that fat man&lt;br /&gt;So Santa Claus'll pull a good stash from his bag - CHUCKLES&lt;br /&gt;I don't know what you take me as&lt;br /&gt;or understand the jolliness that KG has&lt;br /&gt;I'm all 'deck the halls,' cause it's Christmas, hun,&lt;br /&gt;I got 99 problems but your gift ain't one&lt;br /&gt;Christmas!&lt;br /&gt;&lt;br /&gt;[Refrain]&lt;br /&gt;&lt;br /&gt;The year was 94 and my stocking's full&lt;br /&gt;Peal when I see that Santa brought a haul&lt;br /&gt;got two choices y'all, I can call for Ma OR&lt;br /&gt;Bounce to the presents throw that paper to the floor&lt;br /&gt;Cause I ain't bout to sit til the family wakes at 8&lt;br /&gt;Plus I 'm on the nice list, I can hardly wait!&lt;br /&gt;So I, run over to the boxes and bows, I hear&lt;br /&gt;"Son why are you unwrapping those?"&lt;br /&gt;"Cause I'm young and I asked for a Nintendo&lt;br /&gt;It's technically Christmas, dad, let me go!&lt;br /&gt;Should I go back to bed or rip some more?"&lt;br /&gt;"You realize, son, &amp;nbsp;it's 5:54!&lt;br /&gt;It's night an mom's sleeping, outside it's still dark&lt;br /&gt;Sugarplum visions and the nativity star!"&lt;br /&gt;"I already opened this gift! It's too late to quit"&lt;br /&gt;"If your mom sees that, she's gonna throw a fit."&lt;br /&gt;"I'll pull it out the box, hook it up real fast&lt;br /&gt;We'll play a few rounds, then we'll put it back!"&lt;br /&gt;"Ha! Aren't you sharp as a tack;&lt;br /&gt;You got this all planned, son? Like Santa's elf or somethin?"&lt;br /&gt;"Ain't from the north pole but I know a lil' bit&lt;br /&gt;Open something early you gotta re-wrap it!"&lt;br /&gt;"I see how smart you are, you unwrap this one."&lt;br /&gt;Got 99 Problems but my gift ain't one.&lt;br /&gt;Christmas!&lt;br /&gt;&lt;br /&gt;[Refrain] x2&lt;br /&gt;&lt;br /&gt;Once upon a time not too long ago&lt;br /&gt;Reindeer named Rudolph had a shiny nose&lt;br /&gt;Now this ain't a nose in the sense of havin a sniffer&lt;br /&gt;But a sniffer glowing lightbulb red -- What a Shimmer!&lt;br /&gt;Peers deplored him, tried to ignored him&lt;br /&gt;In Reindeer games they wouldn't let him perform&lt;br /&gt;But then one night, fog obscuring sight&lt;br /&gt;Santa was in need of a Sliegh Light&lt;br /&gt;Christmas may not happen&lt;br /&gt;But fat man started clappin&lt;br /&gt;"Rudy lead my Sliegh and be my Reindeer Captain!"&lt;br /&gt;Nose blazin bright you can save Christmas&lt;br /&gt;Deliver all these presents to the nice list kids&lt;br /&gt;Now the Reindeer love him, watch Rudolph run,&lt;br /&gt;He got 99 problems delivering gifts ain't one&lt;br /&gt;Christmas!&lt;br /&gt;&lt;br /&gt;[Refrain] x3&lt;br /&gt;&lt;br /&gt;You crazy for this, Saint Nick!&lt;br /&gt;Ho! Ho! Ho!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-108697262544577707?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/108697262544577707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/99-yule-problems.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/108697262544577707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/108697262544577707'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/99-yule-problems.html' title='99 (Yule) Problems'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-3881388896599991295</id><published>2011-12-19T05:00:00.000-05:00</published><updated>2011-12-19T09:52:56.393-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Rock Lobster'/><category scheme='http://www.blogger.com/atom/ns#' term='Grape Ape'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Silver Surfer'/><category scheme='http://www.blogger.com/atom/ns#' term='Bret Hart'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: SILVER SURFER!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER11SILVERSURFER.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;On this, the penultimate step to my becoming:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM.™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/thumb/6/6f/Silver_Surfer_NES_box.jpg/250px-Silver_Surfer_NES_box.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Silver Surfer" border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/thumb/6/6f/Silver_Surfer_NES_box.jpg/250px-Silver_Surfer_NES_box.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="139" /&gt;&lt;/a&gt;I went in expecting the ultimate potency of NES's Silver Surfer to shrivel my gonads and instantly turn all my hair grey. Released by Arcadia Systems in 1990, Silver Surfer&amp;nbsp;is lauded by many as &lt;b&gt;the most difficult game ever produced for the Nintendo Entertainment System&lt;/b&gt;. Similar to Konami's Life Force, Silver Surfer is a space shooter, which&amp;nbsp;alternates between overhead and side-scrolling levels.&amp;nbsp;&amp;nbsp;Unlike Life Force, Silver Surfer is packed&amp;nbsp;with near-unavoidable one-hit-deaths, baddies who eat bullets like candy and confusing background/foreground sprites.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=gvnRBywkUZ0"&gt;I think the Angry Video Game Nerd said it best:&lt;/a&gt;&lt;br /&gt;"Silver Surfer... silver shit."&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferInverted.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Retinal Burn" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferInverted.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The image currently floating&lt;br /&gt;though my field of vision.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;PREAMBLE:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;The gameplay opens with a Mega Man-style Stage Select screen. I played every stage. I died many times. When asked to enter my&amp;nbsp;initials&amp;nbsp;for a high score, I rebelliously wrote 'A$$.' It got to the point where Morose Silver Surfer (your reward for dying) burned into my very retinas. For a being imbued with the Power Cosmic, there's a lot of shit that can kill the Silver Surfer. It would seem Arcadia Systems decided&amp;nbsp;Hemophilia&amp;nbsp;and Osteoporosis are side effects of the Power Cosmic, because EVERYTHING YOU TOUCH KILLS YOU. EVEN RUBBER DUCKIES.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferReptyl-1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Reptyl-1" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferReptyl-1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This here? This is where you live.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;REPTYL:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;But then a wonderful thing happened. I found a sweet spot at the bottom of Reptyl's level. I collected some power-ups (F's strengthen your bullets, B's give screen-clearing Bombs and Spinning White Orbs provide additional bullet streams) and the enemies started to die with ease. Powered-up, I managed to beat the first section &lt;i&gt;without dying once&lt;/i&gt;&amp;nbsp;and came to a realization:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Without Power-Ups, Silver Surfer is Hard as Hell. With Power-Ups, Silver Surfer is Effing Easy.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;The second section of Reptyl's stage switches to overhead. Powered-up, Silver Surfer fires not one, but three bullets which spread a la Contra's Spread Gun. In addition to offing baddies, your bullets also destroy other bullets. This means the Zeroth Rule of &lt;strike&gt;Fight Club&lt;/strike&gt; Silver Surfer is (and it helps if you read this in Alec Baldwin's voice):&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;"ABF.&amp;nbsp;&lt;/b&gt;&lt;b&gt;A always &lt;/b&gt;&lt;b&gt;B be&amp;nbsp;&lt;/b&gt;&lt;b&gt;F firing. &amp;nbsp;&lt;/b&gt;&lt;b&gt;ALWAYS BE FIRING. "&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurfersPixelatedJunk.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Whoa, there." border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurfersPixelatedJunk.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Is that a surfboard or are you happy to see me?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Couched in the lower left and fully powered, Silver Surfer is near invulnerable. For some reason the end of this section forces you to kill Sea Turtles. I thought Silver Surfer was supposed to protect endangered life-forms, but hey--what do I know?&lt;br /&gt;Section 3 (as all 3rd Sections are) is just an ante-room to the boss: a Lizard riding a&amp;nbsp;Tyrannosaurus&amp;nbsp;Rex. Fully-powered up, Reptyl didn't stand a chance. Since the (rather thin) plot of Silver Surfer revolves around your collecting parts of a Galactic Super Weapon, Silver Surfer strikes a bad-ass pose and collects his space-carburetor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ENTRE'ACT:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;It's important to note that not all Stages of Silver Surfer are created equal. Reptyl, for example is by far the easiest of the five. By trial and error, I found the level difficulty, from Easiest to Hardest to be: Reptyl, Emperor, Posessor, Mephisto, Firelord. This level order is important because once you begin a stage, you MUST finish it, even if you die. There's no returning to the Stage Select screen. Going from easiest to most difficult allows a player to get used to the controls and difficulty of the game bit by bit.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferEmperor.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Emperor of suck" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferEmperor.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;EMPEROR:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Section 1 is overhead, filled with gun turrets. Again, stay couched in the lower left as much as you can and only stray when absolutely necessary. Your three spread bullets should clear the way for you.&lt;br /&gt;Section 2 side-scrolls and offers no real challenged to the Powered-up Surfer. Stay on top when possible and Always Be Firing.&lt;br /&gt;I'm not clear on Silver Surfer Villains (apparently neither were Arcadia Systems), but I believe Emperor is Ruler of Planet Suck. He stands behind a wall of turrets while you blast him to hell. Literally no challenge at all.&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferPossesorvsHitman.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Hitman?" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferPossesorvsHitman.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Pink and Black Attack is Back!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;POSSESOR:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;First:&amp;nbsp;Possesor looks like a sprite-rip of Bret 'the Hitman' Hart. Right?&amp;nbsp;Section 1 of &lt;strike&gt;Bret's&lt;/strike&gt; Possesor's stage is side-scroll, and&amp;nbsp;although&amp;nbsp;the stage is peppered with bullet-shooting baddies, it isn't too difficult. Position your shooting powerup so it fires down, stay near the top of the screen and the drones won't come near you.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferPossesorBattle.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Posessor" border="0" height="142" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferPossesorBattle.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Section 2 switches to overhead and has a few elements which can be annoying as hell if you're not expecting them. First are the eyeballs which appear from nowhere and fly at you. If you're in the bottom 3rd of the screen, they shouldn't be an issue so be careful not to fly too far up. The other wrinkle comes at the VERY END--two spiky doors which close over the Surfer (killing him, of course) if you linger at the bottom of the screen. After defeating the eyeball and in the&amp;nbsp;coliseum-type-thing, fly up!&lt;br /&gt;Possessor himself is, again, mostly harmless. He hides behind a Titan-type thing that shoots ghost-sperm. Place yourself squarely in front of it and, &lt;a href="http://www.youtube.com/watch?v=rN6avab0fIY"&gt;like Weird Al, get Trigger Happy&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;FIRELORD:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Firelord is the only stage in the game which is genuinely difficult. In most other levels, powered-up weapons make travel easy. Not here.&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferFirelordSection1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Firelord 1" border="0" height="100" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferFirelordSection1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;Section 1 is an overhead section where Silver Surfer can only travel over the brown areas. This makes for some tricky navigation. The baddies that emerge from the "water" are placed at tricky angles, requiring precision firing and control.&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferFirelordSection2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Firelord 1" border="0" height="100" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferFirelordSection2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;Section 2 is a side scroller, and unlike previous levels, there's no 'safe zone' at the top or bottom of the screen. Fire drips from the cielings and pumpkins (yes, pumpkins) fly up from the floor. Even with your guns blazing both down and across, this section requires extreme caution in the pumpkin sections.&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferFirelordSection3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Firelord 1" border="0" height="100" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferFirelordSection3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;Firelord's antechamber has birds and flames which fly in obtuse trajectories. They can be difficult to avoid, so ABF becomes very important. Firelord himself, though is a major push-over (Major Push-Over [salute]). At the back of the screen, none of the baddies or projectiles can fly to avoid your bullets. Fire away and get a picture of that sweet, silver bulge!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferMephistoSection1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mephisto 1" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferMephistoSection1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I ain't afraid of no ghosts. Oh, wait&amp;nbsp;yes I am.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MEPHISTO:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Where Firelord's stage was difficult due to level design, Mephisto's stage can be tricky due to its baddies. In side-scrolling Section 1, there are ghosts flying from doors. They swirl about and do a decent job of killing you. Stay as far away from the doors as possible.&lt;br /&gt;Section 2 is peppered with the vanishing eyeballs from Possessor's stage and projectile-throwing Hands which cannot be destroyed.&lt;br /&gt;Mephisto's ante-room is filled with sperm-looking things which multiply (and shoot) when you hit them. You really have to lay on the B button to get through this unscathed. Mephisto, like his fellow Bosses, is&amp;nbsp;comparatively&amp;nbsp;simple.&lt;br /&gt;&lt;br /&gt;After defeating the 5 "Bosses," and still one distributor cap short of a complete Galactic Weapon, Silver Surfer gets the following memo from his boss, &lt;strike&gt;Lumberg&lt;/strike&gt; Galactus:&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainAnimation.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Magik Doman Animation" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainAnimation.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Of course, the famous... Magik Domain??&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainSection1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Magik Domain 1" border="0" height="192" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainSection1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MAGIK DOMAIN:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This level is genuinely difficult, both in design and baddie placement. Switching your bullet buddy between firing down and across is the key to traveling through Section 1 unscathed. If there's open space below you, fire down. If there's ground, fire both bullets across. It's essential Silver Surfer stay as far back AT ALL TIMES--baddies fly with such velocity that even at the back of the screen you will just only kill them before being killed yourself. If your thumb gets tired, seriously, pause for a minute. Always Be Firing!&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainSection2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Rock Lobster!" border="0" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainSection2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;We Were at the Beach!&lt;br /&gt;Everybody had Matching Towels!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Section 2 is a relatively short overhead stage. The only real challenges here are the spikes and the section boss. Much like Firelord's overhead stage, Section 2 of the Magik Domain requires precision navigation of the surfer to avoid giant spiked pillars which would otherwise kill you. There only real baddies here are Bubble Machines which shoot Bubbles (how is it someone with the Power Cosmic can get killed by an effing BUBBLE?). Avoiding the spikes and bubbles, the boss of this Section is a &lt;a href="http://www.youtube.com/watch?v=4mwCs6yOuUU"&gt;Rock Lobster (ski-do-dee-bop!)&lt;/a&gt;.The Rock Lobster moves quickly, but in a set pattern. More Bubbles appear during the fight, but the only real danger is crashing into the Rock Lobster.&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainSection3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Grape Ape?" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferMagikDomainSection3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;Section 3 is short and littered with power-ups. If you're not on full weapons at the start, by the time you reach the final boss, you will be. Dispite the sprite in the lower left throughout the Magik Domain, Silver Surfer's Final Boss is &lt;a href="http://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CDAQFjAA&amp;amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FThe_Great_Grape_Ape_Show&amp;amp;ei=eFatTrTBIZHUgAeliNzCDw&amp;amp;usg=AFQjCNEhc0OPWRFL3V5WXd_vvyfF7VrOuw&amp;amp;sig2=p0Tt_kEA_ISaunjH7M_40A"&gt;Grape Ape&lt;/a&gt; with a Gun. There's a safe spot just above the level of his head, so the only real work here is dodging when Grape Ape charges. Honestly, I found the Rock Lobster a more challenging boss. Although Grape Ape takes a ton of damage to kill, the fight is easy--I managed to defeat him on my first try. With the Galactic Fuel Pump in hand, it's off to Galactus and a well-deserved ending.&lt;br /&gt;&lt;br /&gt;&lt;img alt="Ending 1" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferEnding1.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;img alt="Ending 2" src="https://sites.google.com/site/keithisgoodfiles/SilverSurferEnding2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I fully expected Silver Surfer to erode my will to live until I was just a slobbering shell of my former self. &amp;nbsp;Couples passing my park bench (and future house) would shake their doleful heads: "What Happened to him?" "He played Silver Surfer for NES." On the contrary, I actually &lt;i&gt;enjoyed &lt;/i&gt;this game. Yes, the trial-and-error learning curve for Silver Surfer is equal parts tedious and frustrating, but with power-ups in hand, I felt the Power Cosmic flowing through my veins.&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Controller Icon" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;b&gt;Silver Surfer DOES NOT belong among the Top Ten Hardest NES Games of All Time&lt;/b&gt;. The only reason it gets Two Controllers of Impossibility is due to baddie placement which make death-avoidance difficult. Other than that, the game is a cakewalk. I spent more time on the first level of Ikari Warriors.&lt;br /&gt;&lt;br /&gt;So, as Kenny Loggins would say, &lt;a href="http://www.youtube.com/watch?v=d7-e6Yhu5SU"&gt;"This is it."&lt;/a&gt;&lt;br /&gt;I'm going to take a break for the Holidays and ring in the new year with my final ascent on the mountain of NES Immortaility. January 2nd, 2012 -- it all ends. The mere thought makes me turn green.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-3881388896599991295?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/3881388896599991295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/on-this-penultimate-step-to-my-becoming.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3881388896599991295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3881388896599991295'/><link rel='alternate' type='text/html' 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href='http://keithisgood.blogspot.com/2011/12/hardcore-wrapper.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/620570715063161721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/620570715063161721'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/hardcore-wrapper.html' title='Hardcore Wrapper'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-3202338262138272723</id><published>2011-12-14T05:00:00.000-05:00</published><updated>2011-12-14T05:00:02.395-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Parenting'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Alpha Pig'/><category scheme='http://www.blogger.com/atom/ns#' term='Princess Pea'/><category scheme='http://www.blogger.com/atom/ns#' term='funny pics'/><category scheme='http://www.blogger.com/atom/ns#' term='bacon'/><category scheme='http://www.blogger.com/atom/ns#' term='PBS Kids'/><category scheme='http://www.blogger.com/atom/ns#' term='Wonder Red'/><category scheme='http://www.blogger.com/atom/ns#' term='super why'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Shows in Real Life'/><title type='text'>Kids Shows in Real Life</title><content type='html'>&lt;a href="http://imgur.com/eg6X0"&gt;&lt;img alt="Mmmm...Alpha-Bacon." src="http://i.imgur.com/eg6X0.jpg" title="Super Why and the Joy of Cooking Pork Products." width="560" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-3202338262138272723?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/3202338262138272723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/kids-shows-in-real-life_14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3202338262138272723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3202338262138272723'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/kids-shows-in-real-life_14.html' title='Kids Shows in Real Life'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1844565090342315950</id><published>2011-12-12T05:00:00.000-05:00</published><updated>2011-12-12T10:01:17.552-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Tecmo'/><category scheme='http://www.blogger.com/atom/ns#' term='Ninja Gaiden'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Al Green'/><category scheme='http://www.blogger.com/atom/ns#' term='Angry Birds'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: NINJA GAIDEN!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER10NINJAGAIDEN.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/9/9b/Ninja_Gaiden_%28NES%29.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Ninja Gaiden Box" border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/9/9b/Ninja_Gaiden_%28NES%29.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="140" /&gt;&lt;/a&gt;Of the &lt;b&gt;TEN HARDEST NES GAMES OF ALL TIME&lt;/b&gt;, Ninja Gaiden is the only I've owned since its release. Which means I've been ragequitting at Stage 5-4 (bloody Bloody Malth) for 22 years. Released by Tecmo (Ready! Down! Hut Hut Hut Hut Hut Hut Hut...) in 1989, Ninja Gaiden is a side-scrolling beat 'em up following young Ryu Hayabusa as he&amp;nbsp;journeys&amp;nbsp;to America to avenge his fallen Father. Through various cut&amp;nbsp;scenes, this story expands to include the CIA,&amp;nbsp;Possessed&amp;nbsp;Statues, the Amazon and a Furry named Jaquio.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenInfiniteBirds.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Birds!" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenInfiniteBirds.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Original Angry Birds.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;None of the plot really matters, of course, because this game is EFFING HARD ("That's what she said"). How hard is Ninja Gaiden? The game's difficulty can be completely encapsulated with two simple words: Infinite Birds. You want to jump over to that ladder? Well this army of white falcons would rather you just jump into that bottomless pit. And guess what? The birds win every time.&lt;br /&gt;&lt;br /&gt;Oh, and there's also the&amp;nbsp;inconvenience&amp;nbsp;of losing a Boss Battle, but we'll get to that later.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage1Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Bar Boss" border="0" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage1Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I'll have a Chocolate Malt, please.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ACT I:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This first stage is some sort of American street (complete with Coca-Cola signs) and offers no real challenge. Move slowly and stab everything. The boxer drones offer some difficulty if you let them get too close, but as long as you're jamming on the B button, they shouldn't be an issue. The Boss is a purple sloth with a sword who seems to have occupied a Soda Parlor. Your Schwartz is bigger than his, so simply stand back a bit and slice him until he explodes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 2" border="0" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Save us both the time and get in the pit, Ryu.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ACT II:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Let the controller-throwing begin. After a simple jaunt,&amp;nbsp;Ninja Gaiden begins cheating on&amp;nbsp;Stage 2-2. The baddies are upgraded with projectile weapons, and most of them are perched right before perilous jumps. I've found the best strategy is to jump at them and slash before they get a chance to fire guns/throw knives. To compensate for the fact that Ryu ends up at the bottom of a pit every 3rd jump or so, Ninja Gaiden allows for infinite continues and puts you at the nearest doorway when you die.&lt;br /&gt;&lt;br /&gt;The Boss is a guy swinging a scythe. Avoid his weapon and wall-jump over him--he's not that difficult.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ACT III:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 3" border="0" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I'll just jump in this pit now.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The Levels of Ninja Gaiden don't vary much in design. &amp;nbsp;Instead, the difficulty comes from the evolution of baddies. Case in point: Stage 3 introduces of the aforementioned birds. One second you're jumping between platforms, the next you're bounced into a pit by a falcon. Welcome to Ninja Gaiden. Once you learn the quirks of each drone (and at what pits they spawn), the levels become manageable. The Boss of Act III is a Jumping Ninja. His only attack is to occasionally throw a trio of bullets at you. The bullets can be destroyed by your sword, so simply follow him around the room, slashing him (and his bullets when he shoots). So far, the Bosses have been a pushover.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;ACT IV:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Not much to say here.A jungle then a mine. Lots of birds. The Boss&amp;nbsp;is a pair of demon dogs. They jump around the room, spit poisonous loogies and look very scary, but they are, in fact, harmless. They always spit over Ryu's head and if Ryu stands under one of the two pedestals in the room, the dogs will jump over him. Jam on B until they die.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage5.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 5" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage5.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Into the pit you go!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ACT V:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Act V is very long and very difficult. New and devious baddies obstruct your path. Green Jumping Ninjas, Silver Blade Throwers, Jumping Monkeys Jet-Pack Ninjas and, of course, more birds. Also in ACT V is the most difficult jump in the game, requiring Ryu to jump down from one wall onto another wall. Missing the lower wall rewards you with instant death. Dallying on the upper wall too long means death by bird. I blew through 6 lives before I finally made it to the other side.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage5BloodyMalth.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Bloody Malth" border="0" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage5BloodyMalth.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bloody Malth? Bloody Hell.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;After that, its an arduous climb through some ruins, with jet-pack ninjas peppering you with throwing stars. The Stage Boss here is even more frustrating than the stage that preceedes him: Bloody Malth. It's theoretically possible to avoid the balls of lightning he chucks at you, but I couldn't manage it. Instead, I stood right next to him and slashed like mad, taking my hits as they came. This worked well--on the second try. My first battle with Malth ended in my demise, pushing me ALL THE WAY BACK TO THE START OF THE STAGE. Losing to a boss seriously sucks.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ACT VI:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;The final stages pull out all the stops. Birds everywhere. Lots of jet-pack ninjas and their throwing stars. Jumps that border on impossible. It's very important to note that there's a spin-attack power-up on the first screen of 6-3. GET IT. Seriously Get. It. And whatever you do, don't accidentally swap it for throwing stars or fire. Make certain to keep the Spin Attack until the final boss.&lt;br /&gt;Why, you ask? This:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage6EvilNinjaBattle.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="One hit death" border="0" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage6EvilNinjaBattle.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/div&gt;The battle against Ryu's possesed father is probably pretty difficult. I wouldn't know, because the spin attack gives you a 1-hit win. Unfortunately, your power-up is taken away, leaving you with only your sword against Jacquio and the Demon.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage6FinalBosses.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Jacquio and the Demon" border="0" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenStage6FinalBosses.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/div&gt;This is where Ninja Gaiden earns its stripes as NES Hard. Jacquio is the more difficult of the two, flying over Ryu's head and chucking fireballs everywhere. It takes some practice to dodge his projectiles, and unfortunately, practicing against Jacquio means dying and having to beat all of Stage 6 (a VERY long stage) again. After besting Jacquio, there's a brief cut scene in which the Demon awakes before its off to battle again. This second of the final bosses is decidedly easier. The Demon attacks by chucking little demon spawn at you, and although they do major damage (Major Damage [salute]), they're easily dodged. Destroy the head, destroy the tail, destroy the heart. I got it on my second try.&lt;br /&gt;&lt;br /&gt;With the Demon vanquished, Ryu puts on some Al Green and gets all "b&lt;i&gt;rown chicken brown cow&lt;/i&gt;!" with the lady that shot him in Act I.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenEnding.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Ending" border="0" height="300" src="https://sites.google.com/site/keithisgoodfiles/NinjaGaidenEnding.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The sun isn't the only thing rising *wink*&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Ninja Gaiden most definitely deserves to be listed among the Hardest NES Games. Losing a Boss battle, especially later in the game, is a soul-crushing defeat, putting poor Ryu at the very start of the stage. And have I mentioned the birds? To hell with those birds.&lt;br /&gt;&lt;br /&gt;&lt;img alt="3 Controllers" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall3.png?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;Ninja Gaiden, however, is more tedious than difficult, earning it three Controllers of Impossibility. I considered four, but the game doesn't really get difficult until Stage 5. Compared to Ghosts'n Goblins--which throws the hardest boss at you ten seconds into level 1--3 out of 5 is justified.&lt;br /&gt;&lt;br /&gt;Only two left now. There's probably no surprise as to what the two &lt;b&gt;Hardest NES Games of All Time&lt;/b&gt; are, but perhaps a little surprise at the order in which they appear. Which is which? You'll have to surf over here next Monday to find out.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1844565090342315950?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1844565090342315950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/of-ten-hardest-nes-games-of-all-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1844565090342315950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1844565090342315950'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/of-ten-hardest-nes-games-of-all-time.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-8336258581089834485</id><published>2011-12-09T05:00:00.000-05:00</published><updated>2011-12-09T05:00:10.071-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='The Man with the Yellow Hat'/><category scheme='http://www.blogger.com/atom/ns#' term='funny pics'/><category scheme='http://www.blogger.com/atom/ns#' term='Curious George'/><category scheme='http://www.blogger.com/atom/ns#' term='Curious George Learns About Animal Leash Laws'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Shows in Real Life'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><title type='text'>Kids Shows in Real Life</title><content type='html'>&lt;a href="http://imgur.com/EQfBi"&gt;&lt;img alt="Really, how often are the authorities going to let that guy have a monkey when it keeps getting loose and messing up everyone's shit?" src="http://i.imgur.com/EQfBi.jpg" title="Curious George Learns Animal Leash Laws" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-8336258581089834485?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/8336258581089834485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/kids-shows-in-real-life_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8336258581089834485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8336258581089834485'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/kids-shows-in-real-life_09.html' title='Kids Shows in Real Life'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6104425450881296168</id><published>2011-12-07T05:00:00.000-05:00</published><updated>2011-12-07T05:00:05.987-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Emily Elizabeth'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Oddity'/><category scheme='http://www.blogger.com/atom/ns#' term='funny pics'/><category scheme='http://www.blogger.com/atom/ns#' term='Science'/><category scheme='http://www.blogger.com/atom/ns#' term='Bleakman'/><category scheme='http://www.blogger.com/atom/ns#' term='Clifford the Big Red Dog'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Shows in Real Life'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Clifford'/><title type='text'>Kids Shows in Real Life</title><content type='html'>&lt;a href="http://imgur.com/WBaI7"&gt;&lt;img alt="Emily's love made him grow so big, that scientists had to cage him lest he unwittingly destroy the whole town." src="http://i.imgur.com/WBaI7.jpg" title="Clifford the Big Red Scientific Oddity" width="560" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6104425450881296168?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6104425450881296168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/kids-shows-in-real-life.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6104425450881296168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6104425450881296168'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/kids-shows-in-real-life.html' title='Kids Shows in Real Life'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-8879696695352229675</id><published>2011-12-05T05:00:00.000-05:00</published><updated>2011-12-05T05:00:06.080-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Engrish'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghosts&apos;n Goblins'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: GHOSTS N GOBLINS!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER09GHOSTSNGOBLINS.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;a href="http://brutalgamer.com/wp-content/uploads/2011/01/ghostsngoblins2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="GHOSTS N GOBLINS" border="0" height="100" src="http://brutalgamer.com/wp-content/uploads/2011/01/ghostsngoblins2.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;If the Nation of Glitchy Games were to revolt against their despot (E.T. for Atari), the rebels would name NES's Ghosts'n Goblins as Prime Minister. Ported from Capcom's arcade machine by Micronics (the same &lt;strike&gt;asshats&lt;/strike&gt; company who shat Ikari Warriors) in 1986, Ghosts'n Goblins is famous for two things: awesome Engrish and terrible glitches. With it's brain-melting Japanese to English translation in mind, I loaded the cart and started Level Seven of my quest to become&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;NINTENDO ENTERTAINMENT SYSTEM IN THE MOST EXTREME POWER!™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Ghosts%27nGoblinsopening.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Opening" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/Ghosts%27nGoblinsopening.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I can't tonight, honey--I'm going to&lt;br /&gt;be&amp;nbsp;abducted by a demon.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 1:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'm not positive on plot specifics, but upon pressing start, it looks as if the protagonist is about to get a blowjay when a demon steals his lady-friend. And because most 1st-gen NES games are about dudes chasing poon, the knight suits up and starts slaughtering the undead to get his blowjay back.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsdancingdemon.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Dance!!" border="0" height="200" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsdancingdemon.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="152" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Everyday I'm shufflin'&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;For nine glorious seconds, I actually thought, "this game isn't so damn hard." Jump a few gravestones, kill a few zombies--no big deal. Alas, on the tenth second, Ghosts'n Goblins introduces the most difficult enemy in the entire game: the Gargoyle. He swoops with a Falcon's accuracy, fires projectiles, and taunts you with his sweet dance steps. You could run away as he swoops and try to score a few hits, but the only sure fire way to kill the Gargoyle is to employ the Elbow Glitch. Discovered by &lt;strike&gt;cowardice&lt;/strike&gt; accident, if you score a hit while the Gargoyle is still sitting, run away and wait a few seconds, the Gargoyle will disappear. Later levels practically require this &lt;strike&gt;cowardice&lt;/strike&gt; strategy.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="NES MASTER: CASTLEVANIA!!" border="0" height="160" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"Oh yeah! Hit me harder, baby!"&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;After the Gargoyle, the zombies are replaced by (what appear to be) flying condoms. They're not difficult, but have a knack for spawning right in front of your face. Eventually the flying condoms give way to the Stage Boss, a pasty demon in S&amp;amp;M Leathers. Half the time, S&amp;amp;M Monster will stand still and let you pummel him. The other half, you will die. I quickly learned death is really no big deal because Ghosts'n Goblins offers infinite continues and savepoints in the middle of each Stage.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="NES MASTER: GHOSTS N GOBLINS!!" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;He has the blue apple splatters.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;If the Gargoyle in Stage 1 wasn't deterrent enough, Stage 2 presents the most frustrating portion of the entire game. After jumping icy-looking platforms, good Sir Knight arrives in a city populated by Ogres. They require ten hits to kill, move quickly and attack by spitting and pooping on you. If this wasn't difficult enough, the Stage spawns birds to attack you as well. Excepting the end of the Final Stage, this is without a doubt the most difficult part of the game. You have to anticipate the birds and kill the Ogres in a specific order or you'll end up a pile of bones in short order.&lt;br /&gt;&lt;br /&gt;After the perilous journey through Ogre-Poop City, the rest of Stage 2 is a simple matter of jumping some platforms and killing a few birds. The level boss here are TWO S&amp;amp;M Monsters, but if you're cautious, you can engage one while the other sits and watches. Again, just crouch, fire away and hope for the best.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 3:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Stage 3 starts with a rehash of Stage 1--lots of zombies, a few bats and some tower-things that shoot bowling balls at you. Simple. When the palette changes from brown to Blue, watch out. The rest of the stage is teeming with Red Gargoyles. Move slowly and employ the Elbow Glitch whenever you see one. At one point, after climbing a ladder, a Red Gargoyle materializes from thin air behind you, but luckily, you can simply avoid him by not climbing the ladder.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="STAGE 3" border="0" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;You will have to fight one Gargoyle near the level's end, but thankfully its on a long, flat plain, so you can simply run away and score a few hits as he swoops overhead. After the Gargoyle comes the Stage Boss: A Dragon. A quick note here about weapon power-ups. Enemies often drop weapons after being defeated. The general rule (General Rule [salute]) is to avoid them: all weapons have the same attack power. The only weapon better than your spear is the dagger, which flies faster. The fire and the axe fly in short arcs, making them both useless and dangerous.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The exceptions to this rule of weapon avoidance comes when specific enemies have weapon immunities. Case in point: the Dragon in Stage 3 is immune to your spears. Thankfully there's a Fire weapon leading up to the Dragon. Grab it. The Dragon is easy to avoid, simply duck under it or jump it when it's near and barrage it with fire.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage4.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="STAGE 4" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage4.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 4:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Stage 4 is a respite from the insane difficulty, a simple level consisting of some moving platforms and a Red Gargoyle. Eventually Sir Knight comes to a bridge over a fiery pool, but as long as you keep moving forward, the baddies will spawn behind you and the jets of fire from below should miss your feet. The Boss battle here is another Dragon. If you have the Spear, there's a Shield weapon available at the start of the bridge. Blast the dragon and move on.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 5:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage5.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Stage 5" border="0" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage5.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;This stage isn't 'difficult' per se, but takes some getting used to. The task is to climb a series of ladders and platforms up to the gate of the tower where your &lt;strike&gt;blowjay&lt;/strike&gt; princess is waiting. The tricky part is the level is chock full of Ogres and Flying Condoms, and there are various paths up. After some trial-and-error, I found a 'a path of least resistance,' with minimal Ogres. A few deaths and I was to the top of the tower where a giant Red Demon waits. He's crazy easy , mostly because his projectiles are slow and he doesn't swoop low enough to hit you when you're crouched. Crouch under the swoops, step to the side of projectiles, and pump him full of daggers or spears.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 6:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This Stage makes up for the relative ease of Stages 4 and 5 and then some. You have to remember that this game was originally made by Capcom, and what does Capcom like to do in the last Stage, right before the Boss Battle? Make you fight every Boss again. This is made more difficult by the fact that certain bosses have weapon&amp;nbsp;immunities. So the spears used to dispatch S&amp;amp;M Monster are worthless on the Dragon. The best tactic here is to stay on the ground floor until the Flying Condoms drop a dagger. Use the daggers to defeat the S&amp;amp;M Monster and the Dragon above him.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage6.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 6" border="0" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage6.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Abandon Hope, All Ye Who Enter This Screen.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;On the level platform where you fight the dragon is a Shield weapon. BE SURE TO Pick up the Shield AFTER beating the Dragon and proceed upward with EXTREME CAUTION. After the Dragon, the level has Gargoyles guarding the edge of each platform. If you're careful, you can pass without waking them up with one exception. There is one Gargoyle planted right next to a ladder,&amp;nbsp;meaning&amp;nbsp;you'll have to fight him. Climb up the ladder a way to wake him up, then drop below and fight him. If you're lucky (or, like me, if you've died so many times you can proceed through Stage 6 with your eyes closed), you can best the Gargoyle without waking any of the other Gargoyles or getting shit on by an Ogre. The peril, unfortunately, isn't over: climbing this ladder sometimes triggers another Gargoyle to materialize behind you. Also, it sometimes does damage to you for no reason at all. &lt;br /&gt;&lt;br /&gt;If you can get by without being attacked by the ladder or having a Gargoyle appear from nowhere, the rest of the level is a cakewalk. The boss here are two of the Demons from Stage 5--attack them one at a time for an easy win. If you grabbed the Shield earlier, the door opens and it's on to fight the Final Boss. If you didn't get the shield, and instead stayed with the (much better) daggers, Ghosts'n Goblins gives a big 'Fuck You' in the form of the following screen:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage6WrongWeapon.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Wrong Weapon" border="0" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsStage6WrongWeapon.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/div&gt;And then it puts you back at the start of STAGE 5. Bastards.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsBossFightAnimation.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Boss Fight" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsBossFightAnimation.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;He only hit me because I was&lt;br /&gt;drinking a coffee at the time.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 7:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Not really a Stage, just a battle with the Final Boss. He's a push-over. He paces to and fro and spits fire which is easily jumped. No real strategy, just hit him in the head until he poofs into flames and dies.&lt;br /&gt;&lt;br /&gt;Now, after trudging through all 6 stages of Hell City, after the countless Red Gargoyles and &amp;nbsp;S&amp;amp;M Monsters and Flying Condoms, Ghosts'n Goblins gives you the following screen as ultimate reward:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://protipoftheday.com/sites/default/files/gng_levelselect4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Sike!" border="0" src="http://protipoftheday.com/sites/default/files/gng_levelselect4.png" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;You beat the game! Sike!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Then it's back to Stage 1. If you find a 'Trap Devisvt By Satan' unsatisfying and want to get your &lt;strike&gt;blowjay&lt;/strike&gt; princess, YOU HAVE TO BEAT THE ENTIRE GAME AGAIN!!! Quest 2 is an exact copy of Quest 1, except the monsters are faster and your will to live is much, much weaker. If you do manage to get through this entire game twice without&amp;nbsp;committing&amp;nbsp;ritual Sepukku, your "happy ending" goes as follows:&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsGoodEnding.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="NES MASTER: CASTLEVANIA!!" border="0" src="https://sites.google.com/site/keithisgoodfiles/GhostsnGoblinsGoodEnding.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Congraturation!&amp;nbsp;Three hour of your&lt;br /&gt;life is not being come back.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The nicest thing I can say is that Ghosts'n Goblins actually manages to be not totally awful. Even with infinite continues, it's a challenge to play this game from start to finish. Bad programming and only two hits mean Sir Knight will die more often than not. Beating Ghosts'n Goblins is a battle of wills: The voice that says, "You must save that &lt;strike&gt;blowjay&lt;/strike&gt; princess," versus the voice that says "you are wasting your time, idiot." I have no problem giving Ghosts'n Goblins&amp;nbsp;&lt;/div&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall4.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Four Controllers of Impossibility" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall4.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Four Controllers of Impossibility! &amp;nbsp;Aside from Ikari Warriors (which doesn't qualify for Controllers of Impossibility because it is, in fact, not a game at all, but rather a torture device) Ghosts'n Goblins is the most difficult game I've played yet. I can't imagine the &lt;b&gt;#3 Hardest NES Game of All Time&lt;/b&gt; being much more difficult than G'nG. Of course, it could slice me in half with a Katana, so we'll see...&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-8879696695352229675?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/8879696695352229675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/12/if-nation-of-glitchy-games-were-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8879696695352229675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8879696695352229675'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/12/if-nation-of-glitchy-games-were-to.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-4515347290670868542</id><published>2011-11-28T05:00:00.000-05:00</published><updated>2011-11-28T05:00:05.829-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technodrome'/><category scheme='http://www.blogger.com/atom/ns#' term='Teenage Mutant Ninja Turtles'/><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Classic Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='TMNT'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: TMNT!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER08TMNT.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;I'll start this chapter in my quest to become&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&amp;nbsp;with this:&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object data="http://www.dorkly.com/moogaloop/noobtube.swf?clip_id=25541&amp;amp;use_node_id=true&amp;amp;fullscreen=1" height="338" id="dorkly25541" type="application/x-shockwave-flash" width="500"&gt;&lt;param name="allowfullscreen" value="true"/&gt;&lt;param name="wmode" value="transparent"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;param name="movie" quality="best" value="http://www.dorkly.com/moogaloop/noobtube.swf?clip_id=25541&amp;use_node_id=true&amp;fullscreen=1"/&gt;&lt;embed src="http://www.dorkly.com/moogaloop/noobtube.swf?clip_id=25541&amp;use_node_id=true&amp;fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" width="500" allowScriptAccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/thumb/b/b7/Tmnt-box.jpg/256px-Tmnt-box.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/a&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img alt="COVER" border="0" height="320" src="http://upload.wikimedia.org/wikipedia/en/thumb/b/b7/Tmnt-box.jpg/256px-Tmnt-box.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; margin-left: auto; margin-right: auto;" width="224" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;First clue this game sucks:&lt;br /&gt;Four Raphaels&amp;nbsp;on the cover.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Pretty much sums it.Developed by Konami (again?) and released in the US under their "Ultra Games" imprint in 1989, Teenage Mutant Ninja Turtles is known for teaching 7-year-olds the art of controller whipping and swearing (courtesy of their older brothers' friends). Based on the television series of the same name, the game is a hybrid Beat 'Em Up / Adventure game, and like Bayou Billy before it, does neither particularly well.&lt;br /&gt;&lt;br /&gt;Unlike the other titles of the &lt;b&gt;Top Ten Hardest NES Games of All Time&lt;/b&gt;, I remember quite well playing TMNT... and hating it. Each Turtle has their signature weapon with pros and cons, but none have good hit detection. Also, once hit by a baddie, there is virtually no "recover time," meaning two baddies can bounce you like a volleyball until you (literally) shrivel and die. Fortunately, you can switch between Turtles at ANY TIME and Pizzas--health powerups--respawn once you exit a room and return. The key to survival, then, is to use Donatello (his Bo Staff has the most power and reach) never let a Turtle die, and once you find an easy slice of pizza, power everyone to full. EVERY TIME.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTStage1Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Rocksteady" border="0" height="145" src="https://sites.google.com/site/keithisgoodfiles/TMNTStage1Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;...and Dumber.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 1:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Beebop.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Beebop" border="0" height="100" src="https://sites.google.com/site/keithisgoodfiles/Beebop.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dumb...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;A training mission of sorts, Mission 1 is a short, straightforward affair. Go down one manhole and defeat Beebop, then follow another to a fortress and defeat Rocksteady. Beebop takes a few Bo staffs to the face and Rocksteady can (famously?) be killed from an upper ledge.&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTStage2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 2" border="0" src="https://sites.google.com/site/keithisgoodfiles/TMNTStage2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A seldom seen spectacle: the Stage 2 Win Screen.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Stage 2 is the most infamous level in TMNT, probably because everyone RageQuit here and never got any&amp;nbsp;further. Apparently, while you were rescuing April O'Neil, the foot clan planted some bombs on a dam. Why the Corp. of Engineers can't handle this is beyond me. The swimming physics are wonky and the various impediments (electrified algae, electric bolts and the one-hit-death sea floor) are quite good at shitting on your parade. There's a two-minute fifteen-second time limit, but it isn't really an issue. Take your licks when they come, switch Turtles if one's life gets low and disarm the various bombs. I got it without dying on my second try with plenty of time (and health) to spare.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 3:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TurtleWagon.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Turtle Wagon" border="0" src="https://sites.google.com/site/keithisgoodfiles/TurtleWagon.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="100" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Every 6-year-old's dream car.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;April--Safe! Dam--gloriously un-blown up. Splinter--kidnapped. You'd think a ninja master could fight off a few Foot Soldiers, but whatever. Mission 3 has you poncing about the city in the Turtle Wagon(!), trying to save Splinter. This task requires two power-ups: Missiles for the Wagon and Tightropes to walk across building-tops. The Missiles (and easy Pizzas) are in the building you spawn by, so take multiple trips inside to power up and load on missiles.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NotImpossiblePizza.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Not Impossible Pizza" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/NotImpossiblePizza.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Not Impossible, Dorkly.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;A quick note here on power-ups. Many drones drop alternate weapons (ninja stars, boomerangs, etc.) So on Pizza-hunting excursions, make sure to score weapons for each Turtle. Especially be certain to GET BOOMERANGS FOR DONATELLO. Boomerangs have power equal his Bo Staff, longer range, and are fungible as long as you catch the boomerangs you throw. This comes in very handy in the later stages.&amp;nbsp;South from the start is the&amp;nbsp;Scroll power-up (strongest weapon in the game) in a pair of buildings. It's not necessary, but it is very helpful. I'd collect one for Leonardo and Raphael.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTStage3Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Evil Turtle" border="0" src="https://sites.google.com/site/keithisgoodfiles/TMNTStage3Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;HADOUKEN!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The southernmost pair of doors on your map contain a large Pizza and the required Tightropes, so much as you did with the first building, power up and collect a bunch of both. From there, curl around the south and west of the map, blow up a few barriers and you'll arrive at &amp;nbsp;a lone building. Going through the building (there's a full pizza at the end, so again, power up) leads you to the boss stage. Jump across a few rooftops to fight the boss: a Clone Turtle/Robot. A few hits from the Scroll turns the Turtle Clone into a Robot. A few more Scroll hits destroys the Robot, freeing Splinter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 4:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This stage is some sort of airfield. Your goal is to navigate the numbered sewers from 1-18. Right off the bat is easy pizza, so, again, power up. The path here is forked and obfuscated, making this level a pain in the ass. Thankfully, each sewer is numbered, so you have SOME idea of where to go. If you're low on health, there's an easy pizza in sewer 11 (available via sewer 10) and at the end of sewer 12.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTGiantMouser.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Giant Mouser" border="0" src="https://sites.google.com/site/keithisgoodfiles/TMNTGiantMouser.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;The lead up to the Boss Room in sewer 17 includes some pain-in-the-ass moving spikes (made even nastier by the game's poor jump physics). To avoid instant death, simply stop at the precipice of each ledge to fall safely below. If you lose a Turtle, don't sweat it, you can retrive him in Mission 5 (and 6 for that matter). The end boss here is a Giant Mouser that shoots eye lasers and spits smaller mousers from its mouth. There's a safe spot directly under its jaw, so stand there and jam on up with the Bo Staff for an easy fight. From there you'll jump into the Turtle Blimp (I hadn't realized they even HAD a blimp) and fly off to the Foot Clan's secret base.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 5:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTStage5Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Technodrome" border="0" src="https://sites.google.com/site/keithisgoodfiles/TMNTStage5Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;It looks like the Technodrome smoked&lt;br /&gt;a few Krangs.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Much shorter than Mission 4, Mission 5 has you searching for the Technodrome. The wrinkle here is that it isn't in any set location, but spawns randomly in one of four locations. The&amp;nbsp;building&amp;nbsp;at the map's center holds a lost Turtle (if you've gotten killed at any point) and easy pizza, so again, power up. Also, the Northwest building holds more Scrolls and Pizza. Other than that, its pick a sewer and hope you chose right. Your reward for choosing correctly is a battle against (a rather stoned-looking) Technodrome.&lt;br /&gt;&lt;br /&gt;Avoid its lightning, jump on the tread and Bo Staff its red eye. Not too difficult. If you want to preserve some health, have Raphael destroy the gun turrets first.&lt;br /&gt;After it blows up, you jump inside and...&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTStage6RunAway.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Run Away!" border="0" src="https://sites.google.com/site/keithisgoodfiles/TMNTStage6RunAway.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 6:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Off to find the Shredder! This level would be easy excepting one thing: the jet-pack robots. They fly around shooting lasers which do major damage (Major Damage [salute]), so my advice hearkens back to Karate Kid and Top Gun: run the eff away! If you jump, they'll fly to the top of the screen and then you can safely run away. If you follow the ladders down (and east) you can rescue a fallen Turtle. Other than that, it's avoid avoid avoid. In Shredder's antechamber, jumping isn't possible. This would make the Flying Robots near impossible except for one thing: they fly away if you turn your back to them.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://ui03.gamefaqs.com/1090/gfs_39815_2_27.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="NES MASTER: CASTLEVANIA!!" border="0" height="287" src="http://ui03.gamefaqs.com/1090/gfs_39815_2_27.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;apparently The Shredder wears&amp;nbsp;old-timey longjohns.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Eventually, you'll reach the Shredder. His attack is one-hit-kill, but that's really not an issue as long as you have some throwing stars or Scrolls. Simply stand on one side of the room and pummel the Shredder with projectiles and he won't even get the chance to take a single shot. After a boss battle which can only be described as 'anticlimactic,' TMNT fans are treated to the ending they know so well: Splinter turns back into a human?! Then it's some credits and back to the title screen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTEnding.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="TMNT Ends" border="0" src="https://sites.google.com/site/keithisgoodfiles/TMNTEnding.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;It's probably best not to ask questions.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSIONS:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I don't think I'd use the word 'fun' in describing TMNT for NES. 'Interesting' or 'Barf-Inducing' perhaps, but not 'fun.' Everything in this game is a chore, a skill to be practiced and mastered like piano lessons. The awful jump physics and poor hit detection conspire to earn TMNT:&lt;br /&gt;&lt;img alt="3 Controllers" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall3.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img &lt;br="" alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;I would have given Four Controllers of Impossibility if it wasn't for Fungible pizza, powerful B-weapons and boss fights that are beyond easy.&lt;br /&gt;&lt;br /&gt;Next week brings the #4 &lt;b&gt;Hardest NES Game of All Time&lt;/b&gt;, a ghoulish title considered by many to be the hardest of the bunch!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-4515347290670868542?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/4515347290670868542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/ill-start-this-chapter-in-my-quest-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/4515347290670868542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/4515347290670868542'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/ill-start-this-chapter-in-my-quest-to.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1762871090189526729</id><published>2011-11-25T11:11:00.001-05:00</published><updated>2011-11-25T11:17:43.459-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Whose Line is it Anyway'/><category scheme='http://www.blogger.com/atom/ns#' term='Thank You Craig T. Nelson'/><category scheme='http://www.blogger.com/atom/ns#' term='Thanksgiving'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Craig T. Nelson'/><category scheme='http://www.blogger.com/atom/ns#' term='Colin Mochrie'/><title type='text'>Thank you, Craig T. Nelson!</title><content type='html'>This Thanksgiving, we're thankful for Mr. Craig T. Nelson (on behalf of Colin Mochrie)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://imgur.com/Zzi2c"&gt;&lt;img src="http://i.imgur.com/Zzi2c.gif" title="Hosted by imgur.com" alt="Whose Line is Still Awesome, Though." /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1762871090189526729?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1762871090189526729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/thank-you-craig-t-nelson_25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1762871090189526729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1762871090189526729'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/thank-you-craig-t-nelson_25.html' title='Thank you, Craig T. Nelson!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-8468251050141936706</id><published>2011-11-23T05:00:00.000-05:00</published><updated>2011-11-23T09:16:52.824-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NFL'/><category scheme='http://www.blogger.com/atom/ns#' term='Chicago'/><category scheme='http://www.blogger.com/atom/ns#' term='Kansas City'/><category scheme='http://www.blogger.com/atom/ns#' term='Roger Goodell'/><category scheme='http://www.blogger.com/atom/ns#' term='Denver Broncos'/><category scheme='http://www.blogger.com/atom/ns#' term='Colts'/><category scheme='http://www.blogger.com/atom/ns#' term='Tebow'/><category scheme='http://www.blogger.com/atom/ns#' term='Tecmo Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='Tim Tebow'/><category scheme='http://www.blogger.com/atom/ns#' term='Miami Dolphins'/><category scheme='http://www.blogger.com/atom/ns#' term='University of Maryland'/><category scheme='http://www.blogger.com/atom/ns#' term='Tebowing'/><title type='text'>Improbable Broncos Inspire "Tebow Rule"</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://cdn.bleacherreport.net/images_root/images/photos/001/417/738/107688150_crop_650x440.jpg?1319722218" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="135" src="http://cdn.bleacherreport.net/images_root/images/photos/001/417/738/107688150_crop_650x440.jpg?1319722218" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;If by "Tebowing," you mean &lt;br /&gt;just barely&amp;nbsp;beating crappy teams,&lt;br /&gt;then yes, he is "Tebowing."&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Denver, CO&lt;br /&gt;23 November 2011&lt;br /&gt;&lt;br /&gt;Love him or hate him, Tim Tebow is good business for the NFL. Despite abysmal numbers, he's amassed an unlikely 4-1 record as Denver's starting QB. His late-game wins have ignited talk radio and TV, driving ratings through the roof. Most of all, he's given us a barrel of lol's with viral 'kneel and pray' photos affectionately called, "Tebowing."&lt;br /&gt;&lt;br /&gt;NFL Commissioner Roger Goodell, seeing the river of cash flowing from Tebow, has enacted what is being called the "Tebow Rule." Approved&amp;nbsp;despite&amp;nbsp;dissent among NFL owners, the Tebow Rule states henceforth, the Denver Broncos are only allowed to play crappy teams.&lt;br /&gt;&lt;br /&gt;"He beats&amp;nbsp;Miami and Kansas City&amp;nbsp;and people go nuts," Goodell says, head shaking. "I don't pretend to&amp;nbsp;understand&amp;nbsp;it, but since Tebow's success generates revenue, we've tweaked Denver's schedule."&lt;br /&gt;&lt;br /&gt;This means the Broncos' Nov 13th game against pitiful Minnesota has been moved to 1:00 PM to boost viewership. The following week, the NFL has removed rough-and-tumble Chicago from Denver's schedule and instead has them playing the 0-10 Colts. The same goes for the following week; instead of New England, Denver will again play the (we're assuming) 0-11 Colts.&lt;br /&gt;&lt;br /&gt;Denver will then close their season with games against the University of Maryland, the 1976 Tampa Bay Buccaneers and, ironically, the&amp;nbsp;Tecmo Bowl&amp;nbsp;Denver Broncos.&lt;br /&gt;&lt;br /&gt;"It should work well if everything goes to plan," Goodell says with a grin. "Although I still think Tecmo Denver's Pass 2 could give Denver some problems."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-8468251050141936706?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/8468251050141936706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/improbable-broncos-inspire-tebow-rule.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8468251050141936706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8468251050141936706'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/improbable-broncos-inspire-tebow-rule.html' title='Improbable Broncos Inspire &quot;Tebow Rule&quot;'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-3871729798873034771</id><published>2011-11-21T05:00:00.000-05:00</published><updated>2011-11-21T09:09:21.141-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Al Sharpton'/><category scheme='http://www.blogger.com/atom/ns#' term='The Adventures of Bayou Billy'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Bayou Billy'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Bon Jovi'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><title type='text'></title><content type='html'>&lt;img alt="The Adventures of Bayou Billy" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER07BAYOUBILLY.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;div style="text-align: left;"&gt;With apologies to Jon Bon Jovi:&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Whoooooaaaa! I'm &amp;nbsp;Halfway There!&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Whooooaa OOH! Best Nintendo Player!&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Bayou Billy won't be as bad as Ikari I swear!&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Whooooaa OOH! Best Nintendo Player!&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/2/23/Bayou_Billy_box.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Bayou Billy Box" border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/2/23/Bayou_Billy_box.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="142" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;He Doesn't look like&lt;br /&gt;Crocodile&amp;nbsp;Dundee at all.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Ahem. Entry number 6 (Be Seeing You, Number 6) takes us down to the Bayou (or at least what a group of Japanese Computer Scientists think of as "the Bayou"). Released by Konami in 1989, The Adventures of Bayou Billy was advertised as an 8-bit gamer's dream: 1/3 Beat 'em Up, 1/3 Driving Game, 1/3 Light Gun Shooter. Unfortunately, Bayou Billy is a video game dilettante of sorts: advertising multiple genres without excelling in any. The Beat em' Ups are tedious, the Shooters simple and the Driving glitchy. Perhaps knowing this, the programmers try to give you a leg up from the start.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;PRACTICE MODE:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;The title screen gives you three options for gameplay: Game A (which&amp;nbsp;utilizes&amp;nbsp;the NES Zapper) Game B (which&amp;nbsp;utilizes&amp;nbsp;only the gamepad) and Practice. I'd wager most people skip practice and dove straight into Stage 1.&lt;br /&gt;&lt;br /&gt;Don't.&lt;br /&gt;&lt;br /&gt;Practice gives you infinite tries to master each mode, and even more, rewards you for beating the stages. Practicing Driving nets you an extra life, practicing Shooting nets you more bullets and practicing Beat 'em Up wins you a Meatball (a 1-time health refill).&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyAnnanbelle.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Annabelle" border="0" height="104" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyAnnanbelle.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;She's got huge... tracts of land!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGE 1:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Our&amp;nbsp;back story is the stuff of videogame legend: a fat&amp;nbsp;villain (named Godfather Gordon here) swipes your girlfriend and its up to you to win her back.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Re-enacting Raiders of the Lost Ark" border="0" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Reenacting &lt;i&gt;Raiders of the Lost Ark&lt;/i&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Power-ups in hold, Stage 1 is a Beat 'em Up in a swamp. At first, the task seems impossible: the drones are quick, take 6 hits each and hit direction is sloppy. The key here is knowing that, although drones equal your lateral speed, they move very slow vertically. Also, drones only attack at a certain range, so if you jump kick from just beyond their reach, you can score an easy hit almost every time. With those two bits of knowledge, Stage 1 becomes mostly tedious, broken in bits by crocodiles (just stand on top of them and wail on punch), and a guy with a stick (which is no big deal considering YOU HAVE A GUN).&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Billy Stage 2" border="0" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Billy! Get to dah Choppah!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Still in the swamp, Stage 2 is the first (of two) Shooter levels in Bayou Billy. If you practiced beforehand (and probably even if you didn't) this stage is laughable. Enemies drop extra bullets and extra health as if they were candy on Halloween.&lt;br /&gt;&lt;br /&gt;The stage ends with a battle against a helicopter and the drones it constantly spouts. The helicopter attacks little and the drones it deploys are easily killed. After pumping it full of lead, we get quick view of Annabelle's sweet detcollatge, then it's off for more Beat 'Em Up fun.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 3:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Stage 3" border="0" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;Same as Stage 1, basically, except we have a boss fight this time: A Giant Bald Dude. Apparently there's a programming glitch where you can trap him in the upper right corner and punch him to submission. Sadly, I didn't know that fact and wasted 3 lives practicing my jump-kicks. Yuck. Without using the glitch, Giant Bald Dude is the second hardest boss in the game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGES 4 and 5:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Stages 4 and 5 are the two driving levels.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage4and5.gif?attredirects=0&amp;amp;d=1" imageanchor="1"&gt;&lt;img alt="Stages 4 and 5" border="0" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage4and5.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/div&gt;If you took the time to practice (and even if you didn't), Stage 4 is a snap. Shoot a continuous stream of bullets, lob grenades at the planes and you're onto Stage 5. This is where driving gets tricky. The road is narrower here and the curves steeper, meaning you may actually have to use the brake a few times to avoid getting blown up. Luckily, I'd amassed quite a few 1-ups in the previous 4 Stages,&amp;nbsp;meaning&amp;nbsp;I had leeway to make a few mistakes. By using a little caution, I made it through Stage 5 with eight seconds to spare.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage6.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 6" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage6.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Uh...A hillbilly whipping a black guy in &lt;br /&gt;Louisiana? Someone call Al Sharpton.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 6:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Bourbon Street is the easiest in the game. The new baddies (a man with a Mace and knife-wielding&amp;nbsp;hipsters) have very limited attacks and predictable movements. Also available here is Bayou Billy's Ultimate weapon: the whip. It's quick, has a long reach and causes the same damage as a jump-kick. Whatever you do, once you pick up the whip, DON'T TOUCH ANY OTHER POWER-UPS.&lt;br /&gt;&lt;br /&gt;WHIP + BULLET-PROOF VEST = GOD MODE&lt;br /&gt;&lt;br /&gt;Whip in hand, the rest is laughable, excepting...&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage7.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Stage 7" border="0" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyStage7.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 7:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Sheeeeeeeeeet. Stage 7 makes Stage 5 seem like rainbows and unicorn farts. Stage 7, the final shooting segment, is littered with baddies.Guys zoom past on motorbikes. Dudes pop out of manholes and from behind saloon doors.&amp;nbsp;Everyone has a gun and a hair-trigger, so the strategy here is simple: shoot first, ask questions later. This is where that cache of extra bullets (from winning the practice mode) comes in handy.&lt;br /&gt;&lt;br /&gt;Luckily, there are a few well-placed health kits and a bullet-proof vest available. If you hit the power-ups, you should make it to the end bosses: Terminator and Knife Guy. These are the hardest bosses in the game. You'll take heavy damage no matter what you do. Kill knife guy first. If you aim for his head, your bullets will deflect his knives. After that, it's a lead-eating race with Terminator. If you're accurate in shooting the Knife Guy, you should be able to finally dispatch Terminator with 1-2 health bars remaining. The gates to the maison open and it's on to the end.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 8:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;There are 3 waves of unique baddies protecting Godfather Gordon, but, like I said earlier: WHIP + BULLET-PROOF VEST = GOD MODE. I finished Stage 8 on my first try.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 9:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyBossFight1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Boss Fight 1" border="0" height="200" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyBossFight1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;That's a bullet in Billy's Face.&lt;br /&gt;Sadly, he hasn't a shit to give.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Finally, a face-off against Godfather Gordon. Have I mentioned&amp;nbsp;WHIP + BULLET-PROOF VEST = GOD MODE? Because in a twist of cruel irony, Gordon attacks by shooting at your bulletproof vest. If you want to take a moment to laugh at his impotence, be my guest. Simply walk circles around the portly Mr. Gordon, whipping him all the while. He has a lot of health, so the battle takes awhile, but as long as you don't royally screw up, this battle is, ironically, the easiest part of the game.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyBossFight.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Really--Space Robots?" border="0" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyBossFight.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The&amp;nbsp;inevitable&amp;nbsp;fight vs. Cajun Space Robots.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;You'd think killing your rival would end the game, and, of course, you'd think wrong. Never able to leave good enough alone, Konami couldn't resist the urge to shoehorn two Space Robots into Bayou Billy's New Orleans Adventure. You read that right--Space Robots. Apparently these final bosses are supposed to be Godfather Gordon's twin sons, but really they're Space Robots. They're big and fast and there's two of them, but, again:&amp;nbsp;WHIP + BULLET-PROOF VEST = GOD MODE. Run circles around the room and whip when you've got enough distance to do so without getting hit.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BayouBillyAnnanbelleSprite.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Annabelle Sprite" border="0" height="200" src="https://sites.google.com/site/keithisgoodfiles/BayouBillyAnnanbelleSprite.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="53" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Annabell's Pixel&lt;br /&gt;Augmentation&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TheEnd.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Bayou Billy End Screen" border="0" src="https://sites.google.com/site/keithisgoodfiles/TheEnd.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;Defeating the twin Space Robots rewards you with what you've been waiting for since pressing start all those stages ago: Pixelated Boobs! Annabelle jiggles out from her cell, and then we're treated to a cinematic cut-scene of the reunited lovebirds and some fake credits (similar to Castlevania--another Konami title) before a very cinematic, "The End." A pretty decent ending for an 8-bit game, actually.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I actually had a good time playing this game. The practice mode was invaluable, both for its practice (duh) and its power-ups. I made it to Stage 5 without using a continue. The fact you're also allowed 5 continues is a big help, giving you the time to learn the nuance of each baddie and level. Of course I still game overed a few times, but by my final run, I only died twice.&lt;br /&gt;&lt;br /&gt;The Adventures of Bayou Billy gets:&lt;br /&gt;&lt;img alt="3 Controllers" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall3.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;br /&gt;Three controllers out of five for difficulty. Yes, the hit direction can be frustrating, but the learning curve here (compared to Ikari Warriors or even Contra) is pretty shallow. 5 Continues is enough to learn the game on the first or second try, and excepting the luck involved in the Stage 7 Boss, there seems to be little "computer cheating."&lt;br /&gt;&lt;br /&gt;I've rounded the corner now on my quest to become&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM,™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;having bested five of the ten titles. Next comes the first of the Final Five of the &lt;b&gt;Top Ten Hardest NES Games of All Time&lt;/b&gt;. I'm already getting green over it.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-3871729798873034771?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/3871729798873034771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/with-apologies-to-jon-bon-jovi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3871729798873034771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3871729798873034771'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/with-apologies-to-jon-bon-jovi.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1885478936750927465</id><published>2011-11-18T05:00:00.000-05:00</published><updated>2011-11-18T05:00:06.455-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='lol pics'/><category scheme='http://www.blogger.com/atom/ns#' term='funny pics'/><category scheme='http://www.blogger.com/atom/ns#' term='Thank You Craig T. Nelson'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Dauber'/><category scheme='http://www.blogger.com/atom/ns#' term='Craig T. Nelson'/><category scheme='http://www.blogger.com/atom/ns#' term='Coach'/><title type='text'>Thank you, Craig T. Nelson!</title><content type='html'>&lt;a href="https://sites.google.com/site/keithisgoodfiles/ThankYouCraigTNelsonCoach.gif?attredirects=0&amp;amp;d=1"&gt;&lt;img alt="Dauber was my favorite, though." src="https://sites.google.com/site/keithisgoodfiles/ThankYouCraigTNelsonCoach.gif?attredirects=0&amp;amp;d=1" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1885478936750927465?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1885478936750927465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/thank-you-craig-t-nelson_18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1885478936750927465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1885478936750927465'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/thank-you-craig-t-nelson_18.html' title='Thank you, Craig T. Nelson!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-751855915547340848</id><published>2011-11-17T10:34:00.001-05:00</published><updated>2011-11-17T10:37:20.772-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='funny pics'/><category scheme='http://www.blogger.com/atom/ns#' term='Thank You Craig T. Nelson'/><category scheme='http://www.blogger.com/atom/ns#' term='keithisgood'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghostbusters 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Craig T. Nelson'/><title type='text'>Thank you, Craig T. Nelson!</title><content type='html'>&lt;a href="http://imgur.com/snIc0"&gt;&lt;img src="http://i.imgur.com/snIc0.gif" title="Hosted by imgur.com" alt="I get slimed just thinking about it." /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-751855915547340848?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/751855915547340848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/hosted-by-imgurcom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/751855915547340848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/751855915547340848'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/hosted-by-imgurcom.html' title='Thank you, Craig T. Nelson!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6756333658963975643</id><published>2011-11-16T10:43:00.001-05:00</published><updated>2011-11-16T10:45:00.500-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monk'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='lol pics'/><category scheme='http://www.blogger.com/atom/ns#' term='funny pics'/><category scheme='http://www.blogger.com/atom/ns#' term='pic'/><category scheme='http://www.blogger.com/atom/ns#' term='Trudy'/><category scheme='http://www.blogger.com/atom/ns#' term='Thank You Craig T. Nelson'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Craig T. Nelson'/><title type='text'>Thank you, Craig T. Nelson!</title><content type='html'>&lt;a href="http://imgur.com/F24Sn"&gt;&lt;img alt="" src="http://i.imgur.com/F24Sn.gif" title="Hosted by imgur.com" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6756333658963975643?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6756333658963975643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/thank-you-craig-t-nelson_16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6756333658963975643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6756333658963975643'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/thank-you-craig-t-nelson_16.html' title='Thank you, Craig T. Nelson!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7826648786164258574</id><published>2011-11-15T05:00:00.000-05:00</published><updated>2011-11-17T10:39:13.135-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Thank You Craig T. 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Nelson!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-2789730941129418130</id><published>2011-11-14T05:00:00.000-05:00</published><updated>2011-11-14T05:00:02.591-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='The Onion'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='ABBA'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='toons'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Ikari Warriors'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: IKARI WARRIORS!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER06IKARIWARRIORS.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;Before any snarkiness, before any banners about becoming master of Nintendo, before any screenshots or gameplay .gifs, one thing needs to be made clear:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;IKARI WARRIORS FOR THE NES IS, WITHOUT PEER, THE WORST GAME I HAVE EVER PLAYED.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So much so, I've produced a PSA to educate the youth of America on the dangers of Ikari Warriors:&lt;br /&gt;&lt;object&gt;&lt;embed src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsPSA.swf" play="false" loop="false" quality="high" allowscriptaccess="always" bgcolor="#cccccc" name="Ikari PSA" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" width="500" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;I programmed better games on my TI-82 during Mr. Reineck's Calculus class ('Quest for the Golden Sipa Sipa' was awesome). There's exactly ONE COOL THING about Ikari Warriors, and it doesn't happen until 3/4 through the game. I could have cleaned the bathroom grout with my tongue. I could have eaten Cat Litter. I could have done literally anything other than play Ikari Warrios and it would have been a more satisfying experience. As much as I want to veer from &lt;a href="http://cinemassacre.com/category/avgn/"&gt;The Angry Video Game Nerd's&lt;/a&gt; territory, any discussion of Ikari Warrior requires the following preamble:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://image.com.com/gamespot/images/bigboxshots/7/587347_49868_front.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Ikari Warriors Box" border="0" height="200" src="http://image.com.com/gamespot/images/bigboxshots/7/587347_49868_front.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="145" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;StiNKs.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Shit! Ass burger with cheese! Feck! Balls! Grundle suckers!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Okay. Got it out of my system.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;Ikari Warriors, made for the arcade by SNK and ported to NES by Micronics in 1986, is very much like the musical, 'Mama Mia!' They both require ABBA.&amp;nbsp;&amp;nbsp;When&amp;nbsp;Micronics&amp;nbsp;ported Ikari from the Arcade version, they included a 'virtual quarter' of sorts. After you die, simply press A, B, B, A, to get an extra set of lives.&lt;br /&gt;&lt;br /&gt;With infinite lives, I can see how Ikari would be fun if you're a) playing with a buddy, b) stoned, c) under 8 years old, or d) all of the above. Plop down on the sofa, crack a few beers and shout obscenities as you and a buddy blast drones to pixelated hell? That could be fun. But playing solo, careful to avoid every damn bullet and kamikaze solder? NOT FUN AT ALL. The rules on becoming&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;clearly state "NO CHEATS," so ABBA and its dancing queen infinite lives falls were nix. I think I'll need those beers after all.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGES 1-4:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I pressed start, and Ikari Warriors treated me to the following prologue:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariOpening.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Ikari Opening" border="0" src="https://sites.google.com/site/keithisgoodfiles/IkariOpening.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;It's fitting this game starts with a wreck.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsStage1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Ikari Level 1" border="0" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsStage1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This sums pretty much the entire Game&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Ugh. After that cinematic masterpiece, you're shuttled to the jungle floor to kill baddie after baddie after baddie. The 'gameplay" (I use the term loosely in Ikari's case) is an overhead shoot-em-up in the style of Commando. The problem is that your bullets can travel in only 8 directions, whereas the baddies (and their various projectiles) don't have the same restriction.This means killing the hordes of drones involves equal parts prescience and luck. You have to anticipate where the baddie will be and try to hit that spot rather than the baddie.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsTank.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Tank" border="0" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsTank.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsHeli.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Heli" border="0" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsHeli.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;Several power-ups exist to upgrade your grenades, gunfire and foot speed, but they're too few and far between to be of any real assistance. The only safe havens in Ikari Warriors are the vehicles: the Tank and the Helicopter. The Tank is invulnerable to gunfire and kills any baddie it touches, making your nearly invincible inside it. Unfortunately, it cannot cross water. The Helicopter, although less powerful than the Tank, is equally invulnerable and can cross both land and water. Both have time limitations in the form of "fuel," when the fuel counter reaches 00, they blow up with you inside.&lt;br /&gt;&lt;br /&gt;Educated that cruddy video game programming is usually a 2-way street, I spent a bit of time trying to&amp;nbsp;exploit&amp;nbsp;Ikari Warrior's&amp;nbsp;glitches. Death after death after death (after death), I learned that Ikari Warriors lacks any sort of "two drones at a time" or "invincibility spot" glitch. With those avenues closed, I tried drone farming for 1-ups. Alas, standing immobile too long clears the drones and fires rockets at you. So no 1-up farming a la Contra.&lt;br /&gt;&lt;br /&gt;Damn. The grisly reality is that to beat Ikari Warriors means trudging through (literally) miles of baddie-infested jungle (and space ship). Whereas other games ratchet up the difficulty from level to level (in order to create a sense of variety in the gameplay), Ikari Warriors is a long, flat plain of suck. The levels swap palettes and change some baddie sprites, but end up being copies of one another.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsBaddieChanges.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Baddie Swaps" border="0" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsBaddieChanges.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The drone upgrades, from L to R: Dimitri Martin, White Mr. T and an old school Cylon.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsFinalBoss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Ikari Final Boss" border="0" height="150" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsFinalBoss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="180" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I've played Contra, and you,&lt;br /&gt;sir , are no Contra&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;After hours of drudgery, the final boss is... a wall. Nice. As opposed to the rest of Ikari Warriors, there's no real challenge here. To reward you for your hours of play, the programmers put a safe spot right in front of the boss/wall, meaning you simply walk forward, lob a few grenades and collect your glory. For all the time I put into this game, I was expecting, at the least, a brief animation depicting my army man asending a mountain of slaughtered corpses while things explode in the background.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But I got this:&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsEndingScreen.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Ikari Ending" border="0" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsEndingScreen.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;At least he expresses his sincere.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;Barf. A few lines of pink &lt;a href="http://www.engrish.com/"&gt;Engrish&lt;/a&gt; text on a black screen. After imbibing the glory of General Kawasaki's poorly-worded and poorly-punctuated attaboy, it's back to the jungle floor.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsZombieHitler.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Zombie Hitler" border="0" height="150" src="https://sites.google.com/site/keithisgoodfiles/IkariWarriorsZombieHitler.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;And that ONE COOL THING I mentioned earlier? Two words: Zombie Hitler. Flanked by drones, Stage 3's boss is a corpse behind a desk who bears a more-than-passing&amp;nbsp;resemblance&amp;nbsp;to Hitler. Considering the original Japanese version of Ikari Warriors was teeming with swastikas, I'd say its a safe bet to say your reward for finishing 3 levels is chucking a grenade at Undead Adolph. It's all downhill after that.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Ikari Warriors sucks. No Controllers of&amp;nbsp;Difficulty. It just sucks.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;I swear, if any of the other titles on this list suck as bad as Ikari Warriors, I quit. That grout in my bathroom remains un-licked, and I have a whole tub of cat litter, which means there's ALWAYS something better than shitty NES games.&lt;br /&gt;&lt;br /&gt;Hopefully #6 on the &lt;b&gt;Top Ten Hardest NES Games of All Time&lt;/b&gt;&amp;nbsp;won't geaux as badly as Ikari Warriors.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-2789730941129418130?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/2789730941129418130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/before-any-snarkiness-before-any.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/2789730941129418130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/2789730941129418130'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/before-any-snarkiness-before-any.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-5736440167835898657</id><published>2011-11-07T10:08:00.000-05:00</published><updated>2011-11-07T10:08:00.112-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='War Hell Ride'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Wesley Willis'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Devo'/><category scheme='http://www.blogger.com/atom/ns#' term='Whip It'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Castlevania'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: CASTLEVANIA!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER05CASTLEVANIA.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;[DISCLAIMER]: I HEREBY PROMISE TO TRY MY VERY BEST TO AVOID A PLETHORA OF DEVO "WHIP IT" JOKES. NO GUARANTEES, THOUGH.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;My introduction to Simon Belmont came via the (notoriously bad) Saturday morning cartoon, "Captain N the Game Master." As you can see below, this provides quite a confusing image. &lt;br /&gt;&lt;center&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/dmZyfCNxiuc" width="420"&gt;&lt;/iframe&gt;&lt;/center&gt;It was my assumption, then, that the Castlevania video games centered on a man's quest to become the ultimate metrosexual. That misunderstanding was eventually shattered when I played Castlevania II: Simon's Quest (which I nostalgically hold to be the best of the series), but somehow I never got around to playing its progenitor.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/thumb/2/24/Castlevania_NES_box_art.jpg/250px-Castlevania_NES_box_art.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="CASTLEVANIA BOX ART" border="0" height="150" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/24/Castlevania_NES_box_art.jpg/250px-Castlevania_NES_box_art.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="117" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Developed by Konami and released on NES in 1987, Castlevania is a dark, surprisingly atmospheric game, following Simon Belmont as he journeys through Castle Dracula to defeat the Vampire Lord and break the curse on his family. The gameplay here is nothing unexpected: it's a classic 8-bit side-scroller in the mold of Super Mario. What sets Castlevania apart are the gloomy palettes, the macabre imagery and the wonderfully downbeat soundtrack. Like Mega Man and Contra before it, I was rather excited to best this game on my quest to become&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM.™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/castlevaniaopening.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Bad-Ass." border="0" src="https://sites.google.com/site/keithisgoodfiles/castlevaniaopening.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;AWESOME!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGES 1-3:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;First of all, let me say the opening animation to Castlevania, with Simon looking to the looming castle before walking through the gates, is pee-your-pants bad-ass. It's amazing a pixelated image can create such foreboding and suspense. With a deep breath, Simon (and I) enter the gates of vampire hell and...&lt;br /&gt;&lt;br /&gt;YAWN. The first level of Castlevania (composed of stages 1, 2 and 3) is easy to the point of boredom. Simon is powered-up on the first screen, and the baddies are easy to beat and/or avoid. Most difficult are the bounding dogs and the swooping bats; a simple jump dodges and one strike will whip it--whip it good (sorry).&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.nesmaps.com/maps/Castlevania/sprites/PhantomBat.gif" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Level 1 Bat!" border="0" height="75" src="http://www.nesmaps.com/maps/Castlevania/sprites/PhantomBat.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="175" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;He was running me amok.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I suppose Stages 1-3 are meant to&amp;nbsp;acclimate&amp;nbsp;a player to the physics and timing of Castlevania, but I couldn't help be bored. The opening boss is&amp;nbsp;(surprise!)&amp;nbsp;a large bat, who's only attack is to dive at you. I Wupped Batman's Ass on the first try.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Stage6Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Medusa" border="0" src="https://sites.google.com/site/keithisgoodfiles/Stage6Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Cut the Mullet, Jerk.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGES 4-6:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;Again, like Stages 1-3 before it, Stages 4-6 are laughable. The only real challenge are the flying Medusa Heads; they ponce about in swooping arcs but lack speed. A simple whip or jump renders them moot. Pass a few instant-death spikes and you're taken to the boss, a giant flying Medusa head. Again, not too much challenge here. Medusa's only attack is to release snakes which slither along the floor. Simply crouch and Whip the Donkey's Ass. The snakes get instant-death with Medusa not far behind.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGES 7-9:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.nesmaps.com/maps/Castlevania/sprites/Hunchback.gif" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Hunchbacks" border="0" height="75" src="http://www.nesmaps.com/maps/Castlevania/sprites/Hunchback.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="75" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Got any Sudafed?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Stage9Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Dumb Mummies" border="0" src="https://sites.google.com/site/keithisgoodfiles/Stage9Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Oh! Sorry, I didn't realize you... I'll just leave.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span"&gt;Stages 7-9 start to &lt;strike&gt;annoy the shit out of players&lt;/strike&gt; pump up the difficulty by introducing the Hunchback. Hunchbacks resemble tiny Meth-heads and jump all over the place, making them difficult to hit. These levels also introduce Dragon Skull Cannons: stationary baddies which shoot fireballs. The fireballs can be whipped (into shape! [sorry {again}]) or jumped, but either way, require good timing. I burned my first Game Over before reaching the Boss: a pair of mummies. Like the 2 previous bosses, the Mummies require no real strategy. I just mashed on B and put them on a Hell Greyghound Bus Ride.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Stage11FUUUUU.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="FUUUUU" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/Stage11FUUUUU.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Birdman caught me on his property.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGES 10-12:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;Stage 10, with its moving platforms and baddies which spawn at the worst possible time, killed me literally 40 times.&amp;nbsp;&lt;/span&gt;My stomach sank, anticipating the final "GAME OVER." Stage 1, here I come (again). Thankfully, the GAME OVER never came. Castlevania has infinite continues. I literally sighed with relief.&lt;br /&gt;&lt;br /&gt;After burning through a few (dozen) continues, the catacombs rose to a flat, grassy stretch. Uh-oh. Unimpeded ground this late in a game is ALWAYS a bad sign. My foreboding was rewarded with a shit-ton of&amp;nbsp;giant Eagles dropping&amp;nbsp;Hunchback paratroopers. And after that? Fire-spewing dragon heads. And after that? Stage 13 and the hardest boss in the game.&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.nesmaps.com/maps/Castlevania/sprites/FrankensteinAndIgor.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MASTER: CASTLEVANIA!!" border="0" height="100" src="http://www.nesmaps.com/maps/Castlevania/sprites/FrankensteinAndIgor.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="28" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"&gt;The level boss here is Frankenstein's Monster and a fire-spewing&amp;nbsp;hunchback&amp;nbsp;(who looks to be humping his head). The Monster is mostly harmless. The Hunchback? Annoying as hell. Even though Castlevania offers infinite continues, getting to Frankenstein's Monster and the Hunchback with lives and health to spare is an unholy task. Stages 10-12 took twice as long as the previous 9 Stages combined.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGES 13-15:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.nesmaps.com/maps/Castlevania/sprites/Axe-Man.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Axe Knight" border="0" height="100" src="http://www.nesmaps.com/maps/Castlevania/sprites/Axe-Man.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="67" /&gt;&lt;/a&gt;If Simon Belmont wasn't already journeying through the upper crust of Hell, I'd say TO HELL WITH THIS. Stage 13 starts with a couple of Hunchbacks then introduces Castlevania's Biggest Pain in the Ass: the Axe Knight. The dude takes a bajillion* (*&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;approximate&lt;/span&gt;) hits and chucks axes at you. This gets real fun (read: not fun at all) in the run-up to the level boss:&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Stage15FUUUUU.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="FUUUU pt2" border="0" src="https://sites.google.com/site/keithisgoodfiles/Stage15FUUUUU.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;They put me on a War Hell Ride.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;If the two Axe Knights weren't bad enough, there's an infinite chain of Medusa Heads bombarding poor Simon. By the time I reached the Level Boss--The Grim Reaper--I was to my last health bar. Luckily, The Grim Reaper is kind of a joke. His attack consists of a number of spinning scythes, which move&amp;nbsp;intermittently&amp;nbsp;depending on where you stand. If you let Simon stand still so the scythes can get a beat on you, a few steps in either direction will evade damage. Then its only a matter of (literally) whipping the Grim Reaper INTO SHAPE (I'm not even going to apologize for that one).&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGES 16-18:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;These stages are probably very hard. I say "probably" because as soon as I saw the Giant Vampire Bats on the fisrt screen, I ran the eff away from everything. Huncback-dropping Eagles? RUN! Medusa Heads? RUN! I managed the few tricky jumps and finished Stages 16 &amp;amp;17 without killing a single damn thing.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.nesmaps.com/maps/Castlevania/sprites/2ndPartOfTheCountJump.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Dracula 1" border="0" height="120" src="http://www.nesmaps.com/maps/Castlevania/sprites/2ndPartOfTheCountJump.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="65" /&gt;&lt;/a&gt;&lt;a href="http://www.nesmaps.com/maps/Castlevania/sprites/TheCount.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Dracula 1" border="0" height="120" src="http://www.nesmaps.com/maps/Castlevania/sprites/TheCount.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="65" /&gt;&lt;/a&gt;Which brings us Dracula. As bosses go, Dracula is mostly harmless. In his human form, he teleports around the room, shooting fire from his cloak. Once you master the timing, the fight becomes boring. And mastering the timing is simple because dying against Dracula spawns you RIGHT OUTSIDE HIS DOOR. Dracula's second beast form is similarly simple. Holy Water (available in Drac's chamber) both damages and momentarily freezes the beast, allowing Simon to Whip it! Whip it Good! [crack!]&lt;br /&gt;&lt;br /&gt;After sending the count back to hell, you get the pleasure of watching his castle crumble to the ground, followed by a list of phony credits, including "Belo Lugosi," "Boris Karloffice" and "Love Cheney, Jr."&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img alt="Castlevania End" height="300" src="https://sites.google.com/site/keithisgoodfiles/castlevaniaendanimation.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I hope he had homeowner's insurance.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"&gt;The ease of Castlevania's early Stages is mirrored by the difficulty of it's later Stages. From Stage 10 onward, any one baddie can seriously piss on your parade, and the final Stages require serious&amp;nbsp;repetition&amp;nbsp;to master. That said, infinite&amp;nbsp;continues make beating Castlevania a matter of determination rather than skill. Even Stage 15 with its Axe Knights and Medusa heads became routine after a few (hundred) playthroughs. I'm solid in saying Castlevania gets:&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Controller Icon" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Two controllers out of five. Were some of the level hard to the point I shed bitter, bitter tears? Yes. But &amp;nbsp;knowing I had infinite continues kept me going, and made Castlevania manageable.&lt;/div&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Next Monday I tackle the &lt;b&gt;Number 7&lt;/b&gt; in the&amp;nbsp;&lt;b&gt;Hardest NES Games of All Time, &lt;/b&gt;and channel the power... of the Warrior!&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-5736440167835898657?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/5736440167835898657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/disclaimer-i-hereby-promise-to-try-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5736440167835898657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5736440167835898657'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/disclaimer-i-hereby-promise-to-try-my.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/dmZyfCNxiuc/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-3923904273119935340</id><published>2011-11-04T11:00:00.000-04:00</published><updated>2011-11-04T11:00:52.523-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Straight Eye Stereogram'/><category scheme='http://www.blogger.com/atom/ns#' term='Cartoon'/><category scheme='http://www.blogger.com/atom/ns#' term='Ogle'/><category scheme='http://www.blogger.com/atom/ns#' term='Absolute Hell'/><category scheme='http://www.blogger.com/atom/ns#' term='toons'/><category scheme='http://www.blogger.com/atom/ns#' term='Nude Women'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='stereogram'/><category scheme='http://www.blogger.com/atom/ns#' term='Sun'/><category scheme='http://www.blogger.com/atom/ns#' term='3-D'/><title type='text'>Ogling Women on a Nude Beach - in 3D!</title><content type='html'>Note: The Cartoon below is a &lt;a href="http://www.custom-stereograms.com/html/stereogram_guide.html"&gt;Straight Eye Stereogram&lt;/a&gt;:&lt;img alt="Ogling Women on a Nude Beach" src="https://sites.google.com/site/keithisgoodfiles/Ogle.gif?attredirects=0" style="background: none;" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-3923904273119935340?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/3923904273119935340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/ogling-women-on-nude-beach-in-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3923904273119935340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/3923904273119935340'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/ogling-women-on-nude-beach-in-3d.html' title='Ogling Women on a Nude Beach - in 3D!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-5728388728261298715</id><published>2011-11-02T14:37:00.000-04:00</published><updated>2011-11-02T14:37:23.280-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eight O&apos;Clock Coffee'/><category scheme='http://www.blogger.com/atom/ns#' term='NaNoWriMo'/><category scheme='http://www.blogger.com/atom/ns#' term='laptop'/><category scheme='http://www.blogger.com/atom/ns#' term='Uniball Signo'/><category scheme='http://www.blogger.com/atom/ns#' term='coffee'/><category scheme='http://www.blogger.com/atom/ns#' term='Pen'/><category scheme='http://www.blogger.com/atom/ns#' term='National Novel Writing Month'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Everything You Need to Write a Novel in 30 Days</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-a0tXLU3kELs/TrGKEbk8i2I/AAAAAAAAAbQ/BKbFZlC7ER8/s1600/NaNoWriMoSetup.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-a0tXLU3kELs/TrGKEbk8i2I/AAAAAAAAAbQ/BKbFZlC7ER8/s400/NaNoWriMoSetup.JPG" width="550" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As you may or may not know, November is National Novel Writing Month ("NaNoWriMo" to the cool kids). For the 3rd year running, I've decided to &lt;strike&gt;punish myself&lt;/strike&gt; take part in the event by trying to write at least 50,000 words of fiction in a month.&lt;br /&gt;&lt;br /&gt;And just like Musicians like to show off their Rig ("Check out my Amps and Post-Heads, Dude!") the above photo displays&amp;nbsp;everything&amp;nbsp;one needs to write a novel in a month. From Left to Right:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Tissues&lt;/b&gt;--hopefully I won't need these much longer, but it seems inevitable that every year I get stricken with the most heinous cold around October 30th. I've literally (literally) gone through a box of these in the past 24 hours.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Laptop Computer&lt;/b&gt;--Mainly used for going to the National Novel Writing Month's website, &lt;a href="http://www.nanowrimo.org/"&gt;www.nanowrimo.org&lt;/a&gt;, to update my word count every five minutes or so. Also quite useful for one who prefers to type as opposed to write by hand, as portability means one can novel anywhere.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Gridded Softcover, String-Bound Notebook&lt;/b&gt;--Since I type faster than my brain works, I tend to &amp;nbsp;write all my first drafts by hand. Sturdy and portable, with grid lines in case I get the itch to start drawing in the middle of a noveling session. I have eight of these in reserve.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Pen&lt;/b&gt;--UniBall Signo 207. Medium Nib, Black. Any other pen and you're just a poser.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Printed Outline&lt;/b&gt;--So I don't start meandering and write page after page about, lets say, cats.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Coffee&lt;/b&gt;--Pretty self-explanatory. Eight O'Clock Coffee, Colombian, Whole Bean. Required for early morning/late night word sprints and as cow-pusher for the various writer's blocks bound to obscure my&amp;nbsp;writerly&amp;nbsp;rails.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;It's Dangerous to Go Alone! Take These!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-5728388728261298715?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/5728388728261298715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/11/everything-you-need-to-write-novel-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5728388728261298715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5728388728261298715'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/11/everything-you-need-to-write-novel-in.html' title='Everything You Need to Write a Novel in 30 Days'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-a0tXLU3kELs/TrGKEbk8i2I/AAAAAAAAAbQ/BKbFZlC7ER8/s72-c/NaNoWriMoSetup.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-2695759758283148228</id><published>2011-10-31T05:00:00.000-04:00</published><updated>2011-10-31T08:11:56.026-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='X-Men'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampire Weekend'/><category scheme='http://www.blogger.com/atom/ns#' term='Arnold Schwarzenegger'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Konami Code'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Juggernaut'/><category scheme='http://www.blogger.com/atom/ns#' term='Contra'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: CONTRA!!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER04CONTRA.gif?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;Like most of the games on this list, I'd never really played the original Contra prior to my quest to become&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM.™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.retrocpu.com/nes/images/games/c/contra.cover.front.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="CONTRA BOX ART" border="0" height="150" src="http://www.retrocpu.com/nes/images/games/c/contra.cover.front.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="115" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Alternate tite:&lt;br /&gt;Terminator vs. Rambo&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;My only real knowledge of Contra was that, upon its release in 1988, it made famous &lt;b&gt;The Konami Code.&amp;nbsp;&lt;/b&gt;Pressing:&amp;nbsp;↑, ↑, ↓, ↓, ←, →, ←, →, B, A, Start at the title screen earns players a reserve of 30 extra lives. Being that the only real rule in my quest for NES Supremacy was NO CHEATING, playing Contra without its (sometimes) eponymous code was like going to a steakhouse and ordering a salad and Horchata.&lt;br /&gt;&lt;br /&gt;So, resisting the urge to pump 'roids into my digital Arnold, I just pressed start and...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 1:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;FUUUUUUUUUUUUUDGE.&lt;br /&gt;WHY ARE ALL THESE PEOPLE SHOOTING AT ME?! DO THEY NOT KNOW THERE'S AN ALIEN INVASION GOING ON?! STOP SHOOTING AT ME! WHITE SKY ABOVE, WHY DID THAT BRIDGE BLOW UP?!&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xsKFvC1qVz4/S-QwXi5CH7I/AAAAAAAAAKY/JLPcwAqya6I/s1600/reset.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Reset" border="0" height="83" src="http://3.bp.blogspot.com/_xsKFvC1qVz4/S-QwXi5CH7I/AAAAAAAAAKY/JLPcwAqya6I/s200/reset.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Reset, I think this is the beginning&lt;br /&gt;of a beautiful frienship.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;It was during this initial "trial-and-error" session that I learned what would quickly become my Third Best Friend in playing Contra: the Reset button. If you can't even make it through the first stage without dying, then what hope do you have for the rest of the game, right?&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Spread Gun" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/ContraStage1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Take that, IKEA TV stand!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Half a dozen resets in, I met my Contra BFF: The Spread Gun. When I was told, "its not the length that counts--it's the girth," I'm going to assume the implied subject was the Spread Gun. The Spread Gun shoots up to five bullets, which arc out and cover half the screen. Basically you stand back and watch the baddies die. There's only one point in the game where another weapon trumps 'ol Spready, but we'll get to that later. I took it slow through the Stage 1 Jungle, and with Spread Gun in hand, beat some sort of blue wall thing to advance to Stage 2.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="NES MASTER: CONTRA!!" border="0" height="162" src="https://sites.google.com/site/keithisgoodfiles/ContraStage2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Konami must really hate walls.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;FUUUUUUUUUUUUUUUUUUUUUUUUUDGE.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;Stage 2 takes a Holiday from side-scrolling and introduces a sort of first-person shooter. You look from behind your Schwarzenegger and blow up a series of walls. Electrical currents prevent any forward movement (on&amp;nbsp;penalty&amp;nbsp;of momentary&amp;nbsp;paralyzation) and baddies strafe in front of you, lobbing bullets, grenades and barrels. The point is to blow up the glowing orbs and not die. The not dying part proves surprisingly difficult at first. The forced perspective makes it so bullets (both yours and you enemies') travel in awkward trajectories. This means even the best evasive&amp;nbsp;maneuvers&amp;nbsp;are worth, to quote Matt Foley, "JACK SQUAT!" The key to these levels (which I only learned after multiple game-overs) is to simply duck. Pressing down makes it so NO BULLETS CAN EVER HARM YOU. Dodge a few grenades, make it rain with your Spread Gun and the level is over in no time flat. The boss is yet another wall, this time with guns and a weird circle thing, but again, the Spread Gun makes it almost laughable.&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 3" border="0" src="https://sites.google.com/site/keithisgoodfiles/ContraStage3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I hope Ridley Scott sued over this.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGE 3:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;FUUUUUU... wait. That wasn't so bad.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;Stage 3 brings us back to side-scrolling, except instead of advancing left to right, our little Governator, our master of California English, must climb up a waterfall, platform by platform. This level's difficulty is ratcheted by two things. First, falling down the screen doesn't scroll you back down--it kills you even if a platform is LITERALLY RIGHT UNDER YOUR FEET! Second, there's a new baddie--some sort of scuba guy who lobs explosives. Other than that its a rehash of Stage 1, and honesty, the difficulty isn't too much greater. If you'd lost the Spread-o-matic at any point, there's another to pick up halfway through &amp;nbsp;the stage. The boss, instead of being a wall, is an alien-wall. It fires projectiles and swings its arms, but, again... Spread Gun.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage4.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stage 4" border="0" src="https://sites.google.com/site/keithisgoodfiles/ContraStage4.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Are those horribly misplaced&amp;nbsp;guns&lt;br /&gt;or are you guys happy to see me?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;STAGE 4:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Stage 4 is the second and final qasi-first person stage. Nothing new from Stage 2, just more of it. Stay on your belly and blast everything with your Spread-a-led-a-ding-dong (too much?). If you're without a Spread Gun, grab the Fire Gun power-up here. The Fire Gun is practically useless in the side-scrolling stages due to its snail's pace, but here its wider hit range make it&amp;nbsp;useful. After another round of wall-blasting, you reach basically the same boss you fought in Stage 2, excepting this one has drones assisting it. Once you blow away the glowing turrets, the main boss phases in and out of&amp;nbsp;existence, firing heat-seeking projectiles. The answer to this puzzle? S _ R _ _ - &amp;nbsp;_ U _! Pat, I'd like to solve: Spread Gun!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 5:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I nearly crapped my pants when the ante-screen announced Stage 5 as: Snow Field. I had pre-traumatic flashes of sliding into pits and bullets, unable to control my 8-Bit Det. Kimball ("It's not a tumah!"). I was ready to hail a Taxi Cab and Run back to Stage 1. Thankfully, the snowfield, which brings us back to side scrolling for good, is icy in palette only. Right off the bat, we're greeted with two new wrinkles in this stage: bombs thrown from the background and men in gun turrets. The bombs can be tricky, and the gun turret men require you to duck, but by this time (having Game Overed and Reset for literally hours) my reflexes were good enough to get by.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage5.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Infinite Lives" border="0" height="300" src="https://sites.google.com/site/keithisgoodfiles/ContraStage5.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;How to Succeed in Contra without&lt;br /&gt;Really Trying.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Stage 5 is most notable because it's here that I made my Second Best Friend in playing Contra, and the only point in the game I willingly relinquished my Spread Gun.&amp;nbsp;Amassing 1-ups in Contra takes a long time, making baddie farming a tedious process. Stage 5, however, has a nice workaround for the extra-life-challenged.&amp;nbsp;Early in the stage is a screen with a lower platform, two higher platforms and the Machine Gun power-up. With Machine Gun in hand (as it &amp;nbsp;fires&amp;nbsp;continuously), I perched on the right side of the lowest ledge and unleashed hell. The baddies here spawn either in the path of your gun, or on the ledge above. Those above promptly jump into a bullet. Therefore, I simply&amp;nbsp;&amp;nbsp;taped the B button down on my controller and read a book. Like a whole book. I resumed the game with more lives than the screen would show me (a max of 4 ribbons are displayed) and went on my alien-killing way. Is this a bit disingenuous? Maybe. But the subset of my NO CHEATING policy is to, quote, "Load the Cart, Press Start and Play." The way I figure, taping down the B button while my Lil' Arnold beat all the baddies and their Cousins for 1-Ups is simply taking advantage of a flaw in the programming (a la &lt;a href="http://keithisgood.blogspot.com/2011/10/when-i-said-my-quest-to-become-most.html"&gt;the first rule of Karate Kid&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;After earning a plethora of extra lives, Snow Field offered two Giant Tanks (which require a powered-up gun to defeat), then brought me to the boss which is, for the first time in Contra History, NOT A WALL. An alien ship flies overhead and releases little UFO Saucers which trace the edge of the screen. The little saucers are easily jumped, and even without any power-ups, the Mothership is quickly dispatched.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage6Fire.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="F-F-Fire!" border="0" src="https://sites.google.com/site/keithisgoodfiles/ContraStage6Fire.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I assure you that isn't cotton candy.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 6:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;FUUUUUUUUUUUUUUUUUUUUUDGE!&lt;br /&gt;&lt;br /&gt;Stages 6 and 7 are had me at my wits end. I seriously considered Giving up the Gun. Even with my cache of questionably-gotten 1-ups, these stages burned a few game overs. Most every baddie packs heat, the jumps are longer and the in-stage obstacles are downright devious. Case in point: Stage 6 and its giant columns of fire. On first&amp;nbsp;play through, there's little warning before--BAM!--your Arnold is incinerated.&amp;nbsp;This stage is teeming with&amp;nbsp;cracked&amp;nbsp;pipes spewing columns of fire, making me think maybe the aliens hired a piss-poor contractor.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage6Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Juggernaut" border="0" src="https://sites.google.com/site/keithisgoodfiles/ContraStage6Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I'll get you, Logan!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;After navigating the flaming maze that is Stage 6, you face off against Juggernaut from X-Men. Apparently he's defected from Magneto and works for the aliens now. He paces to and fro across the screen, jumping like an idiot and throwing curling stones. Compared to the level, defeating Juggernaut is simple: jump over his head, dodge the curling stones and pump him full of Spread. I beat him on my first try.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage7.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="NES MASTER: CONTRA!!" border="0" src="https://sites.google.com/site/keithisgoodfiles/ContraStage7.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;More spikes than an S&amp;amp;M Bar&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 7:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Anyone got a spare NES remote? Mine got accidentally smashed into a thousand pieces.&lt;br /&gt;&lt;br /&gt;Stage 7 SUCKS. I mean, really--shouldn't this game be over by now? Level 7 actually made me wistful &amp;nbsp;for Stage 6 and its fire-columns-of-death. It looks like a &amp;nbsp;futuristic meat packing plant, with spike-tipped pistons and spike-covered walls which rise from the earth RIGHT AS YOU WALK INTO THEM. Caution is essential in navigating this stage. Take a few steps--did a spike-wall appear? No? Then take a few more steps. Oh and there's mine carts as well. Beats me why aliens need mine carts, but there you go. The boss, thankfully, is another wall. Turrets lob bombs and grunts charge from a door, but neither are too difficult. Even without my trusty Spread Gun, the boss only managed to hit me once. The wall blows open and your Conan the 8-Bit is given a Diplomat's Son access to...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;STAGE 8:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;The Alien's Lair. About damn time. It feels like I've been playing this damn game for 10 hours (oh, wait). And thank the gods of 80's video games, this level is both short and simple. There's even a Spread Gun upgrade. Instead of gun-toting drones, little alien fetuses fly (slowly) at you, making for easy target practice. There's a miniboss here, an alien head taken pixel-for-pixel from the Alien movies, but all you have to do is stand under it and shoot until it blows up.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage8Boss.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Final Boss" border="0" src="https://sites.google.com/site/keithisgoodfiles/ContraStage8Boss.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Seriously, I hope Ridley Scott sued.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ContraStage8baddie.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Alien Vagina" border="0" height="100" src="https://sites.google.com/site/keithisgoodfiles/ContraStage8baddie.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="100" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I think Freud&amp;nbsp;was&lt;br /&gt;the level&amp;nbsp;designer&lt;br /&gt;of this penis...enemy!&lt;br /&gt;I mean enemy.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;After the miniboss, the walls of the stage are lined with sideways alien vaginas which spit at you. They look creepy but offer little resistance. You'll get your Spread Gun here, which is Contra's way of repaying all the karma you've amassed thusfar by getting your ass whipped.&lt;br /&gt;&lt;br /&gt;The final boss is--what else?--a wall (with a beating heart attached). The boss attacks by spawning aliens which scuttle at you, but that's it. I mean really. The alien heart was dumb enough to give you a Spread Gun and all it has are a few slow-moving baddies? Yawn. It should have the common courtesy to at least shoot laser beams at you. Something. Dispatching the alien heart yields you the satisfaction of watching your helicopter fly from an exploding island and a brief paragraph of scrolling text.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img alt="Contra Ending" src="https://sites.google.com/site/keithisgoodfiles/ContraEnding.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I Think UR a Contra&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Had I beaten Contra in 1988 (at the ripe age of 6), this ending would have been SO AWESOME! There's a helicopter AND an explosion. Then, the scrolling text hails me as savior of THE ENTIRE UNIVERSE and gives me license to append HERO to my official title. Damn right.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Contra has easily been the hardest game yet in my quest for NES&amp;nbsp;Immortality. I could have spent a whole Vampire Weekend on this one. Like Mega Man before it, some of the level design is vexing to the point of madness. Unlike Mega Man, however, Contra has finite continues, more baddies and a razor-thin margin of error. At certain points I had to walk away from the game before something got broken.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;img alt="3 Controllers" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall3.png?attredirects=0&amp;amp;d=1" style="background: none;" /&gt;&lt;br /&gt;&lt;br /&gt;I can say without hesitation Contra is 3/5 on the NES Remote difficulty scale. And it's only the second entry on the list. Yipes.&lt;br /&gt;&lt;br /&gt;Tune in next Monday as I whip number 7 on the &lt;b&gt;Top Ten Hardest NES Games of All Time&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-2695759758283148228?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/2695759758283148228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/like-most-of-games-on-this-list-id.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/2695759758283148228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/2695759758283148228'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/like-most-of-games-on-this-list-id.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xsKFvC1qVz4/S-QwXi5CH7I/AAAAAAAAAKY/JLPcwAqya6I/s72-c/reset.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1526038617230546010</id><published>2011-10-28T12:37:00.000-04:00</published><updated>2011-10-28T12:52:21.519-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Leonardo'/><category scheme='http://www.blogger.com/atom/ns#' term='Teenage Mutant Ninja Turtles'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Raphael'/><category scheme='http://www.blogger.com/atom/ns#' term='Gryffindor'/><category scheme='http://www.blogger.com/atom/ns#' term='Ravenclaw'/><category scheme='http://www.blogger.com/atom/ns#' term='Donatello'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Slytherin'/><category scheme='http://www.blogger.com/atom/ns#' term='Michelangelo'/><category scheme='http://www.blogger.com/atom/ns#' term='Hufflepuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Harry Potter'/><category scheme='http://www.blogger.com/atom/ns#' term='Hogwarts'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Teenage Mutant Ninja Wizards</title><content type='html'>The other day, two adjacent synapses fired simultaneously and I was struck by the following thought:&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TMNTHogwarts.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="TMNT Hogwarts" border="0" height="108" src="https://sites.google.com/site/keithisgoodfiles/TMNTHogwarts.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;If the Teenage Mutant Ninja Turtles&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;attended&amp;nbsp;&lt;/b&gt;&lt;b&gt;the Hogwarts School of Witchcraft and Wizardry,&amp;nbsp;&lt;/b&gt;&lt;b&gt;into which Houses would they be Sorted?&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Very nerdy, I know. Placing two, three or all four of the Turtles in any one house would upset the tenuous balance between Gryffindor, Slytherin, Hufflepuff and Ravenclaw. Plus, not even Harry Potter could beat a&amp;nbsp;Quidditch team with Michelangelo and Raphael as Beaters. The Sorting Hat would certainly place one Turtle per House, and I'm confident--nay, certain!--the Teenage Mutant Ninja Turtles would be Sorted as follows:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.ninjaturtles.com/artwork/profile_donatello.gif" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Donatello" border="0" src="http://www.ninjaturtles.com/artwork/profile_donatello.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Donatello&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Of the Four Ninja Turtles, Donatello is the easiest to sort. Known for his superior intellect and introspective nature, the Sorting Hat would only have to graze Donatello's green dome to discern which house suits him best. Think of it this way: is Don more Harry Potter or Luna Lovegood? It's not a stretch to think Don has a copy of the Quibbler tucked into his shell. And besides, would you really want to grant Michaelangelo access to Rowena's Diadem? That means Donatello must be...&lt;br /&gt;&lt;a href="http://images.wikia.com/hogwartsrpg/images/4/4e/RavenclawCrest.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Ravenclaw" border="0" height="150" src="http://images.wikia.com/hogwartsrpg/images/4/4e/RavenclawCrest.png" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Raphael&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.ninjaturtles.com/artwork/profile_raphael.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Raphael" border="0" src="http://www.ninjaturtles.com/artwork/profile_raphael.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;Like his buddy Donatello, Raphael offers little challenge to the Sorting Hat. Perhaps Raphael would consider himself a 'realist,' but the more honest assessment is that he's equal parts ambitious and pessimistic. His fighting skills are a close second Leonardo, and Raph is vocal in his desire to usurp the do-gooder Leo as leader of the Clan. Again, the Hat would only have to touch the sweat of his green skin to decide Raphael certainly is a...&lt;br /&gt;&lt;a href="http://hpacmu.wikispaces.com/file/view/slytherin-crest.gif/250668682/slytherin-crest.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img ;="" alt="Slytherin" border="0" height="150" src="http://hpacmu.wikispaces.com/file/view/slytherin-crest.gif/250668682/slytherin-crest.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;span class="Apple-style-span" style="font-weight: 800;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.ninjaturtles.com/artwork/profile_mikey.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Michaelangelo" border="0" src="http://www.ninjaturtles.com/artwork/profile_mikey.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Michelangelo:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;This is where the Sorting Hat gets flummoxed. Both Michelangelo and his brother Leonardo show flashes of brilliance. Both have great strength and show little fear in the face of danger. Leonardo shows more pluck as leader, but Michelangelo shows greater creativity in solving problems. Mike isn't one to let a few stingy rules get in the way of what is right and good. And besides, which other house would accept the designated party animal of the four Turtles? Think of Michelangelo as the 3rd Weasly twin. After a long deliberation, the Sorting Hat opens it's mouth and declares, "Cowabunga! Michelangelo must be...&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GryffindorCrest.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Gryffindor" border="0" height="150" src="https://sites.google.com/site/keithisgoodfiles/GryffindorCrest.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Leonardo:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.ninjaturtles.com/artwork/profile_leonardo.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="Leonardo" border="0" src="http://www.ninjaturtles.com/artwork/profile_leonardo.gif" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;By process of elimination this one becomes obvious. I can hear fandom's slobbering legions decrying my turn as Sorting Hat with Curses not allowed without a permit. But consider some of the tenets which make one a Hufflepuff: Empathy, Constancy, Loyalty, Justice and Honesty. How could any Sorting Hat in its right seams apply any of these terms to Michelangelo? Yes, Leonardo acts as leader and yes he shows great courage--but by the same token, he is bound rules and refuses to stray from the precepts of law. He must be...&lt;br /&gt;&lt;a href="http://www.colleenmarielynch.com/Hufflepuff/crest2.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Hufflepuff" background-color:="" background-image:="" background-origin:="" background-position:="" background-repeat:="" border="0" height="150" initial;"="" initial;="" initial="" none;="" src="http://www.colleenmarielynch.com/Hufflepuff/crest2.gif" style="background-attachment: initial; background-clip: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Donatello would probably excel in Herbology and Transfiguration. Raphael would (naturally) obsess over Defense Against the Dark Arts. Leonardo, already imagining his job as a Ministry Auror, would throw himself into Potions and Charms. Michelangelo, of course, would organize parties in the Common Room and spend a lot of time inhaling fumes in the Astronomy Tower. Beyond that--who knows? There's always Quidditch tryouts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1526038617230546010?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1526038617230546010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/teenage-mutant-ninja-wizards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1526038617230546010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1526038617230546010'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/teenage-mutant-ninja-wizards.html' title='Teenage Mutant Ninja Wizards'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1477813372963602343</id><published>2011-10-26T05:00:00.000-04:00</published><updated>2011-10-26T10:10:30.019-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Carlos Santana'/><category scheme='http://www.blogger.com/atom/ns#' term='The Onion'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Mummar Gaddafi'/><category scheme='http://www.blogger.com/atom/ns#' term='Satire'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><title type='text'>Gaddafi Escapes After Libyan Rebels Mistakenly Execute Carlos Santana</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Gaddafi_Santana.jpg?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Gaddafi and Santana" border="0" height="190" src="https://sites.google.com/site/keithisgoodfiles/Gaddafi_Santana.jpg?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Honestly, I'd make the same mistake.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;26 October 2011&lt;br /&gt;Misrata, Libya&lt;br /&gt;&lt;br /&gt;It would seem Libyan declarations of independence have come, like a virgin on prom night, prematurely.&lt;br /&gt;&lt;br /&gt;While performing an autopsy this past Sunday, it was discovered rebels had the corpse not of Mummar Gaddafi, but instead American Rock Gutitarist Carlos Santana. Official reports of the snafu conflict, but rebel fighters paint a simpler picture.&lt;br /&gt;&lt;br /&gt;Asad al Maquri, one of the rebels present at the faux-despot's capture, explains the situation thusly:&lt;br /&gt;&lt;br /&gt;"He was all like, 'Don't shoot--you got the wrong man! I'm Carlos Santana!' And I was like, 'Enough of your filthy lies, Gaddafi!'" Asad takes a deep breath, his blue eyes shimmering and clear. "I mean, isn't that EXACTLY what Gaddafi would say?"&lt;br /&gt;&lt;br /&gt;"So we shot the bastard."&lt;br /&gt;&lt;br /&gt;Even considering&amp;nbsp;this major setback, Libyan independence may still arrive within the week.&lt;br /&gt;&lt;br /&gt;"We've dispatched a team to Reno, Nevada," al Maquri says with a smile. "We have it on good intelligence Gaddafi is playing a gig at the House of Blues tomorrow."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1477813372963602343?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1477813372963602343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/gaddafi-escapes-after-libyan-rebels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1477813372963602343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1477813372963602343'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/gaddafi-escapes-after-libyan-rebels.html' title='Gaddafi Escapes After Libyan Rebels Mistakenly Execute Carlos Santana'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-2884936650438351012</id><published>2011-10-24T05:00:00.000-04:00</published><updated>2011-10-24T05:00:04.963-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dr. Wily'/><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Admiral Ackbar'/><category scheme='http://www.blogger.com/atom/ns#' term='Mega Man'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Bothans'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Office Space'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Inigo Montoya'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: MEGA MAN!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER03MEGAMAN.gif" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;I feel it necessary to recuse myself on two counts before beginning this first chapter on my quest to become&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM.™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaMansCropped.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Maniac!" border="0" height="230" src="https://sites.google.com/site/keithisgoodfiles/MegaMansCropped.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;lol. U jelly, bro?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;First--my name is Keith G. and I am a &amp;nbsp;Mega Man-iac. I started with just a few Robot Masters, I tried Wood Man in 1989 and haven't stopped since. You can see my collection (proudly displayed) at right.&lt;br /&gt;&lt;br /&gt;Second--for my years of Mega-Love, not once have I played through the original Mega Man. Released by Capcom in 1987, Mega Man 1 was like reading the &lt;i&gt;Illiad &lt;/i&gt;and the &lt;i&gt;Odyssey&lt;/i&gt;--I'd start with the best of intentions,&amp;nbsp;but break off my pursuit one Robot Master in. Without passwords, each time I restarted my Mega education, I'd start at square one, get one Robot Master in... et cetera.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManStageSelect.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/MegaManStageSelect.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;One Ring to Rule them All&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;So it was with a certain glee that I loaded my beloved cart and circled the Original Ring of Six. Knowing how the Mega Man titles work, I knew each Robot was critically weak to the weapon of another and that choosing the correct level first can make or break a Mega Man session. I COULD have simply Googled the Robot weaknesses, but that borders to close to cheating, so instead (perhaps still buzzed on a Top Gun high) I chose Ice Man [chomp].&lt;br /&gt;&lt;br /&gt;In retrospect, I realize this ranks among the worst ideas in the history of mankind, on par with Greedo Shoots First and Credit-Default Swapping.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManIcemanBlockJumping.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="130" src="https://sites.google.com/site/keithisgoodfiles/MegaManIcemanBlockJumping.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;You'll learn to welcome death.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;ICEMAN:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I had vague memory of Iceman's stage: slippery as hell with flying penguins. This was spot-on; however, I'd forgotten that &amp;nbsp;the Iceman stage births a standby of the Mega Man series: the disappearing block puzzle. Having faced these in Mega Mans 2-6 already, I figured, "no problem." Wrong. Your jumping point for these two puzzles are water, changing the physics of movement. To further&amp;nbsp;complicate&amp;nbsp;the matter, each has a baddie sliding about the floor, doing a smashing job of effing up your jump timing.&lt;br /&gt;&lt;br /&gt;After the two block puzzles, not much separates Mega Man from Iceman's lair. Inside the chain-looking door thingies is an ante-chamber (thankfully) filled with flying penguin drones. Depleted from my run-ins with the floor spikes, I refilled my energy and went to face Iceman.&lt;br /&gt;&lt;br /&gt;He killed me almost instantly. Thrice. Even at full-strength, three shots from his ice gun make for one dead Blue Bomber. Their spacing makes it possible to jump, but such a strategy requires perfect timing and perhaps a bit of luck. When given the option between Continue and Stage Select, I quickly chose the latter and, thinking him most likely to be the weakness of Iceman, tried my hand at Fireman.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManFireman1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Maniac!" border="0" height="142" src="https://sites.google.com/site/keithisgoodfiles/MegaManFireman1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hope you like getting burned.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;FIREMAN:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Compared to the Slip 'n Slide that is Iceman, Fireman is a cakewalk. The key here is slow and steady: avoiding the pillars of fire and jam on your mega buster. Near the end of Fireman's stage is a screen with laser-fast arcs of fire. If there's a way to not get hit here, it's beyond me. I just ran through, took my licks, and went into Fireman's ante room ready for a fight.&lt;br /&gt;&lt;br /&gt;It wasn't much of a fight, really. I killed Fireman on my first try by repeatedly shooting him in the face. His main attack does little damage; so long as he doesn't physically touch you, its in the bag.&lt;br /&gt;&lt;br /&gt;With Fireman's weapon in my arsenal, I returned to Iceman, ready for another fight. Iceman again kicked my ass. Apparently the laws of physics in the year 20XX are slightly different; fire does little against ice. &amp;nbsp;Beaten again by the nefarious Iceman, I decided to face him last and switched to Bombman's stage.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/BombmanSniperJoe.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="173" src="https://sites.google.com/site/keithisgoodfiles/BombmanSniperJoe.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hey Joe / what you doin'&lt;br /&gt;with that /&amp;nbsp;gun in your hand?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;BOMBMAN:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Bombman's level is some sort of futuristic metropolis, except instead of citizens, there's lots of gun turrets and bombs. The one notable thing about Bombman's level (and this is including another ridiculously easy boss fight) is the first instance of everyone's favorite Mega Man baddie, Sniper Joe. He's actually quite devious here as he's on a flat plane (rather than a higher platform) meaning you must both avoid his attacks and hit him once he moves his shield. Later in the series, Sniper Joe manages to put himself on platforms, making his gun practically useless. Not here.&lt;br /&gt;&lt;br /&gt;The other lesson I learned from Bombman is a minor tweak which makes the first Mega Man much harder than its sequels: Mega Man is NOT invulnerable to spikes while blinking. In later games, intentionally getting hit can get you over tricky spike jumps. In Mega Man 1, it gets you killed faster. After a tricky antechamber of ladders and baddies, Bombman is a major disappointment ("Major Disappointment" [salute]). His bomb attacks are easily jumped, and I killed him before I even remembered to try the Fire cannon on him.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/GutsmanHelmetDude.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="173" src="https://sites.google.com/site/keithisgoodfiles/GutsmanHelmetDude.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Seeing this guy was like Dr.&lt;br /&gt;Frank-n-Furter showing up in&lt;br /&gt;Rocky Horror.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;GUTSMAN:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;I went next to Gutsman. His stage is a giant unfinished construction site, complete with&amp;nbsp;infamous&amp;nbsp;hard hat guys (apparently called &lt;a href="http://capcom.wikia.com/wiki/Mettaur"&gt;mettaurs&lt;/a&gt;) and gaping pits. There is a devious section involving moving platforms which drop from beneath you, but Gutsman's stage is remarkably short, and passing the platforms is the biggest challenge.&lt;br /&gt;&lt;br /&gt;Gutsman himself (always my favorite of the Original 6) doesn't offer much in terms of challenge. The giant bricks he throws are dodged with a simple jump. He shakes the earth when he jumps, but timing your own moves accordingly doesn't require much skill. I pumped him full of Fire and was on to the next stage before I could say "In the year 20XX..."&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/Cutman.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Maniac!" border="0" src="https://sites.google.com/site/keithisgoodfiles/Cutman.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I believe you have my stapler.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CUTMAN:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;Since he seemed coolest, I went next to Cutman. His stage (whatever it's supposed to be) reminded me of scaling the burned-out shell of the&amp;nbsp;Initech building from&amp;nbsp;&lt;/span&gt;&lt;i&gt;Office Space&lt;/i&gt;. It's mostly like Bombman's stage: lots of guns. Additionally, many screens involve moving block-type enemies, which, as long as you take it slow, are rather simple.&lt;br /&gt;&lt;span class="Apple-style-span"&gt;Cutman himself is painfully simple: the two Gutsman blocks in the corner are a dead giveaway. Two attacks and Cutman snips loose the mortal coil.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManElecmanItsaTrap.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Maniac!" border="0" src="https://sites.google.com/site/keithisgoodfiles/MegaManElecmanItsaTrap.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Many Bothans died trying to get that capsule.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;ELECMAN:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;To hell with this guy and his damn stage. There are random bolts of electricity. There are long sections of &amp;nbsp;ladder with enemies flying at you. And most of all, there's the most deceptive powerup in the entire history of the Mega Man series. See that energy capsule? LEAVE IT. Aside from Wily Stage 4 (which I'll &lt;strike&gt;rant about&lt;/strike&gt; discuss later), Elecman is the hardest stage in the game.&lt;br /&gt;&lt;br /&gt;Also notable is that late in the stage, if you have the Gutsman power (which I certainly did), the Platform power-up is available. It allows Mega Man to create platforms in mid air. Despite seeming very useful, it is, in fact, (almost) worthless. Pick it up and then shuffle to Elecman's antechamber: two screens of ladders and electricity. If you're chomping at the bit to reach the boss (which I was), you'll most likely waste half your energy before you even reach Elecman...&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManIcemanBlockJumping.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="130" src="https://sites.google.com/site/keithisgoodfiles/MegaManIcemanBlockJumping.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This guy still kicked my ass.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;...which is fine so long as you have the Cut Blade. Three hits and its bye-bye-bye (bye-bye) to Elecman &amp;nbsp;and his seemingly misspelled name.&lt;br /&gt;&lt;br /&gt;Which left me again with Iceman. Oh, Iceman--you sick sonofabitch. Trial and error (and a few wasted lives) finally landed me on Iceman's (rather unlikely) weakness: Electricity. Thee jolts from the 'ol Elecman gun and I was dancing on Iceman's grave. Literally. I danced.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/ClayMonster.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Maniac!" border="0" src="https://sites.google.com/site/keithisgoodfiles/ClayMonster.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Wily should have invested less in&lt;br /&gt;Bombmans&amp;nbsp;and more in Clay Monsters.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;WILY STAGE 1:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;My celebratory dancing proved perhaps premature. Wily's stage starts with three of the jumping eye-robots and gets worse with pillars of fire which are quite difficult to avoid. You're rewarded for passing these obstacles with platforms which shoot at you, spikes, and the only room requiring the Platform power-up. The level isn't long, but compensates in difficulty, capping it all off with the most difficult boss in the game: The Clay Monster.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;He breaks down into small blocks which fly across the room, injuring Mega Man if hit. Once re-constituted, his eye opens for a fraction of a second. If you miss that fraction of a second, sucks for you. After a few deaths, I found the Elecman weapon effective and was on my way to...&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManvsMegaMan.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" src="https://sites.google.com/site/keithisgoodfiles/MegaManvsMegaMan.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mega Mega!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;WILY STAGE 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;As much as I bitched about the first Wily Stage, the second sucked about a hundred times more. Punctuating sections of platforms-and-pits are the re-emergence of Cutman and Elecman. Its the genesis of the Mega Man standby: defeating each Robot Master a second time. What make Mega Man 1 much (read: MUCH) more difficult is that the Robot Masters, instead of being in stand-alone rooms, are&amp;nbsp;integrated&amp;nbsp;into the level. This means if you die anywhere in the level, you must defeat each Robot Master again. The final boss of this section (rather than an expected Robot Master) is a clone of Mega Man. The Clone uses whatever weapon you use and doesn't seem to have a particular weakness. Fire works the best, and after half a dozen tries, I finally defeated the Clone and moved on to...&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/WilyBubbleRobot.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" src="https://sites.google.com/site/keithisgoodfiles/WilyBubbleRobot.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Fish in a barrel, my friend. Fish in a barrel.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;WILY STAGE 3:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Ahhh... a nice, relaxing stage. No real baddies to worry about, plenty of drones to power up. You're pushed through some calming waters into a room with some Guts blocks and a series of Bubble-Robot things. The key to this guy is to beat some of the preliminary robots with your mega buster before moving to the Guts Blocks. By the end, he's moving too fast to&amp;nbsp;accurately&amp;nbsp;shoot with your buster. This level was, rather literally, like shooting fish in a barrel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;WILY STAGE 4:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;EFFING DAMMIT! If this Nintendo wasn't vintage, I would whip this controller straight through the TV. This stage, in addition to having the remaining Robot Masters and Dr. Wily himself, has THE MOST DIFFICULT SINGLE SCREEN IN THE ENTIRE HISTORY OF ALL ELECTRONIC MEDIA!&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MostDeviousScreenEver.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="160" src="https://sites.google.com/site/keithisgoodfiles/MostDeviousScreenEver.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is just evil. The 1-up and "refill everything" power up are nice, but the rest is evil.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/WilyRobot2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" src="https://sites.google.com/site/keithisgoodfiles/WilyRobot2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;My name is Mega Man. You hurt my father.&lt;br /&gt;Prepare to die.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Passing the above screen rewards you with, in order: Bombman, Fireman, Iceman and Gutsman. Again, die during any part of this and you must defeat each of these four robots all over again. If you manage to get through those four with your energy (much less your sanity) intact, you'll face off against the grandaddy of evil robot creators: Dr. Wily.&lt;br /&gt;&lt;br /&gt;Measured against the difficulty of the level&amp;nbsp;preceding&amp;nbsp;him, Dr. Wily is (thankfully) tame. The attacks of his giant Machine are both predictable and easy to avoid. In its first form, simply running around the screen will avoid the pellets. In its second form, there's a safe spot directly under the gun. I used the mega buster for the first and the Cut Blade for the second form, and had Wily bowing to my potency on the second try. The ending sequence for Mega Man, setting it aside from the previous entries on this list (Karate Kid and Top Gun), is actually pretty decent for an 8-bit cart released in 1989. Mega Man runs home to Roll and Dr. Light, shedding his blue armor as the sun sets behind him.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/MegaManWinScreen.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mega Man Stage Select" border="0" height="300" src="https://sites.google.com/site/keithisgoodfiles/MegaManWinScreen.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;He's jumping for joy, not because he's won, but because he'll&lt;br /&gt;never have to face that damn impossible jump again.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;I'd heard a lot of chatter that Mega Man wasn't a deserving title on the &lt;b&gt;Top Ten Hardest NES Games of All Time&lt;/b&gt;. I think this mostly owes to gamers' familiarity with the platform. Having never played it start to finish, I found Mega Man much more difficult than any of its successors; it's levels are downright devilish at times, there are no E-Tanks and the game lacks a password system. Infinite continues made this managable, though. If Mega Man had been programmed like other titles on this Ultimate NES Hard list, with a finite number of continues, it would seriously vie for the hardest game of the lot. That in mind, I give it:&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Controller Icon" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;Two controllers out of five. Some portions had me pulling my hair, but ulimited continues meant, with patientce, one could eventually master even the trickiest of jumps.&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;So one down, nine to go! Next Monday we move onto title number 8 in the&amp;nbsp;&lt;b&gt;Top Ten Hardest NES Games of All Time, &lt;/b&gt;and blast into alien territory.&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-2884936650438351012?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/2884936650438351012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/i-feel-it-necessary-to-recuse-myself-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/2884936650438351012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/2884936650438351012'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/i-feel-it-necessary-to-recuse-myself-on.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6439587129131836499</id><published>2011-10-21T06:49:00.000-04:00</published><updated>2011-10-21T06:49:00.380-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rick Roll'/><category scheme='http://www.blogger.com/atom/ns#' term='Cleveland Cavaliers'/><category scheme='http://www.blogger.com/atom/ns#' term='Brooklyn Nets'/><category scheme='http://www.blogger.com/atom/ns#' term='The Onion'/><category scheme='http://www.blogger.com/atom/ns#' term='NBA'/><category scheme='http://www.blogger.com/atom/ns#' term='Minnesota Timberwolves'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Waterboarding'/><category scheme='http://www.blogger.com/atom/ns#' term='Penis Enlargement'/><category scheme='http://www.blogger.com/atom/ns#' term='Satire'/><category scheme='http://www.blogger.com/atom/ns#' term='David Stern'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>NBA Threatens to Cancel Less Games</title><content type='html'>21 Oct 2011&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://beta.images.theglobeandmail.com/archive/01326/Stern04_jpg_1326669cl-8.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stern" border="0" height="179" src="http://beta.images.theglobeandmail.com/archive/01326/Stern04_jpg_1326669cl-8.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Spoke to us while stroking a white cat.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;New York, NY&lt;br /&gt;&lt;br /&gt;With Labor negotiations at an impasse, NBA Commissioner David Stern canceled the first two weeks of the 2011-12 NBA season this past Monday. Announced during Baseball's Playoffs, NFL and NCAA Football, and the opening of NHL Hockey's 2011 Season, the only coverage given to the NBA's lockout has been a 50 pixel box on a Chinese website sandwiched between two Penis Enlargement ads.&lt;br /&gt;&lt;br /&gt;"Wait... the NBA plays games in November?" Alice Miggs, a sanitation worker with the City of New York and die-hard Nets fan, took the news with wide eyes. "Why would they even play games in November to begin with?"&lt;br /&gt;&lt;br /&gt;With backlash ranging from nonexistent to pleasantly surprised, Commissioner Stern has decided to ratchet up the pressure:&lt;br /&gt;&lt;br /&gt;"If the Labor Union won't meet us halfway...we'll... We'll be forced to cancel less games!"&lt;br /&gt;&lt;br /&gt;The Horror. Considering the NBA season should only be 50 games anyway, the threat of a full 82 game schedule is the sporting equivalent of being simultaneously waterboarded and Rick Rolled.&lt;br /&gt;&lt;br /&gt;"Think about it," Stern says through a sneer. "Do you really want to watch Cleveland and Minnesota in November?"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6439587129131836499?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6439587129131836499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/nba-threatens-to-cancel-less-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6439587129131836499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6439587129131836499'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/nba-threatens-to-cancel-less-games.html' title='NBA Threatens to Cancel Less Games'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-5272797658429294988</id><published>2011-10-19T05:00:00.000-04:00</published><updated>2011-10-19T09:24:09.674-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Parenting'/><category scheme='http://www.blogger.com/atom/ns#' term='cartoons'/><category scheme='http://www.blogger.com/atom/ns#' term='Nap Time'/><category scheme='http://www.blogger.com/atom/ns#' term='toons'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Gibson Explorer'/><category scheme='http://www.blogger.com/atom/ns#' term='Yngwie Malmsteen'/><category scheme='http://www.blogger.com/atom/ns#' term='Shredding'/><category scheme='http://www.blogger.com/atom/ns#' term='fabulous reality'/><category scheme='http://www.blogger.com/atom/ns#' term='Heavy Metal'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><title type='text'>Fabulous Reality!</title><content type='html'>The sound kicks in near the end of this one:&lt;object&gt;&lt;embed src="https://sites.google.com/site/keithisgoodfiles/FabulousRealityNaptime.swf?attredirects=0" play="false" loop="false" quality="high" allowscriptaccess="always" bgcolor="#cccccc" name="Fabulous Reality - Naptime" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" height="396" width="540"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-5272797658429294988?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/5272797658429294988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/fabulous-reality.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5272797658429294988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5272797658429294988'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/fabulous-reality.html' title='Fabulous Reality!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-265230524640941167</id><published>2011-10-17T05:00:00.000-04:00</published><updated>2011-10-17T05:00:05.676-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Top Gun'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Kenny Loggins'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Classic Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Maverick'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER: TOP GUN!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER02TOPGUN.gif" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;The second step in my quest to become the&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;takes me north on the hiiiighwaaaay toooo the..... DANGER ZONE! [da da dah!].&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/topgunboxart.jpg?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Karate Krap" border="0" height="200" src="https://sites.google.com/site/keithisgoodfiles/topgunboxart.jpg?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="136" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Crap.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Like it's predecessor in this list of ulitmate NES challenges, Karate Kid, Top Gun is hailed as equal parts difficult and crappy. Developed by Konami and released in 1987, Top Gun (like Karate Kid) is adapted from the film of the same name. It's got all your favorite characters, as long as your favorite characters aren't Maverick, Goose, Iceman, Magician, Jester, that hot chick, the one grumpy guy or the brooding commanding officer. Basically there's a plane that kind of resembles a plane from Top Gun (but not really).&lt;br /&gt;&lt;br /&gt;I was never a huge fan of the movie, but spent countless hours with flight-sims &amp;nbsp;like Wing Commander and Tie Fighter, so I was actually a little excited to play this game. My mistake. Expecting Tie Fighter while playing Top Gun is like expecting water while drinking battery acid.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunanimation.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Karate Krap" border="0" src="https://sites.google.com/site/keithisgoodfiles/TopGunanimation.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Get used to seeing this.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 1:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Mission 1 (the levels are called 'Missions') is ripped right from the Top Gun screenplay: "Training for the Next Mission." With Kenny Loggins singing in my head, I chose the most powerful missiles (you get three choices) and took Exit 5 onto&amp;nbsp;the hiiiighwaaaay toooo the..... DANGER ZONE! [da da dah!].&lt;br /&gt;&lt;br /&gt;After a lift-off sequence that takes about five seconds too long, you're up in the skies. Right from the start, I decided to try what worked so well in Karate Kid: run away from everything. I jammed left on the d-pad, and--wouldn't you know?--every single baddie flew right past me. As an additional bonus, I soon discovered jamming down with left increases your airspeed, meaning the baddies have almost no chance of hurting you. Your speed maxes at 1600mph (almost Mach 3), which is (technically)&amp;nbsp;&lt;a href="http://www.fighter-planes.com/info/f5.htm"&gt;700 mph faster than the jet's top speed&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunMissile.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img ;="" alt="Mr. Missile" border="0" height="100" src="https://sites.google.com/site/keithisgoodfiles/TopGunMissile.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="100" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Maverick, meet Missile.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;There are a few caveats, however, to this decidedly un-Maverick&amp;nbsp;strategy&amp;nbsp;of airborne pacifism. First are the heat-seeking missiles. Occasionally, drone planes fire missiles at you. Simply flying away from these missiles works only half the time, meaning avoidance will eventually result in death. Fortunately, letting go of the d-pad and jamming on the fire button works &lt;i&gt;like a charm&lt;/i&gt;. So anytime you see ANY red on your flight screen, jam on the fire button. Problem solved.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunDangerRadar.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Danger Zone!" border="0" height="116" src="https://sites.google.com/site/keithisgoodfiles/TopGunDangerRadar.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;False.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Wrinkle two in my quest for&amp;nbsp;Ultimate&amp;nbsp;Top Gun Pacifism are the infrequent attacks from behind. Periodically, a tone sounds and your...raaadar wipes to...DANGER MODE [da dah da!]. &amp;nbsp;Basically you fly right, then left, and then the danger is gone. This would be really annoying if I wasn't running away from everything to begin with, which I am, so really it's not annoying in the least.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunLanding.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Water Landing" border="0" src="https://sites.google.com/site/keithisgoodfiles/TopGunLanding.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Another successful water landing.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Conversely, the next obstacle between me and not accomplishing a single damn thing in Top Gun is&amp;nbsp;annoying&amp;nbsp;as hell. Each mission ends with a sequence where you must land your fighter jet onto an aircraft carrier. Again, torn right from the screenplay, right? Whereas the heat seeking missiles and danger radars are mere&amp;nbsp;mosquitoes, landing your plane in Top Gun is a hungry velociraptor of death. Your only aid in this task are directions flashing on your radar: "Left! Left!," "Right! Right!," "Speed Up!" and "Slow Down!" The controls in this section are touchy as hell, and the directions do little good. Basically, you center the approaching aircraft carrier on your screen and don't touch an effing thing unless&amp;nbsp;specifically&amp;nbsp;told to do so. Even then, you'll probably crash into the ocean.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunRefueling.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Refueling" border="0" height="116" src="https://sites.google.com/site/keithisgoodfiles/TopGunRefueling.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="150" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Is that a refueling rod or&lt;br /&gt;are you happy to see me?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSION 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;After our outstanding performance in the first mission (doing absolutely nothing and then crashing into the ocean) central command decides to advance us onto Mission Two: Destroy an Enemy Aircraft Carrier. Level 2 provides much the same of Level 1, just more of it.&amp;nbsp;Additionally, there are enemy aircraft carriers peppering the ocean, some of which fire guns and missiles at you. Again, avoid avoid avoid and blow away any missiles that get near your target box. Another wrinkle is presented at the halfway point of this level: mid-air refueiling. Think of it as Landing the Plane Lite. The upside is that you have a good long time to try it (opposed to the landing sequence), so as long as you follow directions, you should be okay.&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunBoss1.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Boss 1" border="0" src="https://sites.google.com/site/keithisgoodfiles/TopGunBoss1.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The enemy? That awkward-looking smudge!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Mission 2 (and each subsequent mission) ends with a boss fight. The first pits you against a poorly-rendered aircraft carrier and a few drone planes. The strategy here is pretty straightforward: avoid the planes and bombard the aircraft carrier with missiles. If you chose the most powerful of the missiles (you did choose the most powerful, didn't you?) the fight lasts literally five seconds.&lt;br /&gt;&lt;br /&gt;Of course, then you have to land the damn plane again, but after four or so oceanic crashes, you start to get the hang of it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunSpaceShuttle.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Boss 1" border="0" src="https://sites.google.com/site/keithisgoodfiles/TopGunSpaceShuttle.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Attacking a Space Shuttle, just like in the movie!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;MISSIONS 3 &amp;amp; 4:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Missions 3 and 4 (again, only 4 levels?) are to destroy an enemy base and a space shuttle (yes, space shuttle). Nothing new here, more drones, more missiles, more flying the eff away from everything. After mastering the second mission, the game's most difficult enemy is boredom. The levels are long and uninteresting, and the gameplay remains static until the end. Mission 4 tries to trick you with different combat "modes," but "mode" is just means the game is going to do a&amp;nbsp;palette&amp;nbsp;swap in mid level.&lt;br /&gt;Eventually we get to the ulitmate boss of Top Gun, a space shuttle on a platform. Everyone fires missiles at you, but as long as you keep bobbing up and down and firing your mega-missiles at the shuttle, the battle should go by quickly. And again, like Karate Kid before it, Top Gun rewards players with an ending ranking with Citizen Kane and Gone With the Wind:&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/TopGunWinScreen.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Boss 1" border="0" height="300" src="https://sites.google.com/site/keithisgoodfiles/TopGunWinScreen.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;They're cheering because you finally landed the plane.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;False. Your plane lands, your pilot gives a thumbs-up, and you get cycled back to Mission 1. A crappy ending to a crappy game.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Again, like Karate Kid before it, Top Gun isn't so much hard as frustrating. Running away from everything seems to be the best strategy. Learning to dodge the missiles only takes a try or two, and from there, its just practice landing the plane and refueling. Top Gun took me slightly longer to finish than Karate Kid, mostly owing to its tediously long levels.&lt;br /&gt;&lt;br /&gt;Top Gun gets a difficulty rating of:&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Controller Icon" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall2.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;br /&gt;two controllers out of a possible five; the game mechanics took some learning and even Brave Sir Robin would end up with a missile in the face now and again.&lt;br /&gt;&lt;br /&gt;I'm starting to think this whole NES Master thing is going to be a cakewalk. The first two games came and went not with a roar, but a whimper. Hopefully my streak continues next week with the offical Level One of my quest to become&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&amp;nbsp;From here on out, it's bound to get a little Wily.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-265230524640941167?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/265230524640941167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/second-step-in-my-quest-to-become-most.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/265230524640941167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/265230524640941167'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/second-step-in-my-quest-to-become-most.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6772822161244009183</id><published>2011-10-14T05:00:00.001-04:00</published><updated>2011-10-14T05:00:01.929-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Moustache'/><category scheme='http://www.blogger.com/atom/ns#' term='Hipster'/><category scheme='http://www.blogger.com/atom/ns#' term='The Onion'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Sox'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Baseball'/><category scheme='http://www.blogger.com/atom/ns#' term='Corn Cob Pipe'/><category scheme='http://www.blogger.com/atom/ns#' term='funny stories'/><category scheme='http://www.blogger.com/atom/ns#' term='Satire'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Boston Red Sox'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><title type='text'>Boston Hipster Reclaims Ironic Sox Gear</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_Fd-lgkitTN8/S129LH-TlaI/AAAAAAAAAIU/ljolZrVPziM/s400/hipster-mustache-brigade1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="145" src="http://3.bp.blogspot.com/_Fd-lgkitTN8/S129LH-TlaI/AAAAAAAAAIU/ljolZrVPziM/s200/hipster-mustache-brigade1.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This man shrugged with Glee&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Boston MA&lt;br /&gt;14 October 2011&lt;br /&gt;&lt;br /&gt;Arnold MacMurray, 29, has been living in a personal hell for seven long years. In 2004, with the Boston Red Sox down 3-1 in the American Leauge Championship Series, Arnie bought a Bill Buckner jersey to wear ironically whilst out and about his native Boston.&lt;br /&gt;&lt;br /&gt;"I figured it was a safe bet," MacMurray mumbles between drags on his corncob pipe, "That Buckner Jersey was my way of saying, like, &amp;nbsp;how sports are such a bankrupt enterprise, man."&lt;br /&gt;&lt;br /&gt;Arnie's act of fashion disobedience became instantly null when the perpetual also-ran Red Sox won not only the AL, but the World Series.&lt;br /&gt;&lt;br /&gt;"People on the street started high-fiving me," Arnie shudders. "High fives, man! It was awful."&lt;br /&gt;&lt;br /&gt;And so it went. Each baseball season seemed to bring more wins, more playoffs, more World Series. Arnie relegated the ironic jersey to the back of his free-standing clothes rack and faced the harsh reality that he may never again be able to mock Boston sports-lovers with his attire.&lt;br /&gt;&lt;br /&gt;"It was a dark time for me," Arnie says.&lt;br /&gt;&lt;br /&gt;This September, though, a wonderful thing happened: the Red Sox started sucking again. The black magic which peppered their&amp;nbsp;86&amp;nbsp;fruitless years returned with a vengance: the pitching fell apart, the offense made&amp;nbsp;anemics&amp;nbsp;look like gluttons and the Sox squandered a 9-game lead. Tied on the last day of the season for the final playoff spot, Arnie went to his free-standing clothes rack for the appropriate gear.&lt;br /&gt;&lt;br /&gt;Putting on his ironic Buckner jersey was, quote, "like Eskimo kissing your roller derby sweetheart."&lt;br /&gt;&lt;br /&gt;The Red Sox were&amp;nbsp;eliminated&amp;nbsp;from the playoffs in the early hours of September 28th. Arnie wasted no time in&amp;nbsp;gallivanting&amp;nbsp;through Black Bay and Fenway with his Buckner-clad chest puffed.&lt;br /&gt;&lt;br /&gt;"Now people look at my shirt and shake their heads in woe," Arnie says, twirling his moustaches. "It's everything I could ever hope for."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6772822161244009183?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6772822161244009183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/boston-hipster-reclaims-ironic-sox-gear_14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6772822161244009183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6772822161244009183'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/boston-hipster-reclaims-ironic-sox-gear_14.html' title='Boston Hipster Reclaims Ironic Sox Gear'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Fd-lgkitTN8/S129LH-TlaI/AAAAAAAAAIU/ljolZrVPziM/s72-c/hipster-mustache-brigade1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-300044352768714002</id><published>2011-10-12T05:01:00.000-04:00</published><updated>2011-10-12T05:01:00.477-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Enteractive'/><category scheme='http://www.blogger.com/atom/ns#' term='Chuck Norris'/><category scheme='http://www.blogger.com/atom/ns#' term='Spear Guy'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Okinawa'/><category scheme='http://www.blogger.com/atom/ns#' term='Classic Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Karate Kid'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Mr. Miyagi'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER01KARATEKID.gif" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;When I said my quest to become&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;would follow as I (woefully) tried to defeat the &lt;i&gt;ten&lt;/i&gt; hardest titles for the NES, I was telling a half-truth. What I failed to mention at the outset was my&amp;nbsp;&lt;b&gt;Ten Hardest NES Games of All Time &lt;/b&gt;is ten like the B1G TEN (meaning there's actually 12).Two games garnered almost as many votes for difficulty as votes for crapiness, earning them a place near the list despite being almost universally&amp;nbsp;reviled.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/thumb/3/33/KarateKidNEScover.jpg/252px-KarateKidNEScover.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Karate Krap" border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/33/KarateKidNEScover.jpg/252px-KarateKidNEScover.jpg" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="145" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;It's "Enteractive."&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The first of those two games—and the first in my quest for NES supremacy—is Karate Kid. Developed by &lt;strike&gt;a team of LSD-fueled monkeys&lt;/strike&gt;&amp;nbsp;Altus, Co. and released by LJN in 1987, Karate Kid is a grab-bag of disparate plot elements loosely based on the film franchise of the same name. There's a Karate Tournament, some wind and a Guy with a Spear.&lt;br /&gt;&lt;br /&gt;Now, I could spend a few paragraphs decrying the construction of this game:&amp;nbsp;awkward&amp;nbsp;hit direction, bad jump physics, A.I. on par with spore mold, but &lt;a href="http://www.youtube.com/watch?v=9DfdRdOM_B0"&gt;others&lt;/a&gt;&amp;nbsp;have said it better. I'll just say the game is poorly made, which, ironically, makes it both incredibly difficult and mind-numbingly easy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidTournament.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Stop running into my foot. Stop Running into my foot." border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/KarateKidTournament.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Stop running into my foot.&lt;br /&gt;Stop running into my foot...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;LEVEL 1:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Case in point: our first level is a karate tournament. The&amp;nbsp;Neanderthal&amp;nbsp;A.I.'s strategy is to run full-bore at you, even when your foot is in their face. So, if a dude gets near you, just ask yourself, WWCND (What Would Chuck Norris Do?)? The answer—kick that sumbitch in the face. The A.I. remains painfully stupid from the first baddie to the very last, so if ANYONE gets near you, kick him right in his stupid face. What's that? You said you want to use a hammer punch or crane-kick (your practically useless power-up moves)? Nope—kick him in the face. You want to Sweep the Leg? False—just kick him in the face, idiot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen1.gif?attredirects=0&amp;amp;d=" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MASTER!" border="0" height="187" src="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen1.gif?attredirects=0&amp;amp;d=" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;LEVEL 2:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;After your tournament win (Flawless Victory), Daniel-San goes to what is supposed to be Okinawa. This is apparently from Karate Kid II, but since I've never seen Karate Kid II (or Karate Kid I, for that matter), I'll just have to take &lt;a href="http://en.wikipedia.org/wiki/The_Karate_Kid_(video_game)"&gt;Wikipedia's&lt;/a&gt; word for it. This is where shit gets real. Two mindless drones chase you, which wouldn't be so tough expecting that, according to&lt;strike&gt; a team of LSD-fueled monkeys&lt;/strike&gt; Altus, Co., Okinawa is teeming with deadly pits. Leftovers from WWII? Godzilla's footprints? Your guess is as good as mine. While the drones aren't very good at landing punches/kicks, they are the Michael Phelps' of pushing you into pits.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen2.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mr. Brownpants" border="0" height="163" src="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen2.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;We both know how this ends, chief.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The saving grace against the random pits of death is that the game awards an extra life every 20k points, which takes very little time. After each death, I simply found a straight stretch of ground and kicked people in the face until I was 1-up'ed. In this way I made it through the first level in very little time. The boss at the end, instead of being a flame-throwing wizard or a ninja with two swords, is simply a palette-swapped drone who takes five hits instead of one. The strategy? (Everyone together this time) Kick the sumbitch in the face.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;LEVEL 3:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Level 3 is basically the same as Level 2, excepting there's a typhoon going on (again, I'm fuzzy on plot specifics, here). This alters the game's physics, pushing Daniel backward and pelting him with birds, sticks and cabbage (yes, cabbage). None of the flying objects injure Daniel, but they do aid in what I'm assuming is the central plot of the Karate Kid movies: Two people and/or vegetation trying to knock Daniel into random pits. Within minutes, I was ready to cry "matte!," except by a single stroke of dumb luck. While running for my life through the cabbage-strewn typhoon, I stumbled on the game's other nugget of craptacular programming...&lt;br /&gt;&lt;br /&gt;The screen can only handle two drones at a time.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen3.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Winning!" border="0" height="163" src="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen3.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A Winner is You!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;This means that if you can manage to get the drones behind you, there's literally no one between you and &amp;nbsp;the level boss. This new flaw quickly supplanted "Kick everyone in the face," as the primary rule of &lt;strike&gt;Fight Club&lt;/strike&gt; Karate Kid, making the strategy guide for this game remarkably short: &lt;b&gt;"Run the eff away; excepting when one must kick everyone in the face."&lt;/b&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;The only real obstacle, then, between Daniel and... whatever it is he's trying to accomplish here...are the lousy mini-games peppering each level. Pressing up while in a doorway transports you to one of three minigames: catching flies with chopsticks, karate chopping blocks of ice, or jumping over a swinging anvil-thing. Each game awards points based on blah blah blah... The point is, entering a mini-game removes the drones behind you, meaning you may have to kick more people in the face. Avoid them like...like, well like Karate Kid for NES.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidSpearMan.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Eff this guy" border="0" src="https://sites.google.com/site/keithisgoodfiles/KarateKidSpearMan.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;eff this guy.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;LEVEL 4:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;The fourth and final level (Really? Only 4 levels?) is a pallette swap of the first, with rocks on the ground instead of wood. The drones take two hits instead of one and you know its serious because Daniel is wearing a RED OUTFIT! A new drone is added to the mix in this final level: The Spear Guy. Eff the Spear Guy. Seriously. The Spear Guy skewers you with his penis-looking spear and pushes you &amp;nbsp;across the screen, doing damage the whole way. Basically, if he hits you, you die. This would be a real pain in the craw excepting that...&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen4.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Eff this guy" border="0" src="https://sites.google.com/site/keithisgoodfiles/KarateKidScreen4.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Oh I'm gonna get me a face-kickin'&lt;br /&gt;Yes I'm gonna get me a face-kickin'&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;...At the very start of level 4, the drones spawn BEHIND you. Jump a few pits, avoid a few rolling boulders, skip the mini-games and you're taken to one final drone patiently awaiting repeated face-kickings. This final boss is clad in yellow and black, so I suppose he's Cobra Kai, but I honestly don't care enough to check. Basically he runs into your heel a few times and the game ends. For all your work, all the running the eff away, all the sumbitches kicked in the face, your toil is rewarded with one of the most resplendent video game endings of the 8-bit era:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/KarateKidEndScreen.gif?attredirects=0&amp;amp;d=1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Wink!" border="0" src="https://sites.google.com/site/keithisgoodfiles/KarateKidEndScreen.gif?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Just kidding. You get a cruddy black screen and poorly-written text. Mr. Miyagi winks at you and then its back to the title screen! Yipee!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;CONCLUSION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;From first the first drone to the final wink!, Karate Kid took me about an hour, most of that time devoted to kicking random guys in the face for 1-ups (this being before I discovered that running away is the 1st Rule of &lt;strike&gt;Fight Club&lt;/strike&gt; Karate Kid). The poor quality of the programming makes it inevitable that Daniel will fall into a pit or two. Conversely, the poor quality of the programming makes it so you only really need to beat seven people in the game: four at the Level 1 Karate Tournament, and then each of the remaining 3 Level Bosses. This game isn't so much difficult as it is frustrating, earning it a NES HARD rating of:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall.png?attredirects=0&amp;amp;d=1" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Controller Icon" border="0" src="https://sites.google.com/site/keithisgoodfiles/NESControllerIconSmall.png?attredirects=0&amp;amp;d=1" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" /&gt;&lt;/a&gt;&lt;/div&gt;one controller out of a possible five (with five being the most maddeningly, controller-whippingly, computer-cheatingly difficult of games). If any of the other games on the list are as easy as Karate Kid, I'll be the&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial;" width="200" /&gt;&lt;/a&gt;&amp;nbsp;in no time flat.&lt;br /&gt;&lt;br /&gt;We'll see how the quest continues next Monday (and each following Monday from here to #1), when I delve into the danger zone in pursuit of NES glory.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-300044352768714002?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/300044352768714002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/when-i-said-my-quest-to-become-most.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/300044352768714002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/300044352768714002'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/when-i-said-my-quest-to-become-most.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-5597631313697703285</id><published>2011-10-10T08:45:00.001-04:00</published><updated>2011-10-10T14:00:51.289-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ten Hardest NES Games of All Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Classic Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='L.T.'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Monster'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Master'/><category scheme='http://www.blogger.com/atom/ns#' term='Hardest NES Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tecmo Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='NES Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Bo Jackson'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Retro Gaming'/><title type='text'></title><content type='html'>&lt;img alt="NES MASTER!" src="https://sites.google.com/site/keithisgoodfiles/NESMASTERHEADER.gif" style="background: none;" /&gt;&lt;br /&gt;&lt;div style="border: 5px ridge #F60835; padding: 10px;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/Ta0DlcxyY5M/0.jpg" height="266" style="clear: right; float: right;" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ta0DlcxyY5M&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266"  src="http://www.youtube.com/v/Ta0DlcxyY5M&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;span class="Apple-style-span"&gt;Nothing I could say about the Nintendo Entertainment System's difficulty can even compare to this creepy Australian commercial &amp;nbsp;———&amp;gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Max Headroom cosplayer isn't pulling your chain when he declares his near-invulnerability. Nintendo was crazy hard. It was the Nintendo Entertainment System which birthed such joys as whipping your remote across the room and complaining that Tecmo Bowl is cheating&amp;nbsp;(although, in Tecmo Bowl's defense, it was your own damn fault for not choosing LT or Bo Jackson).&lt;br /&gt;&lt;br /&gt;With the Nintendo's innate difficulty in mind, I hereby declare&amp;nbsp;my quest to become...(drum roll, please)...&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="border: 5px ridge #F60835; padding: 0px;"&gt;&lt;div style="background: url(http://www.wonderbackgrounds.com/textures/marble/backgrounds/marble_3.gif);"&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Times New Roman', serif; font-size: x-large;"&gt;&lt;b&gt;MOST ULTIMATE POTENTATE OF THE NINTENDO ENTERTAINMENT SYSTEM™&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;The task is devilish in its simplicity: &lt;b&gt;Beat, in order, the ten hardest games ever produced for the NES without cheats of any kind&lt;/b&gt;. Load the cart, press start and play.&lt;br /&gt;&lt;br /&gt;Before we get into the fun, I should say a bit about my method in creating the ultimate NES Hard list.&lt;br /&gt;&lt;br /&gt;Basically, I Googled it.&lt;br /&gt;&lt;br /&gt;Each time a game was mentioned via website, blog or message board, that game earned a point. Games labeled as glitchy or unplayable due to bad programming were deducted a point.&amp;nbsp;Additionally, I posted to a few gaming message boards, soliciting votes for hardest NES game. After scouring the internet, I tallied the points and ranked each game according to votes&amp;nbsp;received (no electoral college here). This left me with a clear ranking of the &lt;b&gt;Ten Hardest NES Games of All Time&lt;/b&gt;...&lt;br /&gt;&lt;a href="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="NES MONSTER!" border="0" float="right" height="200" src="https://sites.google.com/site/keithisgoodfiles/NESMonsterSmall.gif?attredirects=0" style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial;" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;...which I'll reveal post-by-post, starting Wednesday.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Let the games begin! Heeya!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-5597631313697703285?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/5597631313697703285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/10/nes-master-it-begins.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5597631313697703285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5597631313697703285'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/10/nes-master-it-begins.html' title=''/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6135283389238782302</id><published>2011-09-30T05:00:00.000-04:00</published><updated>2011-09-30T10:15:58.630-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Most Ultimate Potentate of NES'/><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Hard'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Monster'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Coming Soon...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-upX4tzvp9fw/ToXO-8881SI/AAAAAAAAAY8/gZlYzREFoSk/s1600/NES+Monster+Facebook.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-upX4tzvp9fw/ToXO-8881SI/AAAAAAAAAY8/gZlYzREFoSk/s640/NES+Monster+Facebook.jpg" width="506" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6135283389238782302?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6135283389238782302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/09/coming-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6135283389238782302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6135283389238782302'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/09/coming-soon.html' title='Coming Soon...'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-upX4tzvp9fw/ToXO-8881SI/AAAAAAAAAY8/gZlYzREFoSk/s72-c/NES+Monster+Facebook.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1849176063083629704</id><published>2011-09-28T14:08:00.000-04:00</published><updated>2011-10-11T18:28:31.427-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Onion'/><category scheme='http://www.blogger.com/atom/ns#' term='J Church'/><category scheme='http://www.blogger.com/atom/ns#' term='Nirvana'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='Pearl Jam'/><category scheme='http://www.blogger.com/atom/ns#' term='Screeching Weasel'/><category scheme='http://www.blogger.com/atom/ns#' term='Spin Doctors'/><category scheme='http://www.blogger.com/atom/ns#' term='1993'/><category scheme='http://www.blogger.com/atom/ns#' term='Funny'/><category scheme='http://www.blogger.com/atom/ns#' term='Sunny Day Real Estate'/><category scheme='http://www.blogger.com/atom/ns#' term='spoof'/><category scheme='http://www.blogger.com/atom/ns#' term='Yo La Tengo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sugar'/><category scheme='http://www.blogger.com/atom/ns#' term='Green Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Satire'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='AV Club'/><category scheme='http://www.blogger.com/atom/ns#' term='Digable Planets'/><title type='text'>A.V. Club Reveals Man’s Awful Taste in Music.</title><content type='html'>&lt;br /&gt;&lt;div class="MsoNormalCxSpFirst" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;Gary, IN&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;28 Sept, 2011&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/3/34/Spindocs_pocket_kryptonite.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/3/34/Spindocs_pocket_kryptonite.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;If you like this CD, The Onion hates you.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormalCxSpMiddle" style="line-height: normal;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;For some, epiphany comes in thedense silence of church. For others, ultimate realization whispers among the RockyMountain pines. For Charly Green, 32, epiphany came yesterday afternoon, in thehallway outside his basement apartment.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&amp;nbsp;“I locked myself out,” Charly grins, “and I waswaiting for the super. To kill time I surfed the Onion’s A.V. Club. They had anarticle about the best music of 1993, and—bam!—epiphany."&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;Green expected treatises onNirvana, Pearl Jam and Green Day; instead he found rants on Sugar, ScreechingWeasel&amp;nbsp; and J Church. At that moment,approximately 2:34 p.m., Charly realized his wretched taste in music. SpinDoctors, who had previously inhabited a soft place in Charly’s heart, werelikened to a black hole destroying all things good.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;“I used to jam ‘Little Miss Can’tbe Wrong’ in my car,” Green says in his staccato drawl, “thank God the A.V.Club showed me the error of my ways.” &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;After reading about DigablePlanets, Ben Weasel, Superchunk, Seaweed, et. al, Green came to an inevitablerealization:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;“All my favorite music sucks.”&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', serif;"&gt;As penance for his auditory sins,Green is currently trudging through Yo La Tengo’s entire discography. “I’m justglad it happened when it did,” Green sighs. “I mean, I could have gone my wholelife listening to the crappy music I liked.” Green takes a long breath as his mp3player switches to a Sunny Day Real Estate EP. “I shudder at the thought.”&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1849176063083629704?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1849176063083629704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/09/av-club-reveals-mans-awful-taste-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1849176063083629704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1849176063083629704'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/09/av-club-reveals-mans-awful-taste-in.html' title='A.V. Club Reveals Man’s Awful Taste in Music.'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7286304345325232577</id><published>2011-09-26T13:37:00.000-04:00</published><updated>2011-09-26T13:37:12.975-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tablature'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Tab'/><category scheme='http://www.blogger.com/atom/ns#' term='Cherche  la Femme'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>More Tabs!</title><content type='html'>&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Since I liked the first Tab post I did (see below), here's round two--a song I wrote as an undergrad called Cherche La Femme. Is it a bit syrupy? Sure. Are the lyrics hyperbolic and cliche? You Betcha! Can't stop me from liking this song, though.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Verse1 (Fingerstyle):&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bm&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bm A E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7 Bm A Bm A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Sleepthe weekend away for lack of anything better to do&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;Bm&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bm&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;A&lt;span&gt;&amp;nbsp; &lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7 Bm A Bm A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Thecloudy weekend dreams dance with thoughts of you&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bm&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bm&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7 A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Bm A Bm A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Whenyou can’t sleep the world becomes your dream&lt;span&gt;&amp;nbsp;&lt;/span&gt;the edges to life&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;blur andsway&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;Bm A Bm A&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&lt;/span&gt;B&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Putmy head to my pillow&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;and hope theyall&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;go away&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Refrain:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Bm7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Cherchela Femme - always slipps right through my fingers&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Bm7&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Whowhat where when - rejection fades but pain still lingers&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Bm7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;C#m7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Whyoh why cant I get her out of my dreams&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Bm7&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;E&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;D&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;A&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Ohwell I’ll live with it it seems&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Verse2 (Strummed):&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Drinkthe weekend away Lonely chaser to a love not there&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Lightbends through a citron sky Flashing your face everywhere&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Thisis the story of a love ending Three ounces at a time&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Justgive me two more bottles,&lt;span&gt;&amp;nbsp; &lt;/span&gt;And I swearI’ll be just fine.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Instrumental&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: 12.0pt; mso-bidi-font-size: 10.0pt;"&gt;Refrain&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-7286304345325232577?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/7286304345325232577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/09/more-tabs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7286304345325232577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7286304345325232577'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/09/more-tabs.html' title='More Tabs!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-8643706968433886880</id><published>2011-09-10T10:35:00.005-04:00</published><updated>2011-09-10T10:45:47.112-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guitar'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Lyrics'/><category scheme='http://www.blogger.com/atom/ns#' term='Leviathan'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Tab'/><category scheme='http://www.blogger.com/atom/ns#' term='Gin Blossoms'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Blast from the past!</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"&gt;I started playing guitar in the Summer of 1994. I believe I wrote this song (my first) in October of that year. I'm quite surprised to find that 12-year-old me was a better songwriter than half the grunge bands of the era (I'm looking at you, Gin Blossoms). &lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: 'Courier New'; "&gt;LEVIATHAN&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size: 12pt; "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="font-family: Georgia, serif; "&gt;&lt;span style="font-size: 12pt; font-family: 'Courier New'; "&gt;MUSIC &amp;amp; LYRICS BY KEITH GOOD&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size: 12pt; font-family: 'Courier New'; "&gt;MAIN RIFF: x4&lt;span&gt;            &lt;span class="Apple-tab-span" style="white-space:pre"&gt;   &lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;span class="Apple-tab-span" style="white-space:pre"&gt;  &lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;REFRAIN: x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt; font-family:&amp;quot;Courier New&amp;quot;;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;"&gt;e|---------------------| e|-----------------------------|&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span class="Apple-style-span"&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt; font-family:&amp;quot;Courier New&amp;quot;;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;"&gt;B|---------------------| B|-----------------------------|&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt; font-family:&amp;quot;Courier New&amp;quot;;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;"&gt;G|---------------------| G|-----------------------------|&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt; font-family:&amp;quot;Courier New&amp;quot;;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;"&gt;D|------3-3--------1-1-| D|444-777-666-555-444-777-666-8|&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt; font-family:&amp;quot;Courier New&amp;quot;;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;"&gt;A|-1-1-4-4----4-4-2-2--| A|444-777-666-555-444-777-666-8|&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt; font-family:&amp;quot;Courier New&amp;quot;;mso-bidi-font-family:&amp;quot;Times New Roman&amp;quot;"&gt;E|2-2--------5-5-------| E|222-555-444-333-222-555-444-6|&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;verse 1&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;[F#] Sitting quiet [C#] ly in my room [A]&lt;span&gt;  &lt;/span&gt;Passing hours [B] playing guitar&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;[F#] Writing lrics [C#] soon forgotten [A] as the hours pro [B] gress&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;[F#] Boredom over [C#] takes me slowly [A] nothing to do [B] have no money&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;[F#] Cable went out [C#] car is busted [A] radio just [B] sucks&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;refrain&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;[F#] Saturday [A] boredom like [G#] old Levi [G] athan&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Its [F#] suffo [A] cating my [G#] will to sur [B] vive&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Will [F#] someone re [A] move it I [G#] can not [G] move it&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Put [F#] hook in its [A] mouth or run [G#] line round its [B] tounge&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;verse 2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Phone has remained dead for hours, no one ever cares to call me&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Trapped inside this hellish prison wiht nowhere to go&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Lock the door and toss the key I’m trapped here for eternity&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Destined to become a meal for the leviathan&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;refrain&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Saturday Boredom like old Leviathan&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;My guitar remains my true companion&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;Angel don’t leave me, I just want you to be&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:12.0pt;mso-bidi-font-size:10.0pt"&gt;The one who will help me survive Saturday&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-8643706968433886880?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/8643706968433886880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/09/blast-from-past.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8643706968433886880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8643706968433886880'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/09/blast-from-past.html' title='Blast from the past!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-4956908172554242709</id><published>2011-08-31T16:32:00.002-04:00</published><updated>2011-08-31T16:35:14.116-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='American Vampire'/><category scheme='http://www.blogger.com/atom/ns#' term='yesteryearfiction'/><category scheme='http://www.blogger.com/atom/ns#' term='fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>That was fast.</title><content type='html'>'American Vampire' will see its first publication, 11/9/11 at &lt;a href="http://www.yesteryearfiction.com/"&gt;Yesteryear Fiction&lt;/a&gt;. Hooray!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-4956908172554242709?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/4956908172554242709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/08/that-was-fast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/4956908172554242709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/4956908172554242709'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/08/that-was-fast.html' title='That was fast.'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1137081790167794161</id><published>2011-08-30T09:39:00.002-04:00</published><updated>2011-08-30T09:45:02.525-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vampires'/><category scheme='http://www.blogger.com/atom/ns#' term='Steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='American Vampire'/><category scheme='http://www.blogger.com/atom/ns#' term='fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Excerpt from: American Vampire</title><content type='html'>&lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt;line-height:150%; font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Electric dragons roamed the warehouse. Birthed from copper and steel obelisks, they flew to the center of the shop, leaving a wake of sapphires. He shoveled one last load of compressed coal into the boiler’s mouth and stepped back. His conglomeration of magnets and locomotive parts conducted a beautiful symphony: coal fire from the boiler shot compressed steam to each of the four magneto towers, forcing the magnets across copper screws which pulled electricity to the domes atop each column.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Above the boiler, insulated from its hellfire by layers of Comanche fabric, sat a crystal dodecahedron 12 inches across. The dragons swarmed a filament ascending from the box and plunged inside. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Protected by the crystal and glowing with electricity, sat a human heart. Each snapping dragon made it dance. The man stepped to a small dial atop the boiler and nudged it clockwise. The pistons increased their intensity. Sparks flew faster, stronger, until one dragon chomped the tail of the next into continuous arcs of power. Electrons sputtered from the machine, condensing an electric cloud over the man’s head.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;He lowered blacktinted goggles and peered at the heart glistening inside the crystal box.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The heart beat. It was alive.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The man fell to his knees and cried in savage ecstasy. Electricity rained over his hands, his eyes, until his veins ran blue and he was indistinguishable from the cloud above him. The dragons, weary of their mechanical master, began to fly free through the shop. They exploded vials like glass bombs. They kindled errant papers and wood like struck matches.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Even for one who can not die, the chaos proved too much. Frantic to save the machine, to preserve the two tons of steel and 78 years of toil, he lunged to the copper kill switch glinting from the boiler. The machine shrieked in agony, bleeding molten metal. The pistons halted, the steam fizzled and died. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;text-align: justify;text-indent:.25in;line-height:150%"&gt;&lt;span style="font-size:12.0pt; line-height:150%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The familiar dark draped over his eyes. In the haze between life and death, the man saw a strange beast—maybe imagined—roaming his workshop. A chimera of water and flesh doused the shop, squelching the hungry fires. The water-beast hovered to where the man lay, stooped down to his face. He opened his mouth to speak but the curtain of consciousness dropped, plunging him again into the unfathomable abyss.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1137081790167794161?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1137081790167794161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/08/excerpt-from-american-vampire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1137081790167794161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1137081790167794161'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/08/excerpt-from-american-vampire.html' title='Excerpt from: American Vampire'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-8077449238710341699</id><published>2011-06-30T11:47:00.005-04:00</published><updated>2011-06-30T11:55:09.772-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dumb Dicks'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='book cover'/><title type='text'>Wishful Thinking...</title><content type='html'>I had so much fun designing the cover for my novel, that I decided to engage in some wishful thinking and design the cover for its sequels. Now all I have to do is write the books, eh?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-YCPxIXZnE38/TgybH-h4dtI/AAAAAAAAAXs/Upe4RPZeiC4/s1600/1%2BDD%2BCover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 251px; height: 400px;" src="http://2.bp.blogspot.com/-YCPxIXZnE38/TgybH-h4dtI/AAAAAAAAAXs/Upe4RPZeiC4/s400/1%2BDD%2BCover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5624040596025407186" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-FMoWCk6VV1A/TgybIruwkII/AAAAAAAAAX0/RlAwlL7cG9g/s1600/2%2BDDatCWK%2BCover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 251px; height: 400px;" src="http://1.bp.blogspot.com/-FMoWCk6VV1A/TgybIruwkII/AAAAAAAAAX0/RlAwlL7cG9g/s400/2%2BDDatCWK%2BCover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5624040608159010946" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-vhWrO-NWMdE/TgybJaRcADI/AAAAAAAAAX8/Qpk0Uz-urR4/s1600/3%2BDDvCC%2BCover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 250px; height: 400px;" src="http://4.bp.blogspot.com/-vhWrO-NWMdE/TgybJaRcADI/AAAAAAAAAX8/Qpk0Uz-urR4/s400/3%2BDDvCC%2BCover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5624040620652494898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-u2eKXjMnNUQ/TgybKi3yGbI/AAAAAAAAAYE/KDUFNqmRXYk/s1600/4%2BDDatCS%2BCover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 251px; height: 400px;" src="http://3.bp.blogspot.com/-u2eKXjMnNUQ/TgybKi3yGbI/AAAAAAAAAYE/KDUFNqmRXYk/s400/4%2BDDatCS%2BCover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5624040640140679602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-ev2YvKFY2B4/TgybLK4kOZI/AAAAAAAAAYM/dxJ2YDVbSxQ/s1600/9%2BDDE%2BCover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 249px; height: 400px;" src="http://3.bp.blogspot.com/-ev2YvKFY2B4/TgybLK4kOZI/AAAAAAAAAYM/dxJ2YDVbSxQ/s400/9%2BDDE%2BCover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5624040650881382802" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-8077449238710341699?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/8077449238710341699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/06/wishful-thinking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8077449238710341699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8077449238710341699'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/06/wishful-thinking.html' title='Wishful Thinking...'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-YCPxIXZnE38/TgybH-h4dtI/AAAAAAAAAXs/Upe4RPZeiC4/s72-c/1%2BDD%2BCover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-501832868362897637</id><published>2011-06-24T14:27:00.003-04:00</published><updated>2011-06-24T14:42:02.984-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dumb Dicks'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='book cover'/><title type='text'>Dumb Dicks Cover Art!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-q4qxx24Xll0/TgTZFiVGuKI/AAAAAAAAAXk/OaBkfxzZRoQ/s1600/Dumb%2BDicks%2BCover%2BCreate%2BSpace.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 304px;" src="http://3.bp.blogspot.com/-q4qxx24Xll0/TgTZFiVGuKI/AAAAAAAAAXk/OaBkfxzZRoQ/s400/Dumb%2BDicks%2BCover%2BCreate%2BSpace.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5621856924003121314" /&gt;&lt;/a&gt;Hot of the presses, here's the cover art for my mystery novel, Dumb Dicks. I designed this in GIMP and modeled it after the Penguin Classics line&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-501832868362897637?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/501832868362897637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/06/dumb-dicks-cover-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/501832868362897637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/501832868362897637'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/06/dumb-dicks-cover-art.html' title='Dumb Dicks Cover Art!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-q4qxx24Xll0/TgTZFiVGuKI/AAAAAAAAAXk/OaBkfxzZRoQ/s72-c/Dumb%2BDicks%2BCover%2BCreate%2BSpace.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6977593943382324480</id><published>2011-06-21T11:05:00.002-04:00</published><updated>2011-06-21T11:11:10.322-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mystery'/><category scheme='http://www.blogger.com/atom/ns#' term='Dumb Dicks'/><category scheme='http://www.blogger.com/atom/ns#' term='Fishbottom Antique and Pawn'/><category scheme='http://www.blogger.com/atom/ns#' term='fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Fishbottom Antique and Pawn (Take 2!)</title><content type='html'>A few months back, I posted an excerpt from my &lt;i&gt;Dumb Dicks&lt;/i&gt; manuscript, a short called, "&lt;a href="http://keithisgood.blogspot.com/2011/02/fishbottom-antique-and-pawn.html"&gt;Fishbottom Antique &amp;amp; Pawn&lt;/a&gt;." Having since edited that original manuscript from 125,000 words to a svelte 90,000, I thought it'd be fun to revisit that section to see how it changed between drafts. So below is the draft 2.5 of "Fishbottom Antique &amp;amp; Pawn," from the hilarious! spine-chilling! super-awesome mystery novel,&lt;i&gt; Dumb Dicks&lt;/i&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;A grizzled old man squinted from behind his desk. Its surface, like every other surface in the store, was strewn with what he referred to as ‘trinkets,’ but which were more accurately called ‘shit.’&lt;span style="mso-spacerun:yes"&gt;  &lt;/span&gt;Finding only two typewriter dealers (and the first long defunct), the process of elimination led Sid to this tin shack halfway between the Moonside Motel and Bakersville. A hand-painted plank nailed to the storefront announced ‘Fishbottom Antique &amp;amp; Pawn.’ This was a case of extreme false advertising, as the junk looked neither ‘antique’ nor pawned. The atmosphere was thick with moldy books and mothballs, a hundred clocks ticking syncopated time. Guitars, violins and brass horns hung on the walls, glass-fronted curios housing all manner of ill-matched menageries: fountain pens and shot glasses, fur hats and pocket knives. An engraved brass plaque before the old man's register announced, ‘Arthur J. Fishbottom, Jr.—Prop.’&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“What was that again?” The old man placed his cigarette nub atop the pile of 3 ½ by 5 floppies serving as ashtray.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“I said I have a quick question, sir.” Sid smiled, attempting to approximate Liam's charm. It was an awkward facsimile at best. “You see, I'm president of the Bakersville Typewriter Appreciation Society and we’re trying to track down a specific typewritist so we can award him our Golden Inktape Award.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Arthur J. Fishbottom, Jr. tipped back his short billed cap and kneaded unshaven cheeks with knobby hands. “What does this have to do with me?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“We only have his typewriting samples to go by, you see. It looks like his typewriter is very old, from the 50’s perhaps?—and we think he’s probably gone through a whole set of strikes—a few extra t’s and e’s.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom straightened in his chair. With precision beguiling his tremoring hands, he tucked the cigarette in the corner of his mouth and sucked a red ember. Smoke puffed from his nostrils as his gaze meandered over Sid’s head.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“I see what yer sayin’,” he said, suppressing a cough. “The thing is… my memory ain’t so great anymore. Comes and goes.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Does it?” Sid narrowed his eyes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Yessir,” Fishbottom drawled. “I’d wager it’d come straight back if maybe some of this fine merchandise found a loving home.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Sid scoffed. “You’re kidding.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Oh, when it comes to my memory, I never kid.” He smiled wide, “especially if it means some customer of mine can win the ‘Golden Inktape.’”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Sid reached to the nearest counter and grasped a stoneware beer stein. An eagle swooped down its face, beak open and wing breaking from the cup to form a feathery handle.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Okay.” Sid plopped the stein on Fishbottom’s desk and pulled a twenty from his wallet. Fishbottom nudged the glasses down his nose and peered at the bill.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“I can feel something coming to mind,” he crossed hands over a pot belly, “but that’s not really a remembering-type object.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Sid moved to return the twenty but the old man swiped it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Thanks kindly for your purchase, young man. A mighty fine mug.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“In what section would I find a, ‘remembering-type object?’” Sid asked.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Again, Fishbottom’s gaze ascended over Sid’s head. He turned to see half a Fender Strat angled above the entry, its enamel finish worn to ash and hardware missing. Sid again reached for his wallet.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Fine. Fifty bucks.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Oh… No, no.” The old man rocked in his chair. “That there gee-tar was sold me personally be the great Erin Clap-tone. I don’t think I could ever part with it.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Of course,” Sid pulled two more bills. “Who hasn’t heard of the great Erin Clap-tone? One fifty is my last offer.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom removed his cap and scratched autumn leaves of dead skin from his scalp.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Such an important piece of personal history—I couldn’t let it go for anything less than…six hundred?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Two hundred,” Sid countered. Fishbottom again put on the theatrics of indecision, head shaking great woe.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“I don’t know…”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Two fifty.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Sold.” Fishbottom bared teeth as mismatched as the junk in his store.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Sid pulled a card from his wallet. “You take plastic?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The old man nudged a digital credit-card reader. “One must be modern,” he said. “Just let me ring this up…two seventy-five…”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“We agreed on two fifty!” Sid protested. Fishbottom looked from the device with eyes wide, bushy eyebrows arched.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Surcharges and Taxes, you know. Would you like to re-negotiate our agreement?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Sid scowled as he swiped the plastic. The machine beeped and screeched, connecting to the aether via antiquated cables snaking through Fishbottom's store. After a brief pause, it spit out two receipts. Fishbottom tore them free and, bundled with a Bic and Sid’s card, handed them over.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Sign the top, the bottom is yours.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;The moment Sid scribbled his name, Fishbottom swiped the receipt with a frown.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“No tip?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Tell me about the typewriter,” Sid ordered.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“If you insist,” Fishbottom shrugged as he secreted the slip to a drawer. “The guy you’re after calls himself ‘The Admiral.’ Has an ancient Underwood electric he just won’t junk. I offered him fifty for it but he won’t sell. Just keeps replacing the parts as they break.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“What’s he look like?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom held his hand at shoulder level. “Little fella. Napoleon type. Always wears a wool pea-coat, even in summer hellfire.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“His face?” Sid asked.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Average, I ‘spose. White hair. Brown eyes. Thin nose.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“What about his real name? I can't well search 'the Admiral' through the county auditor.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom smirked. “He pays cash, comes alone and only refers to himself as the Admiral.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“And when was the last time he was here?” Sid asked.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom stopped to think, cigarette bouncing on his lip for another drag. “Today’s what—Friday? Hm.” Cigarette still perched, he cracked his lips to puff a stream of smoke. “Must’ve been a week ago Tuesday? Bought hisself a new drum for the typewriter. Asked after a battery powered AC pack for the thing, but I don’t carry nothing as fancy as that.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Is there anything else you recall? Any little thing? How he smelled or the way he walks? It’s very important he get his award.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom shrugged. “Looked a little gaunt, maybe. Hadn’t shaved—usually a clean cut guy.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“You’re sure there’s nothing else?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Fishbottom shook his head. “Nope. That’s the book on the ol’ Admiral. Good luck givin’ him whatever award it is he earned.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;Sid forced a courteous 'thank you' and walked to the exit.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="Standard" style="text-align:justify;text-justify:inter-ideograph; text-indent:13.95pt;line-height:115%"&gt;&lt;span style="font-size:9.0pt;line-height: 115%;font-family:&amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;"&gt;“Son,” Fishbottom called from his desk. Sid turned and saw his bony hand pointing to the door frame. “Don’ forget to take your mug and gee-tar. I sure as hell don’t want that junk.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6977593943382324480?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6977593943382324480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/06/fishbottom-antique-and-pawn-take-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6977593943382324480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6977593943382324480'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/06/fishbottom-antique-and-pawn-take-2.html' title='Fishbottom Antique and Pawn (Take 2!)'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-7283933675546389298</id><published>2011-05-26T11:37:00.002-04:00</published><updated>2011-05-26T11:39:46.230-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Acoustic'/><category scheme='http://www.blogger.com/atom/ns#' term='I Do I Do'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='alternative'/><category scheme='http://www.blogger.com/atom/ns#' term='singer-songwriter'/><category scheme='http://www.blogger.com/atom/ns#' term='original song'/><category scheme='http://www.blogger.com/atom/ns#' term='Keith is Good Video'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>I Do, I Do</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span" style="line-height: 14px; "&gt;&lt;span class="Apple-style-span"&gt;A performance of my original composition entitled, "I Do, I Do," wherein those expecting Colbie Callait's 'I do' or Byran Adams' '(Everything I do) I Do It for You' are sorely disappointed (which, liking cruddy music, is an emotion they are well acquainted with).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 255); font-family: Georgia; font-size: 11px; line-height: 14px; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/pvlkHnBW4dM" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-7283933675546389298?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/7283933675546389298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/05/i-do-i-do.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7283933675546389298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/7283933675546389298'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/05/i-do-i-do.html' title='I Do, I Do'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/pvlkHnBW4dM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1193208172011699166</id><published>2011-05-16T09:43:00.001-04:00</published><updated>2011-05-16T09:46:46.340-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Acoustic'/><category scheme='http://www.blogger.com/atom/ns#' term='folk'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar'/><category scheme='http://www.blogger.com/atom/ns#' term='alternative'/><category scheme='http://www.blogger.com/atom/ns#' term='Keith is Good Video'/><category scheme='http://www.blogger.com/atom/ns#' term='performance'/><category scheme='http://www.blogger.com/atom/ns#' term='songwriter'/><category scheme='http://www.blogger.com/atom/ns#' term='rock'/><category scheme='http://www.blogger.com/atom/ns#' term='awesome'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Que Milagro'/><category scheme='http://www.blogger.com/atom/ns#' term='singer-songwriter'/><category scheme='http://www.blogger.com/atom/ns#' term='indie'/><title type='text'>Que Milagro!</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Georgia; line-height: 14px; "&gt;&lt;span class="Apple-style-span" &gt;A performance of my composition entitled. "Que Milagro!", wherein I realize I need a haircut (mostly due to a passing resemblance to...shudder...John Mayer).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/g4w-NighRf8" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1193208172011699166?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1193208172011699166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/05/que-milagro.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1193208172011699166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1193208172011699166'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/05/que-milagro.html' title='Que Milagro!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/g4w-NighRf8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-5506136475573639101</id><published>2011-05-15T02:04:00.000-04:00</published><updated>2011-05-15T02:04:00.241-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Yeuda'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Absolute Hell'/><category scheme='http://www.blogger.com/atom/ns#' term='RA Westwood'/><category scheme='http://www.blogger.com/atom/ns#' term='Comic'/><category scheme='http://www.blogger.com/atom/ns#' term='Satan'/><category scheme='http://www.blogger.com/atom/ns#' term='Toaster'/><title type='text'>The Adventures of Captain Toasterhead Pt. 3</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-j_InFZ3Ez9E/Tcl-K5fCjeI/AAAAAAAAAXE/JatxJRcrFlw/s1600/hell20clean.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 167px;" src="http://1.bp.blogspot.com/-j_InFZ3Ez9E/Tcl-K5fCjeI/AAAAAAAAAXE/JatxJRcrFlw/s400/hell20clean.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5605149936934096354" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-5506136475573639101?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/5506136475573639101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/05/adventures-of-captain-toasterhead-pt-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5506136475573639101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/5506136475573639101'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/05/adventures-of-captain-toasterhead-pt-3.html' title='The Adventures of Captain Toasterhead Pt. 3'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-j_InFZ3Ez9E/Tcl-K5fCjeI/AAAAAAAAAXE/JatxJRcrFlw/s72-c/hell20clean.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-1253361764554105931</id><published>2011-05-11T02:02:00.001-04:00</published><updated>2011-05-11T02:02:00.737-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Yeuda'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Lil&apos; K'/><category scheme='http://www.blogger.com/atom/ns#' term='Absolute Hell'/><category scheme='http://www.blogger.com/atom/ns#' term='RA Westwood'/><category scheme='http://www.blogger.com/atom/ns#' term='Comic'/><category scheme='http://www.blogger.com/atom/ns#' term='Toaster'/><title type='text'>The Adventures of Captain Toasterhead Pt. 2</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-Mo6zKEiwLfE/Tcl977M_1aI/AAAAAAAAAW8/qUDxBbEy4k0/s1600/hell19.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 167px;" src="http://2.bp.blogspot.com/-Mo6zKEiwLfE/Tcl977M_1aI/AAAAAAAAAW8/qUDxBbEy4k0/s400/hell19.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5605149679697253794" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-1253361764554105931?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/1253361764554105931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/05/adventures-of-captain-toasterhead-pt-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1253361764554105931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/1253361764554105931'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/05/adventures-of-captain-toasterhead-pt-2.html' title='The Adventures of Captain Toasterhead Pt. 2'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Mo6zKEiwLfE/Tcl977M_1aI/AAAAAAAAAW8/qUDxBbEy4k0/s72-c/hell19.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-332264221512201569</id><published>2011-05-10T13:51:00.001-04:00</published><updated>2011-05-10T14:00:54.688-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Yeuda'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Absolute Hell'/><category scheme='http://www.blogger.com/atom/ns#' term='RA Westwood'/><category scheme='http://www.blogger.com/atom/ns#' term='Comic'/><category scheme='http://www.blogger.com/atom/ns#' term='Toaster'/><title type='text'>The Adventures of Captain Toasterhead Pt. 1</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-yCI9R1dGPqc/Tcl9GtnpftI/AAAAAAAAAW0/jH8FCFYL8Ck/s1600/hell18.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 167px;" src="http://3.bp.blogspot.com/-yCI9R1dGPqc/Tcl9GtnpftI/AAAAAAAAAW0/jH8FCFYL8Ck/s400/hell18.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5605148765517872850" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-332264221512201569?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/332264221512201569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/05/adventures-of-captain-toasterhead-pt-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/332264221512201569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/332264221512201569'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/05/adventures-of-captain-toasterhead-pt-1.html' title='The Adventures of Captain Toasterhead Pt. 1'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yCI9R1dGPqc/Tcl9GtnpftI/AAAAAAAAAW0/jH8FCFYL8Ck/s72-c/hell18.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6886592729152397059</id><published>2011-04-28T17:06:00.004-04:00</published><updated>2011-04-28T17:17:58.824-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the brief immortals'/><category scheme='http://www.blogger.com/atom/ns#' term='Last Try (Reprise)'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Script Frenzy'/><title type='text'>Winning!</title><content type='html'>&lt;a href="http://www.scriptfrenzy.org/sites/all/themes/scriptfrenzy/you_won_2011/winner_icon_180_180.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 180px; height: 180px;" src="http://www.scriptfrenzy.org/sites/all/themes/scriptfrenzy/you_won_2011/winner_icon_180_180.jpg" border="0" alt="" /&gt;&lt;/a&gt;After forgetting all about this project for half the month, I'm proud to say I've 'won' Script Frenzy. My Musical, "The Brief Immortals," clocks in at 105 pages. While that may not be a mammoth book for a musical, I'm damn proud of what I have.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As such, here's the play's finale, 'Last Try (Reprise).'&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ISAAC&lt;/div&gt;&lt;div&gt;I'm lucky to've lived&lt;/div&gt;&lt;div&gt;more lives than any one man should get.&lt;/div&gt;&lt;div&gt;And now my voice&lt;/div&gt;&lt;div&gt;Cries out in glee, saying, 'you haven't lived life yet.'&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ANDI&lt;/div&gt;&lt;div&gt;I've purchased my soul&lt;/div&gt;&lt;div&gt;Reclaimed from trappings of fortune and fame.&lt;/div&gt;&lt;div&gt;My credits aglow&lt;/div&gt;&lt;div&gt;I'm proud to inhabit my given name!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;BONES&lt;br /&gt;I've emerged from the shade&lt;/div&gt;&lt;div&gt;Clean and repaid for the sins of my past&lt;/div&gt;&lt;div&gt;I've thrown down omission&lt;/div&gt;&lt;div&gt;Ready to say yes and sing out at last!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;CHORUS&lt;/div&gt;&lt;div&gt;All we ask&lt;/div&gt;&lt;div&gt;All we're given&lt;/div&gt;&lt;div&gt;Is just once chance&lt;/div&gt;&lt;div&gt;our only chance&lt;/div&gt;&lt;div&gt;To try.&lt;/div&gt;&lt;div&gt;Now we're ready&lt;/div&gt;&lt;div&gt;Now we're willing&lt;/div&gt;&lt;div&gt;To throw down doubt&lt;/div&gt;&lt;div&gt;Sing it out&lt;/div&gt;&lt;div&gt;and try.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Daily given the strength&lt;/div&gt;&lt;div&gt;Granted the wisdom&lt;/div&gt;&lt;div&gt;To better life's woes&lt;/div&gt;&lt;div&gt;Past forever behind&lt;/div&gt;&lt;div&gt;Present in mind we find serenity.&lt;/div&gt;&lt;div&gt;Clear now I see: Happiness is a choice.&lt;/div&gt;&lt;div&gt;When the dawn burns&lt;/div&gt;&lt;div&gt;My choice reaffirms&lt;/div&gt;&lt;div&gt;In an unwavering voice!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I know tomorrow&lt;/div&gt;&lt;div&gt;Will bring one more chance&lt;/div&gt;&lt;div&gt;To try.&lt;/div&gt;&lt;div&gt;Cast off the sorrow&lt;/div&gt;&lt;div&gt;Always one more chance&lt;/div&gt;&lt;div&gt;To try.&lt;/div&gt;&lt;div&gt;&lt;div&gt;I know tomorrow&lt;/div&gt;&lt;div&gt;Will bring one more chance&lt;/div&gt;&lt;div&gt;To try.&lt;/div&gt;&lt;div&gt;Cast off the sorrow&lt;/div&gt;&lt;div&gt;Always one more chance&lt;/div&gt;&lt;div&gt;To try.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6886592729152397059?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6886592729152397059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/04/winning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6886592729152397059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6886592729152397059'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/04/winning.html' title='Winning!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-8909494828345378326</id><published>2011-04-27T12:43:00.002-04:00</published><updated>2011-04-27T12:45:51.614-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='Lil&apos; K'/><category scheme='http://www.blogger.com/atom/ns#' term='Absolute Hell'/><category scheme='http://www.blogger.com/atom/ns#' term='Comic'/><category scheme='http://www.blogger.com/atom/ns#' term='shot'/><title type='text'>Comics time!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-5kgSpGZ8Ofg/TbhIJSN3unI/AAAAAAAAAWs/lFGrCKmvkGA/s1600/hell03.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://3.bp.blogspot.com/-5kgSpGZ8Ofg/TbhIJSN3unI/AAAAAAAAAWs/lFGrCKmvkGA/s400/hell03.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5600305460981250674" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-8909494828345378326?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/8909494828345378326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/04/comics-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8909494828345378326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/8909494828345378326'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/04/comics-time.html' title='Comics time!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-5kgSpGZ8Ofg/TbhIJSN3unI/AAAAAAAAAWs/lFGrCKmvkGA/s72-c/hell03.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-6787864852673943129</id><published>2011-04-25T09:19:00.006-04:00</published><updated>2011-04-25T10:57:15.641-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the brief immortals'/><category scheme='http://www.blogger.com/atom/ns#' term='Jared Silbert'/><category scheme='http://www.blogger.com/atom/ns#' term='30 Posters 30 Days'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Script Frenzy'/><title type='text'>Script Frenzy Frenziness!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-b74uXcSX5h8/TbV3W2jGipI/AAAAAAAAAWk/kzlbymdBXfk/s1600/the_brief_immortals_Jared_Silbert.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 278px; height: 400px;" src="http://1.bp.blogspot.com/-b74uXcSX5h8/TbV3W2jGipI/AAAAAAAAAWk/kzlbymdBXfk/s400/the_brief_immortals_Jared_Silbert.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5599512946188651154" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"&gt;As a part of the April Script Frenzy program, my musical-in-progress, "The Brief Immortals," was highlighted on scriptfrenzy.org! The event organizers choose a project each day in April and create an original poster for the script! San Francisco graphic designer&lt;span class="Apple-style-span"&gt; Jared Silbert designed a sweet poster for the play!&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;a href="http://blog.lettersandlight.org/post/4810442203/30-posters-30-days-day-21"&gt;http://blog.lettersandlight.org/post/4810442203/30-posters-30-days-day-21&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;I'm thinking I should finish the play, now.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8770957830170518752-6787864852673943129?l=keithisgood.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://keithisgood.blogspot.com/feeds/6787864852673943129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://keithisgood.blogspot.com/2011/04/script-frenzy-frenziness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6787864852673943129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8770957830170518752/posts/default/6787864852673943129'/><link rel='alternate' type='text/html' href='http://keithisgood.blogspot.com/2011/04/script-frenzy-frenziness.html' title='Script Frenzy Frenziness!'/><author><name>Keith is Good!</name><uri>http://www.blogger.com/profile/14192178757132661252</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_VvLLXJ7HKwc/Sdk9ZJCJa-I/AAAAAAAAAOY/WFvB-fZo5v0/S220/kig+head.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-b74uXcSX5h8/TbV3W2jGipI/AAAAAAAAAWk/kzlbymdBXfk/s72-c/the_brief_immortals_Jared_Silbert.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8770957830170518752.post-5341207065854005935</id><published>2011-04-12T09:41:00.005-04:00</published><updated>2011-04-12T09:51:37.585-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the brief immortals'/><category scheme='http://www.blogger.com/atom/ns#' term='The Stand'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='Glee'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Script Frenzy'/><title type='text'>Writing a Musical in April</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial; "&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; line-height: 15px; "&gt;&lt;span class="Apple-style-span"&gt;As part of the April &lt;a href="http://www.scriptfrenzy.org/"&gt;Script Frenzy&lt;/a&gt; program, I've decided to adapt one of my fledgling novel manuscripts into a musical. Think of it as 'The Stand' meets 'Glee.' The goal is 100 pages of script by the end of the month--I've reached 23 (which is just behind pace). In the spirit of the frenzy, below is an excerpt from 'The Brief Immortals,' a song called 'Fountain of Youth.' Enjoy!&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;(ALIBI returns to the partition door and leans downstage.)&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;ALIBI&lt;br /&gt;Sheila! If you will, love, es tiempo.&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;ISAAC&lt;br /&gt;Listen, I used to be a lawyer…&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;ALIBI&lt;br /&gt;I am well aware, Mr. Greystone.&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;ISAAC&lt;br /&gt;This is a pretty heavy no-fault waiver-&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;(ALIBI taps impatience waiting for Sheila.)&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;ALIBI&lt;br /&gt;Omelets and eggs, Mr. Greystone.&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;(ANDI reads the packet. Alarmed, she steps to the doorway.)&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;ANDI&lt;br /&gt;What the hell is this? ‘I the below signed, hold Infinite Chemical Enterprises, its employees and subsidiaries as well as Doctor Iago Alibi, his employees and associates free and clear of any liability…’ What the hell?&lt;/p&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 5px; margin-left: 0px; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; line-height: 15px; "&gt;I
